| Index: chrome/browser/android/vr_shell/ui_elements.h
|
| diff --git a/chrome/browser/android/vr_shell/ui_elements.h b/chrome/browser/android/vr_shell/ui_elements.h
|
| index b502f5d9b1065da97bb68bd02d287898a4c92cd6..a59906884d840ec22befa862328963f7a9e01c49 100644
|
| --- a/chrome/browser/android/vr_shell/ui_elements.h
|
| +++ b/chrome/browser/android/vr_shell/ui_elements.h
|
| @@ -10,8 +10,7 @@
|
| #include <vector>
|
|
|
| #include "base/macros.h"
|
| -#include "chrome/browser/android/vr_shell/vr_math.h"
|
| -#include "third_party/gvr-android-sdk/src/libraries/headers/vr/gvr/capi/include/gvr_types.h"
|
| +#include "device/vr/vr_types.h"
|
|
|
| namespace base {
|
| class TimeTicks;
|
| @@ -53,27 +52,27 @@ struct Transform {
|
| Transform();
|
|
|
| void MakeIdentity();
|
| - void Rotate(gvr::Quatf quat);
|
| - void Rotate(float ax, float ay, float az, float rad);
|
| - void Translate(float tx, float ty, float tz);
|
| - void Scale(float sx, float sy, float sz);
|
| + void Rotate(const vr::Quatf& quat);
|
| + void Rotate(const vr::RotationAxisAngle& axis_angle);
|
| + void Translate(const gfx::Vector3dF& translation);
|
| + void Scale(const gfx::Vector3dF& scale);
|
|
|
| - gvr::Mat4f to_world;
|
| + vr::Mat4f to_world;
|
| };
|
|
|
| class WorldRectangle {
|
| public:
|
| - const gvr::Mat4f& TransformMatrix() const;
|
| + const vr::Mat4f& TransformMatrix() const;
|
| Transform* mutable_transform() { return &transform_; }
|
|
|
| - gvr::Vec3f GetCenter() const;
|
| - gvr::Vec3f GetNormal() const;
|
| + gfx::Point3F GetCenter() const;
|
| + gfx::Vector3dF GetNormal() const;
|
|
|
| // Computes the distance from |ray_origin| to this rectangles's plane, along
|
| // |ray_vector|. Returns true and populates |distance| if the calculation is
|
| // possible, and false if the ray is parallel to the plane.
|
| - bool GetRayDistance(const gvr::Vec3f& ray_origin,
|
| - const gvr::Vec3f& ray_vector,
|
| + bool GetRayDistance(const gfx::Point3F& ray_origin,
|
| + const gfx::Vector3dF& ray_vector,
|
| float* distance) const;
|
|
|
| // Projects a 3D world point onto the X and Y axes of the transformed
|
| @@ -81,7 +80,7 @@ class WorldRectangle {
|
| // rectangle. This allows beam intersection points to be mapped to sprite
|
| // pixel coordinates. Points that fall onto the rectangle will generate X and
|
| // Y values on the interval [-0.5, 0.5].
|
| - gvr::Vec2f GetUnitRectangleCoordinates(const gvr::Vec3f& world_point);
|
| + gfx::PointF GetUnitRectangleCoordinates(const gfx::Point3F& world_point);
|
|
|
| private:
|
| Transform transform_;
|
| @@ -120,20 +119,20 @@ struct ContentRectangle : public WorldRectangle {
|
| bool lock_to_fov = false;
|
|
|
| // Specifies the region (in pixels) of a texture to render.
|
| - Recti copy_rect = {0, 0, 0, 0};
|
| + gfx::Rect copy_rect = {0, 0, 0, 0};
|
|
|
| // The size of the object. This does not affect children.
|
| - gvr::Vec3f size = {1.0f, 1.0f, 1.0f};
|
| + gfx::Vector3dF size = {1.0f, 1.0f, 1.0f};
|
|
|
| // The scale of the object, and its children.
|
| - gvr::Vec3f scale = {1.0f, 1.0f, 1.0f};
|
| + gfx::Vector3dF scale = {1.0f, 1.0f, 1.0f};
|
|
|
| // The rotation of the object, and its children.
|
| - RotationAxisAngle rotation = {1.0f, 0.0f, 0.0f, 0.0f};
|
| + vr::RotationAxisAngle rotation = {1.0f, 0.0f, 0.0f, 0.0f};
|
|
|
| // The translation of the object, and its children. Translation is applied
|
| // after rotation and scaling.
|
| - gvr::Vec3f translation = {0.0f, 0.0f, 0.0f};
|
| + gfx::Vector3dF translation = {0.0f, 0.0f, 0.0f};
|
|
|
| // The opacity of the object (between 0.0 and 1.0).
|
| float opacity = 1.0f;
|
| @@ -155,8 +154,8 @@ struct ContentRectangle : public WorldRectangle {
|
|
|
| Fill fill = Fill::NONE;
|
|
|
| - Colorf edge_color = {1.0f, 1.0f, 1.0f, 1.0f};
|
| - Colorf center_color = {1.0f, 1.0f, 1.0f, 1.0f};
|
| + vr::Colorf edge_color = {1.0f, 1.0f, 1.0f, 1.0f};
|
| + vr::Colorf center_color = {1.0f, 1.0f, 1.0f, 1.0f};
|
|
|
| int gridline_count = 1;
|
|
|
|
|