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1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_DC_LAYER_OVERLAY_H_ | 5 #ifndef CC_OUTPUT_DC_LAYER_OVERLAY_H_ |
6 #define CC_OUTPUT_DC_LAYER_OVERLAY_H_ | 6 #define CC_OUTPUT_DC_LAYER_OVERLAY_H_ |
7 | 7 |
8 #include "base/memory/ref_counted.h" | 8 #include "base/memory/ref_counted.h" |
9 #include "cc/quads/render_pass.h" | 9 #include "cc/quads/render_pass.h" |
10 #include "third_party/skia/include/core/SkColor.h" | 10 #include "third_party/skia/include/core/SkColor.h" |
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53 gfx::RectF bounds_rect; | 53 gfx::RectF bounds_rect; |
54 // The background color property for the DCLayer. | 54 // The background color property for the DCLayer. |
55 SkColor background_color = SK_ColorTRANSPARENT; | 55 SkColor background_color = SK_ColorTRANSPARENT; |
56 // The edge anti-aliasing mask property for the DCLayer. | 56 // The edge anti-aliasing mask property for the DCLayer. |
57 unsigned edge_aa_mask = 0; | 57 unsigned edge_aa_mask = 0; |
58 // The minification and magnification filters for the DCLayer. | 58 // The minification and magnification filters for the DCLayer. |
59 unsigned filter; | 59 unsigned filter; |
60 // If |rpdq| is present, then the renderer must draw the filter effects and | 60 // If |rpdq| is present, then the renderer must draw the filter effects and |
61 // copy the result into an IOSurface. | 61 // copy the result into an IOSurface. |
62 const RenderPassDrawQuad* rpdq = nullptr; | 62 const RenderPassDrawQuad* rpdq = nullptr; |
| 63 |
| 64 gfx::ColorSpace color_space; |
63 }; | 65 }; |
64 | 66 |
65 typedef std::vector<DCLayerOverlay> DCLayerOverlayList; | 67 typedef std::vector<DCLayerOverlay> DCLayerOverlayList; |
66 | 68 |
67 class DCLayerOverlayProcessor { | 69 class DCLayerOverlayProcessor { |
68 public: | 70 public: |
69 enum DCLayerResult { | 71 enum DCLayerResult { |
70 DC_LAYER_SUCCESS, | 72 DC_LAYER_SUCCESS, |
71 DC_LAYER_FAILED_QUAD_BLEND_MODE, | 73 DC_LAYER_FAILED_QUAD_BLEND_MODE, |
72 DC_LAYER_FAILED_TEXTURE_NOT_CANDIDATE, | 74 DC_LAYER_FAILED_TEXTURE_NOT_CANDIDATE, |
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93 DCLayerOverlay* ca_layer_overlay); | 95 DCLayerOverlay* ca_layer_overlay); |
94 | 96 |
95 gfx::Rect previous_frame_underlay_rect_; | 97 gfx::Rect previous_frame_underlay_rect_; |
96 gfx::Rect previous_occlusion_bounding_box_; | 98 gfx::Rect previous_occlusion_bounding_box_; |
97 gfx::RectF previous_display_rect_; | 99 gfx::RectF previous_display_rect_; |
98 }; | 100 }; |
99 | 101 |
100 } // namespace cc | 102 } // namespace cc |
101 | 103 |
102 #endif // CC_OUTPUT_DC_LAYER_OVERLAY_H_ | 104 #endif // CC_OUTPUT_DC_LAYER_OVERLAY_H_ |
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