| Index: include/gpu/SkGr.h
|
| diff --git a/include/gpu/SkGr.h b/include/gpu/SkGr.h
|
| index 1f3c5affe444e9208fbf17faa74d237a9214f799..041329933b2b1e6af903ee15a1165d17769533b1 100644
|
| --- a/include/gpu/SkGr.h
|
| +++ b/include/gpu/SkGr.h
|
| @@ -76,6 +76,25 @@ GrTexture* GrLockAndRefCachedBitmapTexture(GrContext*, const SkBitmap&, const Gr
|
| void GrUnlockAndUnrefCachedBitmapTexture(GrTexture*);
|
|
|
| ////////////////////////////////////////////////////////////////////////////////
|
| +
|
| +class SkGpuDevice;
|
| +
|
| +// Converts a SkPaint to a GrPaint, ignoring the SkPaint's shader.
|
| +// justAlpha indicates that the SkPaint's alpha should be used rather than the color.
|
| +// Callers may subsequently modify the GrPaint. Setting constantColor indicates
|
| +// that the final paint will draw the same color at every pixel. This allows
|
| +// an optimization where the the color filter can be applied to the SkPaint's
|
| +// color once while converting to GrPaint and then ignored.
|
| +void SkPaint2GrPaintNoShader(SkGpuDevice* dev, const SkPaint& skPaint, bool justAlpha,
|
| + bool constantColor, GrPaint* grPaint);
|
| +
|
| +// This function is similar to skPaint2GrPaintNoShader but also converts
|
| +// skPaint's shader to a GrTexture/GrEffectStage if possible.
|
| +// constantColor has the same meaning as in skPaint2GrPaintNoShader.
|
| +void SkPaint2GrPaintShader(SkGpuDevice* dev, const SkPaint& skPaint,
|
| + bool constantColor, GrPaint* grPaint);
|
| +
|
| +////////////////////////////////////////////////////////////////////////////////
|
| // Classes
|
|
|
| class SkGlyphCache;
|
|
|