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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "core/paint/PaintInvalidator.h" | 5 #include "core/paint/PaintInvalidator.h" |
6 | 6 |
7 #include "core/editing/FrameSelection.h" | 7 #include "core/editing/FrameSelection.h" |
8 #include "core/frame/FrameView.h" | 8 #include "core/frame/FrameView.h" |
9 #include "core/frame/LocalFrame.h" | 9 #include "core/frame/LocalFrame.h" |
10 #include "core/frame/Settings.h" | 10 #include "core/frame/Settings.h" |
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220 context.painting_layer = object.PaintingLayer(); | 220 context.painting_layer = object.PaintingLayer(); |
221 } | 221 } |
222 | 222 |
223 if (object.IsLayoutBlockFlow() && ToLayoutBlockFlow(object).ContainsFloats()) | 223 if (object.IsLayoutBlockFlow() && ToLayoutBlockFlow(object).ContainsFloats()) |
224 context.painting_layer->SetNeedsPaintPhaseFloat(); | 224 context.painting_layer->SetNeedsPaintPhaseFloat(); |
225 | 225 |
226 // Table collapsed borders are painted in PaintPhaseDescendantBlockBackgrounds | 226 // Table collapsed borders are painted in PaintPhaseDescendantBlockBackgrounds |
227 // on the table's layer. | 227 // on the table's layer. |
228 if (object.IsTable()) { | 228 if (object.IsTable()) { |
229 const LayoutTable& table = ToLayoutTable(object); | 229 const LayoutTable& table = ToLayoutTable(object); |
230 if (table.CollapseBorders() && !table.CollapsedBorders().IsEmpty()) | 230 if (table.ShouldCollapseBorders() && !table.CollapsedBorders().IsEmpty()) |
231 context.painting_layer->SetNeedsPaintPhaseDescendantBlockBackgrounds(); | 231 context.painting_layer->SetNeedsPaintPhaseDescendantBlockBackgrounds(); |
232 } | 232 } |
233 | 233 |
234 // The following flags are for descendants of the layer object only. | 234 // The following flags are for descendants of the layer object only. |
235 if (object == context.painting_layer->GetLayoutObject()) | 235 if (object == context.painting_layer->GetLayoutObject()) |
236 return; | 236 return; |
237 | 237 |
238 if (object.IsTableSection()) { | 238 if (object.IsTableSection()) { |
239 const auto& section = ToLayoutTableSection(object); | 239 const auto& section = ToLayoutTableSection(object); |
240 if (section.Table()->HasColElements()) | 240 if (section.Table()->HasColElements()) |
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510 | 510 |
511 void PaintInvalidator::ProcessPendingDelayedPaintInvalidations() { | 511 void PaintInvalidator::ProcessPendingDelayedPaintInvalidations() { |
512 for (auto target : pending_delayed_paint_invalidations_) { | 512 for (auto target : pending_delayed_paint_invalidations_) { |
513 target->GetMutableForPainting() | 513 target->GetMutableForPainting() |
514 .SetShouldDoFullPaintInvalidationWithoutGeometryChange( | 514 .SetShouldDoFullPaintInvalidationWithoutGeometryChange( |
515 kPaintInvalidationDelayedFull); | 515 kPaintInvalidationDelayedFull); |
516 } | 516 } |
517 } | 517 } |
518 | 518 |
519 } // namespace blink | 519 } // namespace blink |
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