Index: cc/paint/paint_recorder.cc |
diff --git a/cc/paint/paint_recorder.cc b/cc/paint/paint_recorder.cc |
index 2ed17c74e29d02ee54f07a326ebc63cdcea935e6..672f0712725d4f1c20b56631d66061c737455c40 100644 |
--- a/cc/paint/paint_recorder.cc |
+++ b/cc/paint/paint_recorder.cc |
@@ -4,36 +4,9 @@ |
#include "cc/paint/paint_recorder.h" |
-#include "cc/paint/paint_op_buffer.h" |
- |
namespace cc { |
PaintRecorder::PaintRecorder() = default; |
- |
PaintRecorder::~PaintRecorder() = default; |
-PaintCanvas* PaintRecorder::beginRecording(const SkRect& bounds) { |
- buffer_.reset(new PaintOpBuffer(bounds)); |
- canvas_.emplace(buffer_.get()); |
- return getRecordingCanvas(); |
-} |
- |
-sk_sp<PaintRecord> PaintRecorder::finishRecordingAsPicture() { |
- // SkPictureRecorder users expect that their saves are automatically |
- // closed for them. |
- // |
- // NOTE: Blink paint in general doesn't appear to need this, but the |
- // RecordingImageBufferSurface::fallBackToRasterCanvas finishing off the |
- // current frame depends on this. Maybe we could remove this assumption and |
- // just have callers do it. |
- canvas_->restoreToCount(1); |
- |
- // Some users (e.g. printing) use the existence of the recording canvas |
- // to know if recording is finished, so reset it here. |
- canvas_.reset(); |
- |
- buffer_->ShrinkToFit(); |
- return std::move(buffer_); |
-} |
- |
} // namespace cc |