Index: ui/gl/gl_bindings_autogen_gl.h |
diff --git a/ui/gl/gl_bindings_autogen_gl.h b/ui/gl/gl_bindings_autogen_gl.h |
index 6c9cc2decb9749b90434038bda1f74551b554b48..db088a34b0940b0b53df4cc108d5aef9c6b113b3 100644 |
--- a/ui/gl/gl_bindings_autogen_gl.h |
+++ b/ui/gl/gl_bindings_autogen_gl.h |
@@ -154,6 +154,16 @@ typedef void(GL_BINDING_CALL* glCompressedTexImage2DProc)(GLenum target, |
GLint border, |
GLsizei imageSize, |
const void* data); |
+typedef void(GL_BINDING_CALL* glCompressedTexImage2DRobustANGLEProc)( |
+ GLenum target, |
+ GLint level, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLint border, |
+ GLsizei imageSize, |
+ GLsizei dataSize, |
+ const void* data); |
typedef void(GL_BINDING_CALL* glCompressedTexImage3DProc)(GLenum target, |
GLint level, |
GLenum internalformat, |
@@ -163,6 +173,17 @@ typedef void(GL_BINDING_CALL* glCompressedTexImage3DProc)(GLenum target, |
GLint border, |
GLsizei imageSize, |
const void* data); |
+typedef void(GL_BINDING_CALL* glCompressedTexImage3DRobustANGLEProc)( |
+ GLenum target, |
+ GLint level, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLsizei depth, |
+ GLint border, |
+ GLsizei imageSize, |
+ GLsizei dataSize, |
+ const void* data); |
typedef void(GL_BINDING_CALL* glCompressedTexSubImage2DProc)(GLenum target, |
GLint level, |
GLint xoffset, |
@@ -172,6 +193,17 @@ typedef void(GL_BINDING_CALL* glCompressedTexSubImage2DProc)(GLenum target, |
GLenum format, |
GLsizei imageSize, |
const void* data); |
+typedef void(GL_BINDING_CALL* glCompressedTexSubImage2DRobustANGLEProc)( |
+ GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLsizei imageSize, |
+ GLsizei dataSize, |
+ const void* data); |
typedef void(GL_BINDING_CALL* glCompressedTexSubImage3DProc)(GLenum target, |
GLint level, |
GLint xoffset, |
@@ -183,6 +215,19 @@ typedef void(GL_BINDING_CALL* glCompressedTexSubImage3DProc)(GLenum target, |
GLenum format, |
GLsizei imageSize, |
const void* data); |
+typedef void(GL_BINDING_CALL* glCompressedTexSubImage3DRobustANGLEProc)( |
+ GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLint zoffset, |
+ GLsizei width, |
+ GLsizei height, |
+ GLsizei depth, |
+ GLenum format, |
+ GLsizei imageSize, |
+ GLsizei dataSize, |
+ const void* data); |
typedef void(GL_BINDING_CALL* glCopyBufferSubDataProc)(GLenum readTarget, |
GLenum writeTarget, |
GLintptr readOffset, |
@@ -1596,9 +1641,15 @@ struct ProcsGL { |
glCompileShaderProc glCompileShaderFn; |
glCompressedCopyTextureCHROMIUMProc glCompressedCopyTextureCHROMIUMFn; |
glCompressedTexImage2DProc glCompressedTexImage2DFn; |
+ glCompressedTexImage2DRobustANGLEProc glCompressedTexImage2DRobustANGLEFn; |
glCompressedTexImage3DProc glCompressedTexImage3DFn; |
+ glCompressedTexImage3DRobustANGLEProc glCompressedTexImage3DRobustANGLEFn; |
glCompressedTexSubImage2DProc glCompressedTexSubImage2DFn; |
+ glCompressedTexSubImage2DRobustANGLEProc |
+ glCompressedTexSubImage2DRobustANGLEFn; |
glCompressedTexSubImage3DProc glCompressedTexSubImage3DFn; |
+ glCompressedTexSubImage3DRobustANGLEProc |
+ glCompressedTexSubImage3DRobustANGLEFn; |
glCopyBufferSubDataProc glCopyBufferSubDataFn; |
glCopySubTextureCHROMIUMProc glCopySubTextureCHROMIUMFn; |
glCopyTexImage2DProc glCopyTexImage2DFn; |
@@ -2093,6 +2144,15 @@ class GL_EXPORT GLApi { |
GLint border, |
GLsizei imageSize, |
const void* data) = 0; |
+ virtual void glCompressedTexImage2DRobustANGLEFn(GLenum target, |
+ GLint level, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLint border, |
+ GLsizei imageSize, |
+ GLsizei dataSize, |
+ const void* data) = 0; |
virtual void glCompressedTexImage3DFn(GLenum target, |
GLint level, |
GLenum internalformat, |
@@ -2102,6 +2162,16 @@ class GL_EXPORT GLApi { |
GLint border, |
GLsizei imageSize, |
const void* data) = 0; |
+ virtual void glCompressedTexImage3DRobustANGLEFn(GLenum target, |
+ GLint level, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLsizei depth, |
+ GLint border, |
+ GLsizei imageSize, |
+ GLsizei dataSize, |
+ const void* data) = 0; |
virtual void glCompressedTexSubImage2DFn(GLenum target, |
GLint level, |
GLint xoffset, |
@@ -2111,6 +2181,16 @@ class GL_EXPORT GLApi { |
GLenum format, |
GLsizei imageSize, |
const void* data) = 0; |
+ virtual void glCompressedTexSubImage2DRobustANGLEFn(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLsizei imageSize, |
+ GLsizei dataSize, |
+ const void* data) = 0; |
virtual void glCompressedTexSubImage3DFn(GLenum target, |
GLint level, |
GLint xoffset, |
@@ -2122,6 +2202,18 @@ class GL_EXPORT GLApi { |
GLenum format, |
GLsizei imageSize, |
const void* data) = 0; |
+ virtual void glCompressedTexSubImage3DRobustANGLEFn(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLint zoffset, |
+ GLsizei width, |
+ GLsizei height, |
+ GLsizei depth, |
+ GLenum format, |
+ GLsizei imageSize, |
+ GLsizei dataSize, |
+ const void* data) = 0; |
virtual void glCopyBufferSubDataFn(GLenum readTarget, |
GLenum writeTarget, |
GLintptr readOffset, |
@@ -3329,12 +3421,20 @@ class GL_EXPORT GLApi { |
::gl::g_current_gl_context->glCompressedCopyTextureCHROMIUMFn |
#define glCompressedTexImage2D \ |
::gl::g_current_gl_context->glCompressedTexImage2DFn |
+#define glCompressedTexImage2DRobustANGLE \ |
+ ::gl::g_current_gl_context->glCompressedTexImage2DRobustANGLEFn |
#define glCompressedTexImage3D \ |
::gl::g_current_gl_context->glCompressedTexImage3DFn |
+#define glCompressedTexImage3DRobustANGLE \ |
+ ::gl::g_current_gl_context->glCompressedTexImage3DRobustANGLEFn |
#define glCompressedTexSubImage2D \ |
::gl::g_current_gl_context->glCompressedTexSubImage2DFn |
+#define glCompressedTexSubImage2DRobustANGLE \ |
+ ::gl::g_current_gl_context->glCompressedTexSubImage2DRobustANGLEFn |
#define glCompressedTexSubImage3D \ |
::gl::g_current_gl_context->glCompressedTexSubImage3DFn |
+#define glCompressedTexSubImage3DRobustANGLE \ |
+ ::gl::g_current_gl_context->glCompressedTexSubImage3DRobustANGLEFn |
#define glCopyBufferSubData ::gl::g_current_gl_context->glCopyBufferSubDataFn |
#define glCopySubTextureCHROMIUM \ |
::gl::g_current_gl_context->glCopySubTextureCHROMIUMFn |