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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_MATH_H_ | |
| 6 #define CHROME_BROWSER_ANDROID_VR_SHELL_VR_MATH_H_ | |
| 7 | |
| 8 #include <array> | |
| 9 | |
| 10 #include "third_party/gvr-android-sdk/src/libraries/headers/vr/gvr/capi/include/
gvr_types.h" | |
| 11 | |
| 12 namespace vr_shell { | |
| 13 | |
| 14 // 2D rectangles. Unlike gvr::Rectf and gvr::Recti, these have width and height | |
| 15 // rather than right and top. | |
| 16 typedef struct Recti { | |
| 17 int x; | |
| 18 int y; | |
| 19 int width; | |
| 20 int height; | |
| 21 } Recti; | |
| 22 | |
| 23 typedef struct Rectf { | |
| 24 float x; | |
| 25 float y; | |
| 26 float width; | |
| 27 float height; | |
| 28 } Rectf; | |
| 29 | |
| 30 typedef struct RotationAxisAngle { | |
| 31 float x; | |
| 32 float y; | |
| 33 float z; | |
| 34 float angle; | |
| 35 } RotationAxisAngle; | |
| 36 | |
| 37 typedef struct Colorf { | |
| 38 float r; | |
| 39 float g; | |
| 40 float b; | |
| 41 float a; | |
| 42 } Colorf; | |
| 43 | |
| 44 void SetIdentityM(gvr::Mat4f& mat); | |
| 45 void TranslateM(gvr::Mat4f& tmat, gvr::Mat4f& mat, float x, float y, float z); | |
| 46 void ScaleM(gvr::Mat4f& tmat, const gvr::Mat4f& mat, float x, float y, float z); | |
| 47 | |
| 48 // Util functions that are copied from the treasure_hunt NDK demo in | |
| 49 // third_party/gvr-andoir-sdk/ folder. | |
| 50 gvr::Vec3f MatrixVectorMul(const gvr::Mat4f& m, const gvr::Vec3f& v); | |
| 51 gvr::Vec3f MatrixVectorRotate(const gvr::Mat4f& m, const gvr::Vec3f& v); | |
| 52 gvr::Mat4f MatrixMul(const gvr::Mat4f& matrix1, const gvr::Mat4f& matrix2); | |
| 53 gvr::Mat4f PerspectiveMatrixFromView(const gvr::Rectf& fov, | |
| 54 float z_near, | |
| 55 float z_far); | |
| 56 | |
| 57 // Provides the direction the head is looking towards as a 3x1 unit vector. | |
| 58 gvr::Vec3f GetForwardVector(const gvr::Mat4f& matrix); | |
| 59 | |
| 60 gvr::Vec3f GetTranslation(const gvr::Mat4f& matrix); | |
| 61 | |
| 62 gvr::Mat4f QuatToMatrix(const gvr::Quatf& quat); | |
| 63 | |
| 64 float VectorLength(const gvr::Vec3f& vec); | |
| 65 gvr::Vec3f VectorSubtract(const gvr::Vec3f& a, const gvr::Vec3f& b); | |
| 66 float VectorDot(const gvr::Vec3f& a, const gvr::Vec3f& b); | |
| 67 | |
| 68 // Normalize a vector, and return its original length. | |
| 69 float NormalizeVector(gvr::Vec3f& vec); | |
| 70 | |
| 71 void NormalizeQuat(gvr::Quatf& quat); | |
| 72 | |
| 73 gvr::Quatf QuatFromAxisAngle(const gvr::Vec3f& axis, float angle); | |
| 74 | |
| 75 gvr::Vec3f GetRayPoint(const gvr::Vec3f& rayOrigin, | |
| 76 const gvr::Vec3f& rayVector, | |
| 77 float scale); | |
| 78 | |
| 79 float Distance(const gvr::Vec3f& vec1, const gvr::Vec3f& vec2); | |
| 80 | |
| 81 // Angle between the vectors' projections to the XZ plane. | |
| 82 bool XZAngle(const gvr::Vec3f& vec1, const gvr::Vec3f& vec2, float* angle); | |
| 83 | |
| 84 } // namespace vr_shell | |
| 85 | |
| 86 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_MATH_H_ | |
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