Index: chrome/browser/android/vr_shell/vr_math.h |
diff --git a/chrome/browser/android/vr_shell/vr_math.h b/chrome/browser/android/vr_shell/vr_math.h |
deleted file mode 100644 |
index 4b520c293ac81272be87a30f96fdbafa9f656340..0000000000000000000000000000000000000000 |
--- a/chrome/browser/android/vr_shell/vr_math.h |
+++ /dev/null |
@@ -1,86 +0,0 @@ |
-// Copyright 2016 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_MATH_H_ |
-#define CHROME_BROWSER_ANDROID_VR_SHELL_VR_MATH_H_ |
- |
-#include <array> |
- |
-#include "third_party/gvr-android-sdk/src/libraries/headers/vr/gvr/capi/include/gvr_types.h" |
- |
-namespace vr_shell { |
- |
-// 2D rectangles. Unlike gvr::Rectf and gvr::Recti, these have width and height |
-// rather than right and top. |
-typedef struct Recti { |
- int x; |
- int y; |
- int width; |
- int height; |
-} Recti; |
- |
-typedef struct Rectf { |
- float x; |
- float y; |
- float width; |
- float height; |
-} Rectf; |
- |
-typedef struct RotationAxisAngle { |
- float x; |
- float y; |
- float z; |
- float angle; |
-} RotationAxisAngle; |
- |
-typedef struct Colorf { |
- float r; |
- float g; |
- float b; |
- float a; |
-} Colorf; |
- |
-void SetIdentityM(gvr::Mat4f& mat); |
-void TranslateM(gvr::Mat4f& tmat, gvr::Mat4f& mat, float x, float y, float z); |
-void ScaleM(gvr::Mat4f& tmat, const gvr::Mat4f& mat, float x, float y, float z); |
- |
-// Util functions that are copied from the treasure_hunt NDK demo in |
-// third_party/gvr-andoir-sdk/ folder. |
-gvr::Vec3f MatrixVectorMul(const gvr::Mat4f& m, const gvr::Vec3f& v); |
-gvr::Vec3f MatrixVectorRotate(const gvr::Mat4f& m, const gvr::Vec3f& v); |
-gvr::Mat4f MatrixMul(const gvr::Mat4f& matrix1, const gvr::Mat4f& matrix2); |
-gvr::Mat4f PerspectiveMatrixFromView(const gvr::Rectf& fov, |
- float z_near, |
- float z_far); |
- |
-// Provides the direction the head is looking towards as a 3x1 unit vector. |
-gvr::Vec3f GetForwardVector(const gvr::Mat4f& matrix); |
- |
-gvr::Vec3f GetTranslation(const gvr::Mat4f& matrix); |
- |
-gvr::Mat4f QuatToMatrix(const gvr::Quatf& quat); |
- |
-float VectorLength(const gvr::Vec3f& vec); |
-gvr::Vec3f VectorSubtract(const gvr::Vec3f& a, const gvr::Vec3f& b); |
-float VectorDot(const gvr::Vec3f& a, const gvr::Vec3f& b); |
- |
-// Normalize a vector, and return its original length. |
-float NormalizeVector(gvr::Vec3f& vec); |
- |
-void NormalizeQuat(gvr::Quatf& quat); |
- |
-gvr::Quatf QuatFromAxisAngle(const gvr::Vec3f& axis, float angle); |
- |
-gvr::Vec3f GetRayPoint(const gvr::Vec3f& rayOrigin, |
- const gvr::Vec3f& rayVector, |
- float scale); |
- |
-float Distance(const gvr::Vec3f& vec1, const gvr::Vec3f& vec2); |
- |
-// Angle between the vectors' projections to the XZ plane. |
-bool XZAngle(const gvr::Vec3f& vec1, const gvr::Vec3f& vec2, float* angle); |
- |
-} // namespace vr_shell |
- |
-#endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_MATH_H_ |