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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_EVENTS_BLINK_INPUT_HANDLER_PROXY_CLIENT_H_ | 5 #ifndef UI_EVENTS_BLINK_INPUT_HANDLER_PROXY_CLIENT_H_ |
6 #define UI_EVENTS_BLINK_INPUT_HANDLER_PROXY_CLIENT_H_ | 6 #define UI_EVENTS_BLINK_INPUT_HANDLER_PROXY_CLIENT_H_ |
7 | 7 |
8 #include "ui/events/blink/web_input_event_traits.h" | 8 #include "ui/events/blink/web_input_event_traits.h" |
9 | 9 |
10 namespace blink { | 10 namespace blink { |
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48 virtual void DidOverscroll( | 48 virtual void DidOverscroll( |
49 const gfx::Vector2dF& accumulated_overscroll, | 49 const gfx::Vector2dF& accumulated_overscroll, |
50 const gfx::Vector2dF& latest_overscroll_delta, | 50 const gfx::Vector2dF& latest_overscroll_delta, |
51 const gfx::Vector2dF& current_fling_velocity, | 51 const gfx::Vector2dF& current_fling_velocity, |
52 const gfx::PointF& causal_event_viewport_point) = 0; | 52 const gfx::PointF& causal_event_viewport_point) = 0; |
53 | 53 |
54 virtual void DidStopFlinging() = 0; | 54 virtual void DidStopFlinging() = 0; |
55 | 55 |
56 virtual void DidAnimateForInput() = 0; | 56 virtual void DidAnimateForInput() = 0; |
57 | 57 |
| 58 // Used to send a GSB to the main thread when the wheel scroll latching is |
| 59 // enabled and the scrolling should switch to the main thread. |
| 60 virtual void GenerateScrollBeginAndSendToMainThread( |
| 61 const blink::WebGestureEvent& update_event) = 0; |
| 62 |
58 protected: | 63 protected: |
59 virtual ~InputHandlerProxyClient() {} | 64 virtual ~InputHandlerProxyClient() {} |
60 }; | 65 }; |
61 | 66 |
62 } // namespace ui | 67 } // namespace ui |
63 | 68 |
64 #endif // UI_EVENTS_BLINK_INPUT_HANDLER_PROXY_CLIENT_H_ | 69 #endif // UI_EVENTS_BLINK_INPUT_HANDLER_PROXY_CLIENT_H_ |
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