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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_ | 5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_ |
| 6 #define CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_ | 6 #define CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_ |
| 7 | 7 |
| 8 #include <memory> | 8 #include <memory> |
| 9 #include <string> | 9 #include <string> |
| 10 #include <vector> | 10 #include <vector> |
| 11 | 11 |
| 12 #include "base/macros.h" | 12 #include "base/macros.h" |
| 13 #include "chrome/browser/android/vr_shell/vr_math.h" | 13 #include "device/vr/vr_types.h" |
| 14 #include "third_party/gvr-android-sdk/src/libraries/headers/vr/gvr/capi/include/
gvr_types.h" | |
| 15 | 14 |
| 16 namespace base { | 15 namespace base { |
| 17 class TimeTicks; | 16 class TimeTicks; |
| 18 } | 17 } |
| 19 | 18 |
| 20 namespace vr_shell { | 19 namespace vr_shell { |
| 21 | 20 |
| 22 class Animation; | 21 class Animation; |
| 23 | 22 |
| 24 enum XAnchoring { | 23 enum XAnchoring { |
| (...skipping 21 matching lines...) Expand all Loading... |
| 46 // The element is filled with the content web site. Only one content element | 45 // The element is filled with the content web site. Only one content element |
| 47 // may be added to the | 46 // may be added to the |
| 48 // scene. | 47 // scene. |
| 49 CONTENT = 4, | 48 CONTENT = 4, |
| 50 }; | 49 }; |
| 51 | 50 |
| 52 struct Transform { | 51 struct Transform { |
| 53 Transform(); | 52 Transform(); |
| 54 | 53 |
| 55 void MakeIdentity(); | 54 void MakeIdentity(); |
| 56 void Rotate(gvr::Quatf quat); | 55 void Rotate(const vr::Quatf& quat); |
| 57 void Rotate(float ax, float ay, float az, float rad); | 56 void Rotate(const vr::RotationAxisAngle& axis_angle); |
| 58 void Translate(float tx, float ty, float tz); | 57 void Translate(const gfx::Vector3dF& translation); |
| 59 void Scale(float sx, float sy, float sz); | 58 void Scale(const gfx::Vector3dF& scale); |
| 60 | 59 |
| 61 gvr::Mat4f to_world; | 60 vr::Mat4f to_world; |
| 62 }; | 61 }; |
| 63 | 62 |
| 64 class WorldRectangle { | 63 class WorldRectangle { |
| 65 public: | 64 public: |
| 66 const gvr::Mat4f& TransformMatrix() const; | 65 const vr::Mat4f& TransformMatrix() const; |
| 67 Transform* mutable_transform() { return &transform_; } | 66 Transform* mutable_transform() { return &transform_; } |
| 68 | 67 |
| 69 gvr::Vec3f GetCenter() const; | 68 gfx::Point3F GetCenter() const; |
| 70 gvr::Vec3f GetNormal() const; | 69 gfx::Vector3dF GetNormal() const; |
| 71 | 70 |
| 72 // Computes the distance from |ray_origin| to this rectangles's plane, along | 71 // Computes the distance from |ray_origin| to this rectangles's plane, along |
| 73 // |ray_vector|. Returns true and populates |distance| if the calculation is | 72 // |ray_vector|. Returns true and populates |distance| if the calculation is |
| 74 // possible, and false if the ray is parallel to the plane. | 73 // possible, and false if the ray is parallel to the plane. |
| 75 bool GetRayDistance(const gvr::Vec3f& ray_origin, | 74 bool GetRayDistance(const gfx::Point3F& ray_origin, |
| 76 const gvr::Vec3f& ray_vector, | 75 const gfx::Vector3dF& ray_vector, |
| 77 float* distance) const; | 76 float* distance) const; |
| 78 | 77 |
| 79 // Projects a 3D world point onto the X and Y axes of the transformed | 78 // Projects a 3D world point onto the X and Y axes of the transformed |
| 80 // rectangle, returning 2D coordinates relative to the un-transformed unit | 79 // rectangle, returning 2D coordinates relative to the un-transformed unit |
| 81 // rectangle. This allows beam intersection points to be mapped to sprite | 80 // rectangle. This allows beam intersection points to be mapped to sprite |
| 82 // pixel coordinates. Points that fall onto the rectangle will generate X and | 81 // pixel coordinates. Points that fall onto the rectangle will generate X and |
| 83 // Y values on the interval [-0.5, 0.5]. | 82 // Y values on the interval [-0.5, 0.5]. |
| 84 gvr::Vec2f GetUnitRectangleCoordinates(const gvr::Vec3f& world_point); | 83 gfx::PointF GetUnitRectangleCoordinates(const gfx::Point3F& world_point); |
| 85 | 84 |
| 86 private: | 85 private: |
| 87 Transform transform_; | 86 Transform transform_; |
| 88 }; | 87 }; |
| 89 | 88 |
| 90 struct ContentRectangle : public WorldRectangle { | 89 struct ContentRectangle : public WorldRectangle { |
| 91 ContentRectangle(); | 90 ContentRectangle(); |
| 92 ~ContentRectangle(); | 91 ~ContentRectangle(); |
| 93 | 92 |
| 94 void Animate(const base::TimeTicks& time); | 93 void Animate(const base::TimeTicks& time); |
| (...skipping 18 matching lines...) Expand all Loading... |
| 113 bool visible = true; | 112 bool visible = true; |
| 114 | 113 |
| 115 // If false, the reticle will not hit the element, even if visible. | 114 // If false, the reticle will not hit the element, even if visible. |
| 116 bool hit_testable = true; | 115 bool hit_testable = true; |
| 117 | 116 |
| 118 // If true, transformations will be applied relative to the field of view, | 117 // If true, transformations will be applied relative to the field of view, |
| 119 // rather than the world. | 118 // rather than the world. |
| 120 bool lock_to_fov = false; | 119 bool lock_to_fov = false; |
| 121 | 120 |
| 122 // Specifies the region (in pixels) of a texture to render. | 121 // Specifies the region (in pixels) of a texture to render. |
| 123 Recti copy_rect = {0, 0, 0, 0}; | 122 gfx::Rect copy_rect = {0, 0, 0, 0}; |
| 124 | 123 |
| 125 // The size of the object. This does not affect children. | 124 // The size of the object. This does not affect children. |
| 126 gvr::Vec3f size = {1.0f, 1.0f, 1.0f}; | 125 gfx::Vector3dF size = {1.0f, 1.0f, 1.0f}; |
| 127 | 126 |
| 128 // The scale of the object, and its children. | 127 // The scale of the object, and its children. |
| 129 gvr::Vec3f scale = {1.0f, 1.0f, 1.0f}; | 128 gfx::Vector3dF scale = {1.0f, 1.0f, 1.0f}; |
| 130 | 129 |
| 131 // The rotation of the object, and its children. | 130 // The rotation of the object, and its children. |
| 132 RotationAxisAngle rotation = {1.0f, 0.0f, 0.0f, 0.0f}; | 131 vr::RotationAxisAngle rotation = {1.0f, 0.0f, 0.0f, 0.0f}; |
| 133 | 132 |
| 134 // The translation of the object, and its children. Translation is applied | 133 // The translation of the object, and its children. Translation is applied |
| 135 // after rotation and scaling. | 134 // after rotation and scaling. |
| 136 gvr::Vec3f translation = {0.0f, 0.0f, 0.0f}; | 135 gfx::Vector3dF translation = {0.0f, 0.0f, 0.0f}; |
| 137 | 136 |
| 138 // The opacity of the object (between 0.0 and 1.0). | 137 // The opacity of the object (between 0.0 and 1.0). |
| 139 float opacity = 1.0f; | 138 float opacity = 1.0f; |
| 140 | 139 |
| 141 // The computed opacity, incorporating opacity of parent objects. | 140 // The computed opacity, incorporating opacity of parent objects. |
| 142 float computed_opacity; | 141 float computed_opacity; |
| 143 | 142 |
| 144 // The computed lock to the FoV, incorporating lock of parent objects. | 143 // The computed lock to the FoV, incorporating lock of parent objects. |
| 145 bool computed_lock_to_fov; | 144 bool computed_lock_to_fov; |
| 146 | 145 |
| 147 // If anchoring is specified, the translation will be relative to the | 146 // If anchoring is specified, the translation will be relative to the |
| 148 // specified edge(s) of the parent, rather than the center. A parent object | 147 // specified edge(s) of the parent, rather than the center. A parent object |
| 149 // must be specified when using anchoring. | 148 // must be specified when using anchoring. |
| 150 XAnchoring x_anchoring = XAnchoring::XNONE; | 149 XAnchoring x_anchoring = XAnchoring::XNONE; |
| 151 YAnchoring y_anchoring = YAnchoring::YNONE; | 150 YAnchoring y_anchoring = YAnchoring::YNONE; |
| 152 | 151 |
| 153 // Animations that affect the properties of the object over time. | 152 // Animations that affect the properties of the object over time. |
| 154 std::vector<std::unique_ptr<Animation>> animations; | 153 std::vector<std::unique_ptr<Animation>> animations; |
| 155 | 154 |
| 156 Fill fill = Fill::NONE; | 155 Fill fill = Fill::NONE; |
| 157 | 156 |
| 158 Colorf edge_color = {1.0f, 1.0f, 1.0f, 1.0f}; | 157 vr::Colorf edge_color = {1.0f, 1.0f, 1.0f, 1.0f}; |
| 159 Colorf center_color = {1.0f, 1.0f, 1.0f, 1.0f}; | 158 vr::Colorf center_color = {1.0f, 1.0f, 1.0f, 1.0f}; |
| 160 | 159 |
| 161 int gridline_count = 1; | 160 int gridline_count = 1; |
| 162 | 161 |
| 163 int draw_phase = 1; | 162 int draw_phase = 1; |
| 164 | 163 |
| 165 // This transform can be used by children to derive position of its parent. | 164 // This transform can be used by children to derive position of its parent. |
| 166 Transform inheritable_transform; | 165 Transform inheritable_transform; |
| 167 | 166 |
| 168 // A flag usable during transformation calculates to avoid duplicate work. | 167 // A flag usable during transformation calculates to avoid duplicate work. |
| 169 bool dirty; | 168 bool dirty; |
| 170 | 169 |
| 171 private: | 170 private: |
| 172 DISALLOW_COPY_AND_ASSIGN(ContentRectangle); | 171 DISALLOW_COPY_AND_ASSIGN(ContentRectangle); |
| 173 }; | 172 }; |
| 174 | 173 |
| 175 } // namespace vr_shell | 174 } // namespace vr_shell |
| 176 | 175 |
| 177 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_ | 176 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_ |
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