Chromium Code Reviews| Index: device/vr/vr_math.h |
| diff --git a/device/vr/vr_math.h b/device/vr/vr_math.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..d7230be04fa3e0caba1e3ec5d4551199af9a8d56 |
| --- /dev/null |
| +++ b/device/vr/vr_math.h |
| @@ -0,0 +1,58 @@ |
| +// Copyright 2016 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef DEVICE_VR_DEVICE_VR_MATH_H_ |
|
cjgrant
2017/04/11 13:44:40
DEVICE_VR_VR_MATH_H_ (other files as well).
mthiesse
2017/04/11 14:46:43
Done.
|
| +#define DEVICE_VR_DEVICE_VR_MATH_H_ |
| + |
| +#include "device/vr/vr_export.h" |
| +#include "device/vr/vr_types.h" |
| + |
| +namespace vr { |
| + |
| +void DEVICE_VR_EXPORT SetIdentityM(Matf* mat); |
| +void DEVICE_VR_EXPORT TranslateM(const Matf& mat, |
| + const gfx::Vector3dF& translation, |
| + Matf* out); |
| +void DEVICE_VR_EXPORT ScaleM(const Matf& mat, |
| + const gfx::Vector3dF& scale, |
| + Matf* out); |
| + |
| +gfx::Vector3dF DEVICE_VR_EXPORT MatrixVectorMul(const Matf& m, |
| + const gfx::Vector3dF& v); |
| +gfx::Vector3dF DEVICE_VR_EXPORT MatrixVectorRotate(const Matf& m, |
| + const gfx::Vector3dF& v); |
| +void DEVICE_VR_EXPORT MatrixMul(const Matf& matrix1, |
| + const Matf& matrix2, |
| + Matf* out); |
|
cjgrant
2017/04/11 13:44:40
Here we're returning a new matrix. Possibly just
mthiesse
2017/04/11 14:46:44
Acknowledged.
|
| +void DEVICE_VR_EXPORT PerspectiveMatrixFromView(const gfx::RectF& fov, |
| + float z_near, |
| + float z_far, |
| + Matf* out); |
|
cjgrant
2017/04/11 13:44:40
Same here.
mthiesse
2017/04/11 14:46:44
Acknowledged.
|
| + |
| +// Provides the direction the head is looking towards as a 3x1 unit vector. |
| +gfx::Vector3dF DEVICE_VR_EXPORT GetForwardVector(const Matf& matrix); |
| + |
| +gfx::Vector3dF DEVICE_VR_EXPORT GetTranslation(const Matf& matrix); |
| + |
| +void DEVICE_VR_EXPORT QuatToMatrix(const Quatf& quat, Matf* out); |
|
cjgrant
2017/04/11 13:44:40
And here.
mthiesse
2017/04/11 14:46:44
Acknowledged.
|
| + |
| +// Normalize a vector, and return its original length. |
| +float DEVICE_VR_EXPORT NormalizeVector(gfx::Vector3dF* vec); |
| + |
| +void DEVICE_VR_EXPORT NormalizeQuat(Quatf* quat); |
| + |
| +Quatf DEVICE_VR_EXPORT QuatFromAxisAngle(const RotationAxisAngle& axis_angle); |
| + |
| +gfx::Point3F DEVICE_VR_EXPORT GetRayPoint(const gfx::Point3F& rayOrigin, |
| + const gfx::Vector3dF& rayVector, |
| + float scale); |
| + |
| +// Angle between the vectors' projections to the XZ plane. |
| +bool DEVICE_VR_EXPORT XZAngle(const gfx::Vector3dF& vec1, |
| + const gfx::Vector3dF& vec2, |
| + float* angle); |
| + |
| +} // namespace vr |
| + |
| +#endif // DEVICE_VR_DEVICE_VR_MATH_H_ |