| Index: remoting/client/direct_input_strategy.h
|
| diff --git a/remoting/client/direct_input_strategy.h b/remoting/client/direct_input_strategy.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..83502db4861dcf485eb799ce8a7558f95f1c3c7e
|
| --- /dev/null
|
| +++ b/remoting/client/direct_input_strategy.h
|
| @@ -0,0 +1,47 @@
|
| +// Copyright 2017 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef REMOTING_CLIENT_SIMULATED_TOUCH_INPUT_STRATEGY_H_
|
| +#define REMOTING_CLIENT_SIMULATED_TOUCH_INPUT_STRATEGY_H_
|
| +
|
| +#include "remoting/client/input_strategy.h"
|
| +
|
| +namespace remoting {
|
| +
|
| +// This strategy directly translates all operations on the OpenGL view into
|
| +// corresponding operations on the desktop. It doesn't maintain the cursor
|
| +// positions separately -- the positions come from the location of the touch.
|
| +class DirectInputStrategy : public InputStrategy {
|
| + public:
|
| + DirectInputStrategy();
|
| + ~DirectInputStrategy() override;
|
| +
|
| + // InputStrategy overrides.
|
| +
|
| + void HandlePinch(float pivot_x,
|
| + float pivot_y,
|
| + float scale,
|
| + DesktopViewport* viewport) override;
|
| +
|
| + void HandlePan(float translation_x,
|
| + float translation_y,
|
| + bool is_dragging_mode,
|
| + DesktopViewport* viewport) override;
|
| +
|
| + void FindCursorPositions(float touch_x,
|
| + float touch_y,
|
| + const DesktopViewport& viewport,
|
| + float* cursor_x,
|
| + float* cursor_y) override;
|
| +
|
| + bool IsCursorVisible() const override;
|
| +
|
| + private:
|
| + // TouchInputStrategy is neither copyable nor movable.
|
| + DirectInputStrategy(const DirectInputStrategy&) = delete;
|
| + DirectInputStrategy& operator=(const DirectInputStrategy&) = delete;
|
| +};
|
| +
|
| +} // namespace remoting
|
| +#endif // REMOTING_CLIENT_SIMULATED_TOUCH_INPUT_STRATEGY_H_
|
|
|