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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8PrivateProperty_h | 5 // This file has been moved to platform/bindings/V8PrivateProperty.h. |
| 6 #define V8PrivateProperty_h | 6 // TODO(adithyas): Remove this file. |
| 7 | 7 #include "platform/bindings/V8PrivateProperty.h" |
| 8 #include <memory> | |
| 9 | |
| 10 #include "bindings/core/v8/ScriptPromiseProperties.h" | |
| 11 #include "bindings/core/v8/V8BindingMacros.h" | |
| 12 #include "bindings/core/v8/V8PerIsolateData.h" | |
| 13 #include "core/CoreExport.h" | |
| 14 #include "platform/wtf/Allocator.h" | |
| 15 #include "platform/wtf/PtrUtil.h" | |
| 16 #include "v8/include/v8.h" | |
| 17 | |
| 18 namespace blink { | |
| 19 | |
| 20 class ScriptWrappable; | |
| 21 | |
| 22 // TODO(peria): Remove properties just to keep V8 objects alive. | |
| 23 // e.g. InternalBody.Buffer, InternalBody.Stream, IDBCursor.Request, | |
| 24 // FetchEvent.Request. | |
| 25 // Apply |X| for each pair of (InterfaceName, PrivateKeyName). | |
| 26 #define V8_PRIVATE_PROPERTY_FOR_EACH(X) \ | |
| 27 X(CustomElement, AdoptedCallback) \ | |
| 28 X(CustomElement, AttributeChangedCallback) \ | |
| 29 X(CustomElement, ConnectedCallback) \ | |
| 30 X(CustomElement, DisconnectedCallback) \ | |
| 31 X(CustomElement, Document) \ | |
| 32 X(CustomElement, IsInterfacePrototypeObject) \ | |
| 33 X(CustomElement, NamespaceURI) \ | |
| 34 X(CustomElement, RegistryMap) \ | |
| 35 X(CustomElement, TagName) \ | |
| 36 X(CustomElement, Type) \ | |
| 37 X(CustomElementLifecycle, AttachedCallback) \ | |
| 38 X(CustomElementLifecycle, AttributeChangedCallback) \ | |
| 39 X(CustomElementLifecycle, CreatedCallback) \ | |
| 40 X(CustomElementLifecycle, DetachedCallback) \ | |
| 41 X(CustomEvent, Detail) \ | |
| 42 X(DOMException, Error) \ | |
| 43 X(ErrorEvent, Error) \ | |
| 44 X(FetchEvent, Request) \ | |
| 45 X(Global, Event) \ | |
| 46 X(IDBCursor, Request) \ | |
| 47 X(IDBObserver, Callback) \ | |
| 48 X(InternalBody, Buffer) \ | |
| 49 X(InternalBody, Stream) \ | |
| 50 X(IntersectionObserver, Callback) \ | |
| 51 X(LazyEventListener, ToString) \ | |
| 52 X(MessageChannel, Port1) \ | |
| 53 X(MessageChannel, Port2) \ | |
| 54 X(MessageEvent, CachedData) \ | |
| 55 X(MutationObserver, Callback) \ | |
| 56 X(NamedConstructor, Initialized) \ | |
| 57 X(PerformanceObserver, Callback) \ | |
| 58 X(PopStateEvent, State) \ | |
| 59 X(SameObject, NotificationActions) \ | |
| 60 X(SameObject, NotificationData) \ | |
| 61 X(SameObject, NotificationVibrate) \ | |
| 62 X(SameObject, PerformanceLongTaskTimingAttribution) \ | |
| 63 SCRIPT_PROMISE_PROPERTIES(X, Promise) \ | |
| 64 SCRIPT_PROMISE_PROPERTIES(X, Resolver) | |
| 65 | |
| 66 // The getter's name for a private property. | |
| 67 #define V8_PRIVATE_PROPERTY_GETTER_NAME(InterfaceName, PrivateKeyName) \ | |
| 68 Get##InterfaceName##PrivateKeyName | |
| 69 | |
| 70 // The member variable's name for a private property. | |
| 71 #define V8_PRIVATE_PROPERTY_MEMBER_NAME(InterfaceName, PrivateKeyName) \ | |
| 72 m_symbol##InterfaceName##PrivateKeyName | |
| 73 | |
| 74 // The string used to create a private symbol. Must be unique per V8 instance. | |
| 75 #define V8_PRIVATE_PROPERTY_SYMBOL_STRING(InterfaceName, PrivateKeyName) \ | |
| 76 #InterfaceName "#" #PrivateKeyName // NOLINT(whitespace/indent) | |
| 77 | |
| 78 // Provides access to V8's private properties. | |
| 79 // | |
| 80 // Usage 1) Fast path to use a pre-registered symbol. | |
| 81 // auto private = V8PrivateProperty::getMessageEventCachedData(isolate); | |
| 82 // v8::Local<v8::Object> object = ...; | |
| 83 // v8::Local<v8::Value> value = private.getOrUndefined(object); | |
| 84 // value = ...; | |
| 85 // private.set(object, value); | |
| 86 // | |
| 87 // Usage 2) Slow path to create a global private symbol. | |
| 88 // const char symbolName[] = "Interface#PrivateKeyName"; | |
| 89 // auto private = V8PrivateProperty::createSymbol(isolate, symbolName); | |
| 90 // ... | |
| 91 class CORE_EXPORT V8PrivateProperty { | |
| 92 USING_FAST_MALLOC(V8PrivateProperty); | |
| 93 WTF_MAKE_NONCOPYABLE(V8PrivateProperty); | |
| 94 | |
| 95 public: | |
| 96 // Provides fast access to V8's private properties. | |
| 97 // | |
| 98 // Retrieving/creating a global private symbol from a string is very | |
| 99 // expensive compared to get or set a private property. This class | |
| 100 // provides a way to cache a private symbol and re-use it. | |
| 101 class CORE_EXPORT Symbol { | |
| 102 STACK_ALLOCATED(); | |
| 103 | |
| 104 public: | |
| 105 bool HasValue(v8::Local<v8::Object> object) const { | |
| 106 return object->HasPrivate(GetContext(), private_symbol_).ToChecked(); | |
| 107 } | |
| 108 | |
| 109 // Returns the value of the private property if set, or undefined. | |
| 110 v8::Local<v8::Value> GetOrUndefined(v8::Local<v8::Object> object) const { | |
| 111 return object->GetPrivate(GetContext(), private_symbol_).ToLocalChecked(); | |
| 112 } | |
| 113 | |
| 114 // TODO(peria): Remove this method, and use getOrUndefined() instead. | |
| 115 // Returns the value of the private property if set, or an empty handle. | |
| 116 v8::Local<v8::Value> GetOrEmpty(v8::Local<v8::Object> object) const { | |
| 117 if (HasValue(object)) | |
| 118 return GetOrUndefined(object); | |
| 119 return v8::Local<v8::Value>(); | |
| 120 } | |
| 121 | |
| 122 bool Set(v8::Local<v8::Object> object, v8::Local<v8::Value> value) const { | |
| 123 return object->SetPrivate(GetContext(), private_symbol_, value) | |
| 124 .ToChecked(); | |
| 125 } | |
| 126 | |
| 127 bool DeleteProperty(v8::Local<v8::Object> object) const { | |
| 128 return object->DeletePrivate(GetContext(), private_symbol_).ToChecked(); | |
| 129 } | |
| 130 | |
| 131 v8::Local<v8::Private> GetPrivate() const { return private_symbol_; } | |
| 132 | |
| 133 private: | |
| 134 friend class V8PrivateProperty; | |
| 135 // The following classes are exceptionally allowed to call to | |
| 136 // getFromMainWorld. | |
| 137 friend class V8CustomEvent; | |
| 138 friend class V8ExtendableMessageEvent; | |
| 139 | |
| 140 Symbol(v8::Isolate* isolate, v8::Local<v8::Private> private_symbol) | |
| 141 : private_symbol_(private_symbol), isolate_(isolate) {} | |
| 142 | |
| 143 // To get/set private property, we should use the current context. | |
| 144 v8::Local<v8::Context> GetContext() const { | |
| 145 return isolate_->GetCurrentContext(); | |
| 146 } | |
| 147 | |
| 148 // Only friend classes are allowed to use this API. | |
| 149 v8::Local<v8::Value> GetFromMainWorld(ScriptWrappable*); | |
| 150 | |
| 151 v8::Local<v8::Private> private_symbol_; | |
| 152 v8::Isolate* isolate_; | |
| 153 }; | |
| 154 | |
| 155 static std::unique_ptr<V8PrivateProperty> Create() { | |
| 156 return WTF::WrapUnique(new V8PrivateProperty()); | |
| 157 } | |
| 158 | |
| 159 #define V8_PRIVATE_PROPERTY_DEFINE_GETTER(InterfaceName, KeyName) \ | |
| 160 static Symbol V8_PRIVATE_PROPERTY_GETTER_NAME(/* // NOLINT */ \ | |
| 161 InterfaceName, KeyName)( \ | |
| 162 v8::Isolate * isolate) { \ | |
| 163 V8PrivateProperty* private_prop = \ | |
| 164 V8PerIsolateData::From(isolate)->PrivateProperty(); \ | |
| 165 v8::Eternal<v8::Private>& property_handle = \ | |
| 166 private_prop->V8_PRIVATE_PROPERTY_MEMBER_NAME(InterfaceName, KeyName); \ | |
| 167 if (UNLIKELY(property_handle.IsEmpty())) { \ | |
| 168 property_handle.Set( \ | |
| 169 isolate, CreateV8Private(isolate, V8_PRIVATE_PROPERTY_SYMBOL_STRING( \ | |
| 170 InterfaceName, KeyName))); \ | |
| 171 } \ | |
| 172 return Symbol(isolate, property_handle.Get(isolate)); \ | |
| 173 } | |
| 174 | |
| 175 V8_PRIVATE_PROPERTY_FOR_EACH(V8_PRIVATE_PROPERTY_DEFINE_GETTER) | |
| 176 #undef V8_PRIVATE_PROPERTY_DEFINE_GETTER | |
| 177 | |
| 178 // TODO(peria): Do not use this specialized hack. See a TODO comment | |
| 179 // on m_symbolWindowDocumentCachedAccessor. | |
| 180 static Symbol GetWindowDocumentCachedAccessor(v8::Isolate* isolate) { | |
| 181 V8PrivateProperty* private_prop = | |
| 182 V8PerIsolateData::From(isolate)->PrivateProperty(); | |
| 183 if (UNLIKELY( | |
| 184 private_prop->symbol_window_document_cached_accessor_.IsEmpty())) { | |
| 185 private_prop->symbol_window_document_cached_accessor_.Set( | |
| 186 isolate, CreateCachedV8Private( | |
| 187 isolate, V8_PRIVATE_PROPERTY_SYMBOL_STRING( | |
| 188 "Window", "DocumentCachedAccessor"))); | |
| 189 } | |
| 190 return Symbol( | |
| 191 isolate, private_prop->symbol_window_document_cached_accessor_.NewLocal( | |
| 192 isolate)); | |
| 193 } | |
| 194 | |
| 195 static Symbol GetSymbol(v8::Isolate* isolate, const char* symbol) { | |
| 196 return Symbol(isolate, CreateCachedV8Private(isolate, symbol)); | |
| 197 } | |
| 198 | |
| 199 private: | |
| 200 V8PrivateProperty() {} | |
| 201 | |
| 202 static v8::Local<v8::Private> CreateV8Private(v8::Isolate*, | |
| 203 const char* symbol); | |
| 204 // TODO(peria): Remove this method. We should not use v8::Private::ForApi(). | |
| 205 static v8::Local<v8::Private> CreateCachedV8Private(v8::Isolate*, | |
| 206 const char* symbol); | |
| 207 | |
| 208 #define V8_PRIVATE_PROPERTY_DECLARE_MEMBER(InterfaceName, KeyName) \ | |
| 209 v8::Eternal<v8::Private> V8_PRIVATE_PROPERTY_MEMBER_NAME( \ | |
| 210 InterfaceName, KeyName); // NOLINT(readability/naming/underscores) | |
| 211 V8_PRIVATE_PROPERTY_FOR_EACH(V8_PRIVATE_PROPERTY_DECLARE_MEMBER) | |
| 212 #undef V8_PRIVATE_PROPERTY_DECLARE_MEMBER | |
| 213 | |
| 214 // TODO(peria): Do not use this specialized hack for | |
| 215 // Window#DocumentCachedAccessor. This is required to put v8::Private key in | |
| 216 // a snapshot, and it cannot be a v8::Eternal<> due to V8 serializer's | |
| 217 // requirement. | |
| 218 ScopedPersistent<v8::Private> symbol_window_document_cached_accessor_; | |
| 219 }; | |
| 220 | |
| 221 } // namespace blink | |
| 222 | |
| 223 #endif // V8PrivateProperty_h | |
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