Index: remoting/host/audio_volume_filter.h |
diff --git a/remoting/host/audio_volume_filter.h b/remoting/host/audio_volume_filter.h |
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+// Copyright 2017 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef REMOTING_HOST_AUDIO_VOLUME_FILTER_H_ |
+#define REMOTING_HOST_AUDIO_VOLUME_FILTER_H_ |
+ |
+#include "remoting/host/audio_silence_detector.h" |
+ |
+namespace remoting { |
+ |
+// A component to modify input audio sample to apply the audio level. This class |
+// is used on platforms which returns non-adjusted audio samples, e.g. Windows. |
+// This class supports frames with 16 bits per sample only. |
+class AudioVolumeFilter { |
+ public: |
+ // See AudioSilenceDetector for the meaning of |silence_threshold|. |
+ explicit AudioVolumeFilter(int silence_threshold); |
+ virtual ~AudioVolumeFilter(); |
+ |
+ // Adjusts audio samples in |data|. If the samples are silent before applying |
+ // the volume level or the GetAudioLevel() returns 0, this function returns |
+ // false. If |frames| is 0, this function also returns false. |
+ bool Apply(int16_t* data, size_t frames); |
+ |
+ // Updates the sampling rate and channels. |
+ void Initialize(int sampling_rate, int channels); |
+ |
+ protected: |
+ // Returns the volume level in [0, 1]. This should be a normalized scalar |
+ // value: sample values can be simply multiplied by the result of this |
+ // function to apply volume. |
+ virtual float GetAudioLevel() = 0; |
+ |
+ private: |
+ AudioSilenceDetector silence_detector_; |
+}; |
+ |
+} // namespace remoting |
+ |
+#endif // REMOTING_HOST_AUDIO_VOLUME_FILTER_H_ |