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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_MATH_H_ | |
6 #define CHROME_BROWSER_ANDROID_VR_SHELL_VR_MATH_H_ | |
7 | |
8 #include <array> | |
9 | |
10 #include "third_party/gvr-android-sdk/src/libraries/headers/vr/gvr/capi/include/
gvr_types.h" | |
11 | |
12 namespace vr_shell { | |
13 | |
14 // 2D rectangles. Unlike gvr::Rectf and gvr::Recti, these have width and height | |
15 // rather than right and top. | |
16 typedef struct Recti { | |
17 int x; | |
18 int y; | |
19 int width; | |
20 int height; | |
21 } Recti; | |
22 | |
23 typedef struct Rectf { | |
24 float x; | |
25 float y; | |
26 float width; | |
27 float height; | |
28 } Rectf; | |
29 | |
30 typedef struct RotationAxisAngle { | |
31 float x; | |
32 float y; | |
33 float z; | |
34 float angle; | |
35 } RotationAxisAngle; | |
36 | |
37 typedef struct Colorf { | |
38 float r; | |
39 float g; | |
40 float b; | |
41 float a; | |
42 } Colorf; | |
43 | |
44 void SetIdentityM(gvr::Mat4f& mat); | |
45 void TranslateM(gvr::Mat4f& tmat, gvr::Mat4f& mat, float x, float y, float z); | |
46 void ScaleM(gvr::Mat4f& tmat, const gvr::Mat4f& mat, float x, float y, float z); | |
47 | |
48 // Util functions that are copied from the treasure_hunt NDK demo in | |
49 // third_party/gvr-andoir-sdk/ folder. | |
50 gvr::Vec3f MatrixVectorMul(const gvr::Mat4f& m, const gvr::Vec3f& v); | |
51 gvr::Vec3f MatrixVectorRotate(const gvr::Mat4f& m, const gvr::Vec3f& v); | |
52 gvr::Mat4f MatrixMul(const gvr::Mat4f& matrix1, const gvr::Mat4f& matrix2); | |
53 gvr::Mat4f PerspectiveMatrixFromView(const gvr::Rectf& fov, | |
54 float z_near, | |
55 float z_far); | |
56 | |
57 // Provides the direction the head is looking towards as a 3x1 unit vector. | |
58 gvr::Vec3f GetForwardVector(const gvr::Mat4f& matrix); | |
59 | |
60 gvr::Vec3f GetTranslation(const gvr::Mat4f& matrix); | |
61 | |
62 gvr::Mat4f QuatToMatrix(const gvr::Quatf& quat); | |
63 | |
64 float VectorLength(const gvr::Vec3f& vec); | |
65 gvr::Vec3f VectorSubtract(const gvr::Vec3f& a, const gvr::Vec3f& b); | |
66 float VectorDot(const gvr::Vec3f& a, const gvr::Vec3f& b); | |
67 | |
68 // Normalize a vector, and return its original length. | |
69 float NormalizeVector(gvr::Vec3f& vec); | |
70 | |
71 void NormalizeQuat(gvr::Quatf& quat); | |
72 | |
73 gvr::Quatf QuatFromAxisAngle(const gvr::Vec3f& axis, float angle); | |
74 | |
75 gvr::Vec3f GetRayPoint(const gvr::Vec3f& rayOrigin, | |
76 const gvr::Vec3f& rayVector, | |
77 float scale); | |
78 | |
79 float Distance(const gvr::Vec3f& vec1, const gvr::Vec3f& vec2); | |
80 | |
81 // Angle between the vectors' projections to the XZ plane. | |
82 bool XZAngle(const gvr::Vec3f& vec1, const gvr::Vec3f& vec2, float* angle); | |
83 | |
84 } // namespace vr_shell | |
85 | |
86 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_MATH_H_ | |
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