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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef REMOTING_HOST_AUDIO_VOLUME_FILTER_H_ |
| 6 #define REMOTING_HOST_AUDIO_VOLUME_FILTER_H_ |
| 7 |
| 8 #include "remoting/host/audio_silence_detector.h" |
| 9 |
| 10 namespace remoting { |
| 11 |
| 12 // A component to modify input audio sample to apply the audio level. This class |
| 13 // is used on platforms which returns non-adjusted audio samples, e.g. Windows. |
| 14 // This class supports frames with 16 bits per sample only. |
| 15 class AudioVolumeFilter { |
| 16 public: |
| 17 // See AudioSilenceDetector for the meaning of |silence_threshold|. |
| 18 explicit AudioVolumeFilter(int silence_threshold); |
| 19 virtual ~AudioVolumeFilter(); |
| 20 |
| 21 // Adjusts audio samples in |data|. If the samples are silent before applying |
| 22 // the volume level or the GetAudioLevel() returns 0, this function returns |
| 23 // false. If |frames| is 0, this function also returns false. |
| 24 bool Apply(int16_t* data, size_t frames); |
| 25 |
| 26 // Updates the sampling rate and channels. |
| 27 void Initialize(int sampling_rate, int channels); |
| 28 |
| 29 protected: |
| 30 // Returns the volume level in [0, 1]. This should be a normalized scalar |
| 31 // value: sample values can be simply multiplied by the result of this |
| 32 // function to apply volume. |
| 33 virtual float GetAudioLevel() = 0; |
| 34 |
| 35 private: |
| 36 AudioSilenceDetector silence_detector_; |
| 37 }; |
| 38 |
| 39 } // namespace remoting |
| 40 |
| 41 #endif // REMOTING_HOST_AUDIO_VOLUME_FILTER_H_ |
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