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Unified Diff: src/core/SkBitmapProcShader.cpp

Issue 282293004: Centralize decision about whether to do bicubic filtering, and fallbacks to mip, bilerp, or nearest (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: rebase Created 6 years, 7 months ago
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Index: src/core/SkBitmapProcShader.cpp
diff --git a/src/core/SkBitmapProcShader.cpp b/src/core/SkBitmapProcShader.cpp
index 3ac26f0a1986a0c523e32c2de1c28f197d3a2c73..8e25530cee5dabe85cbfde36638fc0fe84533096 100644
--- a/src/core/SkBitmapProcShader.cpp
+++ b/src/core/SkBitmapProcShader.cpp
@@ -382,17 +382,6 @@ void SkBitmapProcShader::toString(SkString* str) const {
#include "effects/GrSimpleTextureEffect.h"
#include "SkGr.h"
-// Note that this will return -1 if either matrix is perspective.
-static SkScalar get_combined_min_stretch(const SkMatrix& viewMatrix, const SkMatrix& localMatrix) {
- if (localMatrix.isIdentity()) {
- return viewMatrix.getMinScale();
- } else {
- SkMatrix combined;
- combined.setConcat(viewMatrix, localMatrix);
- return combined.getMinScale();
- }
-}
-
GrEffectRef* SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint& paint,
const SkMatrix* localMatrix) const {
SkMatrix matrix;
@@ -420,37 +409,32 @@ GrEffectRef* SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint&
// we check the matrix scale factors to determine how to interpret the filter quality setting.
// This completely ignores the complexity of the drawVertices case where explicit local coords
// are provided by the caller.
- SkPaint::FilterLevel paintFilterLevel = paint.getFilterLevel();
+ bool useBicubic = false;
GrTextureParams::FilterMode textureFilterMode;
- switch(paintFilterLevel) {
+ switch(paint.getFilterLevel()) {
case SkPaint::kNone_FilterLevel:
textureFilterMode = GrTextureParams::kNone_FilterMode;
break;
case SkPaint::kLow_FilterLevel:
textureFilterMode = GrTextureParams::kBilerp_FilterMode;
break;
- case SkPaint::kMedium_FilterLevel:
- if (get_combined_min_stretch(context->getMatrix(), this->getLocalMatrix()) <
- SK_Scalar1) {
+ case SkPaint::kMedium_FilterLevel: {
+ SkMatrix matrix;
+ matrix.setConcat(context->getMatrix(), this->getLocalMatrix());
+ if (matrix.getMinScale() < SK_Scalar1) {
textureFilterMode = GrTextureParams::kMipMap_FilterMode;
} else {
// Don't trigger MIP level generation unnecessarily.
textureFilterMode = GrTextureParams::kBilerp_FilterMode;
}
break;
- case SkPaint::kHigh_FilterLevel:
- // Minification can look bad with bicubic filtering.
- if (get_combined_min_stretch(context->getMatrix(), this->getLocalMatrix()) >=
- SK_Scalar1) {
- // fall back to no filtering here; we will install another shader that will do the
- // HQ filtering.
- textureFilterMode = GrTextureParams::kNone_FilterMode;
- } else {
- // Fall back to MIP-mapping.
- paintFilterLevel = SkPaint::kMedium_FilterLevel;
- textureFilterMode = GrTextureParams::kMipMap_FilterMode;
- }
+ }
+ case SkPaint::kHigh_FilterLevel: {
+ SkMatrix matrix;
+ matrix.setConcat(context->getMatrix(), this->getLocalMatrix());
+ useBicubic = GrBicubicEffect::ShouldUseBicubic(matrix, &textureFilterMode);
break;
+ }
default:
SkErrorInternals::SetError( kInvalidPaint_SkError,
"Sorry, I don't understand the filtering "
@@ -470,7 +454,7 @@ GrEffectRef* SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint&
}
GrEffectRef* effect = NULL;
- if (paintFilterLevel == SkPaint::kHigh_FilterLevel) {
+ if (useBicubic) {
effect = GrBicubicEffect::Create(texture, matrix, tm);
} else {
effect = GrSimpleTextureEffect::Create(texture, matrix, params);
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