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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "chrome/browser/android/vr_shell/textures/ui_texture.h" |
| 6 |
| 7 #include <string> |
| 8 #include <vector> |
| 9 |
| 10 #include "base/memory/ptr_util.h" |
| 11 #include "base/strings/string_util.h" |
| 12 #include "third_party/skia/include/core/SkCanvas.h" |
| 13 #include "ui/gfx/canvas.h" |
| 14 #include "ui/gl/gl_bindings.h" |
| 15 |
| 16 namespace vr_shell { |
| 17 |
| 18 // TODO(acondor): Create non-square textures to reduce memory usage. |
| 19 UITexture::UITexture(int texture_handle, int texture_size) |
| 20 : texture_handle_(texture_handle), |
| 21 texture_size_(texture_size), |
| 22 surface_(SkSurface::MakeRasterN32Premul(texture_size_, texture_size_)) {} |
| 23 |
| 24 UITexture::~UITexture() = default; |
| 25 |
| 26 void UITexture::DrawAndLayout() { |
| 27 cc::SkiaPaintCanvas paint_canvas(surface_->getCanvas()); |
| 28 gfx::Canvas canvas(&paint_canvas, 1.0f); |
| 29 canvas.DrawColor(0x00000000); |
| 30 Draw(&canvas); |
| 31 SetSize(); |
| 32 } |
| 33 |
| 34 void UITexture::Flush() { |
| 35 cc::SkiaPaintCanvas paint_canvas(surface_->getCanvas()); |
| 36 paint_canvas.flush(); |
| 37 SkPixmap pixmap; |
| 38 CHECK(surface_->peekPixels(&pixmap)); |
| 39 |
| 40 glBindTexture(GL_TEXTURE_2D, texture_handle_); |
| 41 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, pixmap.width(), pixmap.height(), 0, |
| 42 GL_RGBA, GL_UNSIGNED_BYTE, pixmap.addr()); |
| 43 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 44 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 45 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 46 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 47 } |
| 48 |
| 49 } // namespace vr_shell |
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