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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef REMOTING_CLIENT_SIMULATED_TOUCH_INPUT_STRATEGY_H_ |
| 6 #define REMOTING_CLIENT_SIMULATED_TOUCH_INPUT_STRATEGY_H_ |
| 7 |
| 8 #include "remoting/client/input_strategy.h" |
| 9 |
| 10 namespace remoting { |
| 11 |
| 12 // This strategy directly translates all operations on the OpenGL view into |
| 13 // corresponding operations on the desktop. It doesn't maintain the cursor |
| 14 // positions separately -- the positions come from the location of the touch. |
| 15 class DirectInputStrategy : public InputStrategy { |
| 16 public: |
| 17 DirectInputStrategy(); |
| 18 ~DirectInputStrategy() override; |
| 19 |
| 20 // InputStrategy overrides. |
| 21 |
| 22 void HandlePinch(float pivot_x, |
| 23 float pivot_y, |
| 24 float scale, |
| 25 DesktopViewport* viewport) override; |
| 26 |
| 27 void HandlePan(float translation_x, |
| 28 float translation_y, |
| 29 bool is_dragging_mode, |
| 30 DesktopViewport* viewport) override; |
| 31 |
| 32 void FindCursorPositions(float touch_x, |
| 33 float touch_y, |
| 34 const DesktopViewport& viewport, |
| 35 float* cursor_x, |
| 36 float* cursor_y) override; |
| 37 |
| 38 bool IsCursorVisible() const override; |
| 39 |
| 40 private: |
| 41 // TouchInputStrategy is neither copyable nor movable. |
| 42 DirectInputStrategy(const DirectInputStrategy&) = delete; |
| 43 DirectInputStrategy& operator=(const DirectInputStrategy&) = delete; |
| 44 }; |
| 45 |
| 46 } // namespace remoting |
| 47 #endif // REMOTING_CLIENT_SIMULATED_TOUCH_INPUT_STRATEGY_H_ |
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