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Side by Side Diff: third_party/WebKit/Source/bindings/core/v8/V8PrivateProperty.h

Issue 2843603002: Move ScriptWrappable and dependencies to platform/bindings (Closed)
Patch Set: Rebase and try again Created 3 years, 7 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8PrivateProperty_h 5 // This file has been moved to platform/bindings/V8PrivateProperty.h.
6 #define V8PrivateProperty_h 6 // TODO(adithyas): Remove this file.
7 7 #include "platform/bindings/V8PrivateProperty.h"
8 #include <memory>
9
10 #include "bindings/core/v8/ScriptPromiseProperties.h"
11 #include "bindings/core/v8/V8BindingMacros.h"
12 #include "bindings/core/v8/V8PerIsolateData.h"
13 #include "core/CoreExport.h"
14 #include "platform/wtf/Allocator.h"
15 #include "platform/wtf/PtrUtil.h"
16 #include "v8/include/v8.h"
17
18 namespace blink {
19
20 class ScriptWrappable;
21
22 // TODO(peria): Remove properties just to keep V8 objects alive.
23 // e.g. InternalBody.Buffer, InternalBody.Stream, IDBCursor.Request,
24 // FetchEvent.Request.
25 // Apply |X| for each pair of (InterfaceName, PrivateKeyName).
26 #define V8_PRIVATE_PROPERTY_FOR_EACH(X) \
27 X(CustomElement, AdoptedCallback) \
28 X(CustomElement, AttributeChangedCallback) \
29 X(CustomElement, ConnectedCallback) \
30 X(CustomElement, DisconnectedCallback) \
31 X(CustomElement, Document) \
32 X(CustomElement, IsInterfacePrototypeObject) \
33 X(CustomElement, NamespaceURI) \
34 X(CustomElement, RegistryMap) \
35 X(CustomElement, TagName) \
36 X(CustomElement, Type) \
37 X(CustomElementLifecycle, AttachedCallback) \
38 X(CustomElementLifecycle, AttributeChangedCallback) \
39 X(CustomElementLifecycle, CreatedCallback) \
40 X(CustomElementLifecycle, DetachedCallback) \
41 X(CustomEvent, Detail) \
42 X(DOMException, Error) \
43 X(ErrorEvent, Error) \
44 X(FetchEvent, Request) \
45 X(Global, Event) \
46 X(IDBCursor, Request) \
47 X(IDBObserver, Callback) \
48 X(InternalBody, Buffer) \
49 X(InternalBody, Stream) \
50 X(IntersectionObserver, Callback) \
51 X(LazyEventListener, ToString) \
52 X(MessageChannel, Port1) \
53 X(MessageChannel, Port2) \
54 X(MessageEvent, CachedData) \
55 X(MutationObserver, Callback) \
56 X(NamedConstructor, Initialized) \
57 X(PerformanceObserver, Callback) \
58 X(PopStateEvent, State) \
59 X(SameObject, NotificationActions) \
60 X(SameObject, NotificationData) \
61 X(SameObject, NotificationVibrate) \
62 X(SameObject, PerformanceLongTaskTimingAttribution) \
63 SCRIPT_PROMISE_PROPERTIES(X, Promise) \
64 SCRIPT_PROMISE_PROPERTIES(X, Resolver)
65
66 // The getter's name for a private property.
67 #define V8_PRIVATE_PROPERTY_GETTER_NAME(InterfaceName, PrivateKeyName) \
68 Get##InterfaceName##PrivateKeyName
69
70 // The member variable's name for a private property.
71 #define V8_PRIVATE_PROPERTY_MEMBER_NAME(InterfaceName, PrivateKeyName) \
72 m_symbol##InterfaceName##PrivateKeyName
73
74 // The string used to create a private symbol. Must be unique per V8 instance.
75 #define V8_PRIVATE_PROPERTY_SYMBOL_STRING(InterfaceName, PrivateKeyName) \
76 #InterfaceName "#" #PrivateKeyName // NOLINT(whitespace/indent)
77
78 // Provides access to V8's private properties.
79 //
80 // Usage 1) Fast path to use a pre-registered symbol.
81 // auto private = V8PrivateProperty::getMessageEventCachedData(isolate);
82 // v8::Local<v8::Object> object = ...;
83 // v8::Local<v8::Value> value = private.getOrUndefined(object);
84 // value = ...;
85 // private.set(object, value);
86 //
87 // Usage 2) Slow path to create a global private symbol.
88 // const char symbolName[] = "Interface#PrivateKeyName";
89 // auto private = V8PrivateProperty::createSymbol(isolate, symbolName);
90 // ...
91 class CORE_EXPORT V8PrivateProperty {
92 USING_FAST_MALLOC(V8PrivateProperty);
93 WTF_MAKE_NONCOPYABLE(V8PrivateProperty);
94
95 public:
96 // Provides fast access to V8's private properties.
97 //
98 // Retrieving/creating a global private symbol from a string is very
99 // expensive compared to get or set a private property. This class
100 // provides a way to cache a private symbol and re-use it.
101 class CORE_EXPORT Symbol {
102 STACK_ALLOCATED();
103
104 public:
105 bool HasValue(v8::Local<v8::Object> object) const {
106 return object->HasPrivate(GetContext(), private_symbol_).ToChecked();
107 }
108
109 // Returns the value of the private property if set, or undefined.
110 v8::Local<v8::Value> GetOrUndefined(v8::Local<v8::Object> object) const {
111 return object->GetPrivate(GetContext(), private_symbol_).ToLocalChecked();
112 }
113
114 // TODO(peria): Remove this method, and use getOrUndefined() instead.
115 // Returns the value of the private property if set, or an empty handle.
116 v8::Local<v8::Value> GetOrEmpty(v8::Local<v8::Object> object) const {
117 if (HasValue(object))
118 return GetOrUndefined(object);
119 return v8::Local<v8::Value>();
120 }
121
122 bool Set(v8::Local<v8::Object> object, v8::Local<v8::Value> value) const {
123 return object->SetPrivate(GetContext(), private_symbol_, value)
124 .ToChecked();
125 }
126
127 bool DeleteProperty(v8::Local<v8::Object> object) const {
128 return object->DeletePrivate(GetContext(), private_symbol_).ToChecked();
129 }
130
131 v8::Local<v8::Private> GetPrivate() const { return private_symbol_; }
132
133 private:
134 friend class V8PrivateProperty;
135 // The following classes are exceptionally allowed to call to
136 // getFromMainWorld.
137 friend class V8CustomEvent;
138 friend class V8ExtendableMessageEvent;
139
140 Symbol(v8::Isolate* isolate, v8::Local<v8::Private> private_symbol)
141 : private_symbol_(private_symbol), isolate_(isolate) {}
142
143 // To get/set private property, we should use the current context.
144 v8::Local<v8::Context> GetContext() const {
145 return isolate_->GetCurrentContext();
146 }
147
148 // Only friend classes are allowed to use this API.
149 v8::Local<v8::Value> GetFromMainWorld(ScriptWrappable*);
150
151 v8::Local<v8::Private> private_symbol_;
152 v8::Isolate* isolate_;
153 };
154
155 static std::unique_ptr<V8PrivateProperty> Create() {
156 return WTF::WrapUnique(new V8PrivateProperty());
157 }
158
159 #define V8_PRIVATE_PROPERTY_DEFINE_GETTER(InterfaceName, KeyName) \
160 static Symbol V8_PRIVATE_PROPERTY_GETTER_NAME(/* // NOLINT */ \
161 InterfaceName, KeyName)( \
162 v8::Isolate * isolate) { \
163 V8PrivateProperty* private_prop = \
164 V8PerIsolateData::From(isolate)->PrivateProperty(); \
165 v8::Eternal<v8::Private>& property_handle = \
166 private_prop->V8_PRIVATE_PROPERTY_MEMBER_NAME(InterfaceName, KeyName); \
167 if (UNLIKELY(property_handle.IsEmpty())) { \
168 property_handle.Set( \
169 isolate, CreateV8Private(isolate, V8_PRIVATE_PROPERTY_SYMBOL_STRING( \
170 InterfaceName, KeyName))); \
171 } \
172 return Symbol(isolate, property_handle.Get(isolate)); \
173 }
174
175 V8_PRIVATE_PROPERTY_FOR_EACH(V8_PRIVATE_PROPERTY_DEFINE_GETTER)
176 #undef V8_PRIVATE_PROPERTY_DEFINE_GETTER
177
178 // TODO(peria): Do not use this specialized hack. See a TODO comment
179 // on m_symbolWindowDocumentCachedAccessor.
180 static Symbol GetWindowDocumentCachedAccessor(v8::Isolate* isolate) {
181 V8PrivateProperty* private_prop =
182 V8PerIsolateData::From(isolate)->PrivateProperty();
183 if (UNLIKELY(
184 private_prop->symbol_window_document_cached_accessor_.IsEmpty())) {
185 private_prop->symbol_window_document_cached_accessor_.Set(
186 isolate, CreateCachedV8Private(
187 isolate, V8_PRIVATE_PROPERTY_SYMBOL_STRING(
188 "Window", "DocumentCachedAccessor")));
189 }
190 return Symbol(
191 isolate, private_prop->symbol_window_document_cached_accessor_.NewLocal(
192 isolate));
193 }
194
195 static Symbol GetSymbol(v8::Isolate* isolate, const char* symbol) {
196 return Symbol(isolate, CreateCachedV8Private(isolate, symbol));
197 }
198
199 private:
200 V8PrivateProperty() {}
201
202 static v8::Local<v8::Private> CreateV8Private(v8::Isolate*,
203 const char* symbol);
204 // TODO(peria): Remove this method. We should not use v8::Private::ForApi().
205 static v8::Local<v8::Private> CreateCachedV8Private(v8::Isolate*,
206 const char* symbol);
207
208 #define V8_PRIVATE_PROPERTY_DECLARE_MEMBER(InterfaceName, KeyName) \
209 v8::Eternal<v8::Private> V8_PRIVATE_PROPERTY_MEMBER_NAME( \
210 InterfaceName, KeyName); // NOLINT(readability/naming/underscores)
211 V8_PRIVATE_PROPERTY_FOR_EACH(V8_PRIVATE_PROPERTY_DECLARE_MEMBER)
212 #undef V8_PRIVATE_PROPERTY_DECLARE_MEMBER
213
214 // TODO(peria): Do not use this specialized hack for
215 // Window#DocumentCachedAccessor. This is required to put v8::Private key in
216 // a snapshot, and it cannot be a v8::Eternal<> due to V8 serializer's
217 // requirement.
218 ScopedPersistent<v8::Private> symbol_window_document_cached_accessor_;
219 };
220
221 } // namespace blink
222
223 #endif // V8PrivateProperty_h
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