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Unified Diff: ash/shelf/shelf_layout_manager.cc

Issue 2824233003: Disallow toggling of shelf auto-hide with touch when there are no windows open (Closed)
Patch Set: Addressed comments. Created 3 years, 8 months ago
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Index: ash/shelf/shelf_layout_manager.cc
diff --git a/ash/shelf/shelf_layout_manager.cc b/ash/shelf/shelf_layout_manager.cc
index 895a31528497d9b50422a1b13337acd0b5c6968a..458cfe7fb3e7d0d972e87edb8946f706bfca08cb 100644
--- a/ash/shelf/shelf_layout_manager.cc
+++ b/ash/shelf/shelf_layout_manager.cc
@@ -864,6 +864,24 @@ gfx::Rect ShelfLayoutManager::GetAutoHideShowShelfRegionInScreen() const {
return show_shelf_region_in_screen;
}
+bool ShelfLayoutManager::HasVisibleWindow() const {
+ const int64_t shelf_display_id =
+ WmWindow::Get(shelf_widget_->GetNativeWindow())
+ ->GetDisplayNearestWindow()
+ .id();
oshima 2017/04/27 16:55:06 Sorry I missed this suggestion. It's simpler and f
+ const std::vector<WmWindow*> windows =
+ Shell::Get()->mru_window_tracker()->BuildWindowListIgnoreModal();
+ // Process the window list and check if there are any visible windows.
+ // Ignore app list windows that may be animating to hide after dismissal.
+ for (auto* window : windows) {
+ if (window->IsVisible() && !IsAppListWindow(window) &&
+ window->GetDisplayNearestWindow().id() == shelf_display_id) {
+ return true;
+ }
+ }
+ return false;
+}
+
ShelfAutoHideState ShelfLayoutManager::CalculateAutoHideState(
ShelfVisibilityState visibility_state) const {
if (visibility_state != SHELF_AUTO_HIDE || !wm_shelf_->IsShelfInitialized())
@@ -887,25 +905,8 @@ ShelfAutoHideState ShelfLayoutManager::CalculateAutoHideState(
shelf_widget_->status_area_widget()->IsActive()))
return SHELF_AUTO_HIDE_SHOWN;
- const int64_t shelf_display_id =
- WmWindow::Get(shelf_widget_->GetNativeWindow())
- ->GetDisplayNearestWindow()
- .id();
- const std::vector<WmWindow*> windows =
- Shell::Get()->mru_window_tracker()->BuildWindowListIgnoreModal();
- // Process the window list and check if there are any visible windows.
- // Ignore app list windows that may be animating to hide after dismissal.
- bool visible_window = false;
- for (size_t i = 0; i < windows.size(); ++i) {
- if (windows[i] && windows[i]->IsVisible() && !IsAppListWindow(windows[i]) &&
- !windows[i]->GetWindowState()->IsMinimized() &&
- windows[i]->GetDisplayNearestWindow().id() == shelf_display_id) {
- visible_window = true;
- break;
- }
- }
// If there are no visible windows do not hide the shelf.
- if (!visible_window)
+ if (!HasVisibleWindow())
return SHELF_AUTO_HIDE_SHOWN;
if (gesture_drag_status_ == GESTURE_DRAG_COMPLETE_IN_PROGRESS)
@@ -1128,12 +1129,15 @@ void ShelfLayoutManager::CompleteGestureDrag(const ui::GestureEvent& gesture) {
// When in fullscreen and the shelf is forced to be auto hidden, the auto hide
// behavior affects neither the visibility state nor the auto hide state. Set
// |gesture_drag_status_| to GESTURE_DRAG_COMPLETE_IN_PROGRESS to set the auto
- // hide state to |gesture_drag_auto_hide_state_|.
+ // hide state to |gesture_drag_auto_hide_state_|. Only change the auto-hide
+ // behavior if there is at least one window visible.
gesture_drag_status_ = GESTURE_DRAG_COMPLETE_IN_PROGRESS;
- if (wm_shelf_->auto_hide_behavior() != new_auto_hide_behavior)
+ if (wm_shelf_->auto_hide_behavior() != new_auto_hide_behavior &&
+ HasVisibleWindow()) {
wm_shelf_->SetAutoHideBehavior(new_auto_hide_behavior);
- else
+ } else {
UpdateVisibilityState();
+ }
gesture_drag_status_ = GESTURE_DRAG_NONE;
}
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