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Side by Side Diff: third_party/WebKit/Source/bindings/core/v8/V8PrivateProperty.h

Issue 2843603002: Move ScriptWrappable and dependencies to platform/bindings (Closed)
Patch Set: Remove stray include Created 3 years, 7 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8PrivateProperty_h 5 // This file has been moved to platform/bindings/V8PrivateProperty.h.
6 #define V8PrivateProperty_h 6 // TODO(adithyas): Remove this file.
7 7 #include "platform/bindings/V8PrivateProperty.h"
8 #include <memory>
9
10 #include "bindings/core/v8/ScriptPromiseProperties.h"
11 #include "bindings/core/v8/V8BindingMacros.h"
12 #include "bindings/core/v8/V8PerIsolateData.h"
13 #include "core/CoreExport.h"
14 #include "platform/wtf/Allocator.h"
15 #include "platform/wtf/PtrUtil.h"
16 #include "v8/include/v8.h"
17
18 namespace blink {
19
20 class ScriptWrappable;
21
22 // TODO(peria): Remove properties just to keep V8 objects alive.
23 // e.g. InternalBody.Buffer, InternalBody.Stream, IDBCursor.Request,
24 // FetchEvent.Request.
25 // Apply |X| for each pair of (InterfaceName, PrivateKeyName).
26 #define V8_PRIVATE_PROPERTY_FOR_EACH(X) \
27 X(CustomElement, AdoptedCallback) \
28 X(CustomElement, AttributeChangedCallback) \
29 X(CustomElement, ConnectedCallback) \
30 X(CustomElement, DisconnectedCallback) \
31 X(CustomElement, Document) \
32 X(CustomElement, IsInterfacePrototypeObject) \
33 X(CustomElement, NamespaceURI) \
34 X(CustomElement, RegistryMap) \
35 X(CustomElement, TagName) \
36 X(CustomElement, Type) \
37 X(CustomElementLifecycle, AttachedCallback) \
38 X(CustomElementLifecycle, AttributeChangedCallback) \
39 X(CustomElementLifecycle, CreatedCallback) \
40 X(CustomElementLifecycle, DetachedCallback) \
41 X(CustomEvent, Detail) \
42 X(DOMException, Error) \
43 X(ErrorEvent, Error) \
44 X(FetchEvent, Request) \
45 X(Global, Event) \
46 X(IDBCursor, Request) \
47 X(IDBObserver, Callback) \
48 X(InternalBody, Buffer) \
49 X(InternalBody, Stream) \
50 X(IntersectionObserver, Callback) \
51 X(LazyEventListener, ToString) \
52 X(MessageChannel, Port1) \
53 X(MessageChannel, Port2) \
54 X(MessageEvent, CachedData) \
55 X(MutationObserver, Callback) \
56 X(NamedConstructor, Initialized) \
57 X(PerformanceObserver, Callback) \
58 X(PopStateEvent, State) \
59 X(SameObject, NotificationActions) \
60 X(SameObject, NotificationData) \
61 X(SameObject, NotificationVibrate) \
62 X(SameObject, PerformanceLongTaskTimingAttribution) \
63 X(V8NodeFilterCondition, Filter) \
64 SCRIPT_PROMISE_PROPERTIES(X, Promise) \
65 SCRIPT_PROMISE_PROPERTIES(X, Resolver)
66
67 // The getter's name for a private property.
68 #define V8_PRIVATE_PROPERTY_GETTER_NAME(InterfaceName, PrivateKeyName) \
69 Get##InterfaceName##PrivateKeyName
70
71 // The member variable's name for a private property.
72 #define V8_PRIVATE_PROPERTY_MEMBER_NAME(InterfaceName, PrivateKeyName) \
73 m_symbol##InterfaceName##PrivateKeyName
74
75 // The string used to create a private symbol. Must be unique per V8 instance.
76 #define V8_PRIVATE_PROPERTY_SYMBOL_STRING(InterfaceName, PrivateKeyName) \
77 #InterfaceName "#" #PrivateKeyName // NOLINT(whitespace/indent)
78
79 // Provides access to V8's private properties.
80 //
81 // Usage 1) Fast path to use a pre-registered symbol.
82 // auto private = V8PrivateProperty::getMessageEventCachedData(isolate);
83 // v8::Local<v8::Object> object = ...;
84 // v8::Local<v8::Value> value = private.getOrUndefined(object);
85 // value = ...;
86 // private.set(object, value);
87 //
88 // Usage 2) Slow path to create a global private symbol.
89 // const char symbolName[] = "Interface#PrivateKeyName";
90 // auto private = V8PrivateProperty::createSymbol(isolate, symbolName);
91 // ...
92 class CORE_EXPORT V8PrivateProperty {
93 USING_FAST_MALLOC(V8PrivateProperty);
94 WTF_MAKE_NONCOPYABLE(V8PrivateProperty);
95
96 public:
97 // Provides fast access to V8's private properties.
98 //
99 // Retrieving/creating a global private symbol from a string is very
100 // expensive compared to get or set a private property. This class
101 // provides a way to cache a private symbol and re-use it.
102 class CORE_EXPORT Symbol {
103 STACK_ALLOCATED();
104
105 public:
106 bool HasValue(v8::Local<v8::Object> object) const {
107 return object->HasPrivate(GetContext(), private_symbol_).ToChecked();
108 }
109
110 // Returns the value of the private property if set, or undefined.
111 v8::Local<v8::Value> GetOrUndefined(v8::Local<v8::Object> object) const {
112 return object->GetPrivate(GetContext(), private_symbol_).ToLocalChecked();
113 }
114
115 // TODO(peria): Remove this method, and use getOrUndefined() instead.
116 // Returns the value of the private property if set, or an empty handle.
117 v8::Local<v8::Value> GetOrEmpty(v8::Local<v8::Object> object) const {
118 if (HasValue(object))
119 return GetOrUndefined(object);
120 return v8::Local<v8::Value>();
121 }
122
123 bool Set(v8::Local<v8::Object> object, v8::Local<v8::Value> value) const {
124 return object->SetPrivate(GetContext(), private_symbol_, value)
125 .ToChecked();
126 }
127
128 bool DeleteProperty(v8::Local<v8::Object> object) const {
129 return object->DeletePrivate(GetContext(), private_symbol_).ToChecked();
130 }
131
132 v8::Local<v8::Private> GetPrivate() const { return private_symbol_; }
133
134 private:
135 friend class V8PrivateProperty;
136 // The following classes are exceptionally allowed to call to
137 // getFromMainWorld.
138 friend class V8CustomEvent;
139 friend class V8ServiceWorkerMessageEventInternal;
140
141 Symbol(v8::Isolate* isolate, v8::Local<v8::Private> private_symbol)
142 : private_symbol_(private_symbol), isolate_(isolate) {}
143
144 // To get/set private property, we should use the current context.
145 v8::Local<v8::Context> GetContext() const {
146 return isolate_->GetCurrentContext();
147 }
148
149 // Only friend classes are allowed to use this API.
150 v8::Local<v8::Value> GetFromMainWorld(ScriptWrappable*);
151
152 v8::Local<v8::Private> private_symbol_;
153 v8::Isolate* isolate_;
154 };
155
156 static std::unique_ptr<V8PrivateProperty> Create() {
157 return WTF::WrapUnique(new V8PrivateProperty());
158 }
159
160 #define V8_PRIVATE_PROPERTY_DEFINE_GETTER(InterfaceName, KeyName) \
161 static Symbol V8_PRIVATE_PROPERTY_GETTER_NAME(/* // NOLINT */ \
162 InterfaceName, KeyName)( \
163 v8::Isolate * isolate) { \
164 V8PrivateProperty* private_prop = \
165 V8PerIsolateData::From(isolate)->PrivateProperty(); \
166 v8::Eternal<v8::Private>& property_handle = \
167 private_prop->V8_PRIVATE_PROPERTY_MEMBER_NAME(InterfaceName, KeyName); \
168 if (UNLIKELY(property_handle.IsEmpty())) { \
169 property_handle.Set( \
170 isolate, CreateV8Private(isolate, V8_PRIVATE_PROPERTY_SYMBOL_STRING( \
171 InterfaceName, KeyName))); \
172 } \
173 return Symbol(isolate, property_handle.Get(isolate)); \
174 }
175
176 V8_PRIVATE_PROPERTY_FOR_EACH(V8_PRIVATE_PROPERTY_DEFINE_GETTER)
177 #undef V8_PRIVATE_PROPERTY_DEFINE_GETTER
178
179 // TODO(peria): Do not use this specialized hack. See a TODO comment
180 // on m_symbolWindowDocumentCachedAccessor.
181 static Symbol GetWindowDocumentCachedAccessor(v8::Isolate* isolate) {
182 V8PrivateProperty* private_prop =
183 V8PerIsolateData::From(isolate)->PrivateProperty();
184 if (UNLIKELY(
185 private_prop->symbol_window_document_cached_accessor_.IsEmpty())) {
186 private_prop->symbol_window_document_cached_accessor_.Set(
187 isolate, CreateCachedV8Private(
188 isolate, V8_PRIVATE_PROPERTY_SYMBOL_STRING(
189 "Window", "DocumentCachedAccessor")));
190 }
191 return Symbol(
192 isolate, private_prop->symbol_window_document_cached_accessor_.NewLocal(
193 isolate));
194 }
195
196 static Symbol GetSymbol(v8::Isolate* isolate, const char* symbol) {
197 return Symbol(isolate, CreateCachedV8Private(isolate, symbol));
198 }
199
200 private:
201 V8PrivateProperty() {}
202
203 static v8::Local<v8::Private> CreateV8Private(v8::Isolate*,
204 const char* symbol);
205 // TODO(peria): Remove this method. We should not use v8::Private::ForApi().
206 static v8::Local<v8::Private> CreateCachedV8Private(v8::Isolate*,
207 const char* symbol);
208
209 #define V8_PRIVATE_PROPERTY_DECLARE_MEMBER(InterfaceName, KeyName) \
210 v8::Eternal<v8::Private> V8_PRIVATE_PROPERTY_MEMBER_NAME( \
211 InterfaceName, KeyName); // NOLINT(readability/naming/underscores)
212 V8_PRIVATE_PROPERTY_FOR_EACH(V8_PRIVATE_PROPERTY_DECLARE_MEMBER)
213 #undef V8_PRIVATE_PROPERTY_DECLARE_MEMBER
214
215 // TODO(peria): Do not use this specialized hack for
216 // Window#DocumentCachedAccessor. This is required to put v8::Private key in
217 // a snapshot, and it cannot be a v8::Eternal<> due to V8 serializer's
218 // requirement.
219 ScopedPersistent<v8::Private> symbol_window_document_cached_accessor_;
220 };
221
222 } // namespace blink
223
224 #endif // V8PrivateProperty_h
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