| Index: chrome/browser/android/vr_shell/textures/ui_texture.cc
|
| diff --git a/chrome/browser/android/vr_shell/textures/ui_texture.cc b/chrome/browser/android/vr_shell/textures/ui_texture.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..c93ca29e39126d88f285412d152d386b04552ae5
|
| --- /dev/null
|
| +++ b/chrome/browser/android/vr_shell/textures/ui_texture.cc
|
| @@ -0,0 +1,49 @@
|
| +// Copyright 2017 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "chrome/browser/android/vr_shell/textures/ui_texture.h"
|
| +
|
| +#include <string>
|
| +#include <vector>
|
| +
|
| +#include "base/memory/ptr_util.h"
|
| +#include "base/strings/string_util.h"
|
| +#include "third_party/skia/include/core/SkCanvas.h"
|
| +#include "ui/gfx/canvas.h"
|
| +#include "ui/gl/gl_bindings.h"
|
| +
|
| +namespace vr_shell {
|
| +
|
| +// TODO(acondor): Create non-square textures to reduce memory usage.
|
| +UITexture::UITexture(int texture_handle, int texture_size)
|
| + : texture_handle_(texture_handle),
|
| + texture_size_(texture_size),
|
| + surface_(SkSurface::MakeRasterN32Premul(texture_size_, texture_size_)) {}
|
| +
|
| +UITexture::~UITexture() = default;
|
| +
|
| +void UITexture::DrawAndLayout() {
|
| + cc::SkiaPaintCanvas paint_canvas(surface_->getCanvas());
|
| + gfx::Canvas canvas(&paint_canvas, 1.0f);
|
| + canvas.DrawColor(0x00000000);
|
| + Draw(&canvas);
|
| + SetSize();
|
| +}
|
| +
|
| +void UITexture::Flush() {
|
| + cc::SkiaPaintCanvas paint_canvas(surface_->getCanvas());
|
| + paint_canvas.flush();
|
| + SkPixmap pixmap;
|
| + CHECK(surface_->peekPixels(&pixmap));
|
| +
|
| + glBindTexture(GL_TEXTURE_2D, texture_handle_);
|
| + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, pixmap.width(), pixmap.height(), 0,
|
| + GL_RGBA, GL_UNSIGNED_BYTE, pixmap.addr());
|
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
| +}
|
| +
|
| +} // namespace vr_shell
|
|
|