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Side by Side Diff: ui/gl/dc_renderer_layer_params.h

Issue 2852953003: Use real colorspace for DirectComposition overlays.
Patch Set: rebase Created 3 years, 7 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved. 1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_DC_RENDERER_LAYER_PARAMS_H_ 5 #ifndef UI_GL_DC_RENDERER_LAYER_PARAMS_H_
6 #define UI_GL_DC_RENDERER_LAYER_PARAMS_H_ 6 #define UI_GL_DC_RENDERER_LAYER_PARAMS_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/memory/ref_counted.h" 10 #include "base/memory/ref_counted.h"
11 #include "third_party/skia/include/core/SkColor.h" 11 #include "third_party/skia/include/core/SkColor.h"
12 #include "ui/gfx/color_space.h"
12 #include "ui/gfx/geometry/point.h" 13 #include "ui/gfx/geometry/point.h"
13 #include "ui/gfx/geometry/rect.h" 14 #include "ui/gfx/geometry/rect.h"
14 #include "ui/gfx/geometry/rect_f.h" 15 #include "ui/gfx/geometry/rect_f.h"
15 #include "ui/gfx/transform.h" 16 #include "ui/gfx/transform.h"
16 #include "ui/gl/gl_export.h" 17 #include "ui/gl/gl_export.h"
17 18
18 namespace gl { 19 namespace gl {
19 class GLImage; 20 class GLImage;
20 } 21 }
21 22
22 namespace ui { 23 namespace ui {
23 24
24 struct GL_EXPORT DCRendererLayerParams { 25 struct GL_EXPORT DCRendererLayerParams {
25 DCRendererLayerParams(bool is_clipped, 26 DCRendererLayerParams(bool is_clipped,
26 const gfx::Rect clip_rect, 27 const gfx::Rect clip_rect,
27 int z_order, 28 int z_order,
28 const gfx::Transform& transform, 29 const gfx::Transform& transform,
29 std::vector<scoped_refptr<gl::GLImage>> image, 30 std::vector<scoped_refptr<gl::GLImage>> image,
30 const gfx::RectF& contents_rect, 31 const gfx::RectF& contents_rect,
31 const gfx::Rect& rect, 32 const gfx::Rect& rect,
32 unsigned background_color, 33 unsigned background_color,
33 unsigned edge_aa_mask, 34 unsigned edge_aa_mask,
34 float opacity, 35 float opacity,
35 unsigned filter); 36 unsigned filter,
37 const gfx::ColorSpace& color_space);
36 DCRendererLayerParams(const DCRendererLayerParams& other); 38 DCRendererLayerParams(const DCRendererLayerParams& other);
37 ~DCRendererLayerParams(); 39 ~DCRendererLayerParams();
38 40
39 bool is_clipped; 41 bool is_clipped;
40 const gfx::Rect clip_rect; 42 const gfx::Rect clip_rect;
41 int z_order; 43 int z_order;
42 const gfx::Transform transform; 44 const gfx::Transform transform;
43 std::vector<scoped_refptr<gl::GLImage>> image; 45 std::vector<scoped_refptr<gl::GLImage>> image;
44 const gfx::RectF contents_rect; 46 const gfx::RectF contents_rect;
45 const gfx::Rect rect; 47 const gfx::Rect rect;
46 unsigned background_color; 48 unsigned background_color;
47 unsigned edge_aa_mask; 49 unsigned edge_aa_mask;
48 float opacity; 50 float opacity;
49 unsigned filter; 51 unsigned filter;
52 gfx::ColorSpace color_space;
50 53
51 // This is a subset of cc::FilterOperation::FilterType. 54 // This is a subset of cc::FilterOperation::FilterType.
52 enum class FilterEffectType : uint32_t { 55 enum class FilterEffectType : uint32_t {
53 GRAYSDCLE, 56 GRAYSDCLE,
54 SEPIA, 57 SEPIA,
55 SATURATE, 58 SATURATE,
56 HUE_ROTATE, 59 HUE_ROTATE,
57 INVERT, 60 INVERT,
58 BRIGHTNESS, 61 BRIGHTNESS,
59 CONTRAST, 62 CONTRAST,
(...skipping 10 matching lines...) Expand all
70 SkColor drop_shadow_color = 0; 73 SkColor drop_shadow_color = 0;
71 }; 74 };
72 using FilterEffects = std::vector<FilterEffect>; 75 using FilterEffects = std::vector<FilterEffect>;
73 76
74 FilterEffects filter_effects; 77 FilterEffects filter_effects;
75 }; 78 };
76 79
77 } // namespace ui 80 } // namespace ui
78 81
79 #endif // UI_GL_DC_RENDERER_LAYER_PARAMS_H_ 82 #endif // UI_GL_DC_RENDERER_LAYER_PARAMS_H_
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