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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef DEVICE_VR_DEVICE_VR_MATH_H_ | |
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cjgrant
2017/04/11 13:44:40
DEVICE_VR_VR_MATH_H_ (other files as well).
mthiesse
2017/04/11 14:46:43
Done.
| |
| 6 #define DEVICE_VR_DEVICE_VR_MATH_H_ | |
| 7 | |
| 8 #include "device/vr/vr_export.h" | |
| 9 #include "device/vr/vr_types.h" | |
| 10 | |
| 11 namespace vr { | |
| 12 | |
| 13 void DEVICE_VR_EXPORT SetIdentityM(Matf* mat); | |
| 14 void DEVICE_VR_EXPORT TranslateM(const Matf& mat, | |
| 15 const gfx::Vector3dF& translation, | |
| 16 Matf* out); | |
| 17 void DEVICE_VR_EXPORT ScaleM(const Matf& mat, | |
| 18 const gfx::Vector3dF& scale, | |
| 19 Matf* out); | |
| 20 | |
| 21 gfx::Vector3dF DEVICE_VR_EXPORT MatrixVectorMul(const Matf& m, | |
| 22 const gfx::Vector3dF& v); | |
| 23 gfx::Vector3dF DEVICE_VR_EXPORT MatrixVectorRotate(const Matf& m, | |
| 24 const gfx::Vector3dF& v); | |
| 25 void DEVICE_VR_EXPORT MatrixMul(const Matf& matrix1, | |
| 26 const Matf& matrix2, | |
| 27 Matf* out); | |
|
cjgrant
2017/04/11 13:44:40
Here we're returning a new matrix. Possibly just
mthiesse
2017/04/11 14:46:44
Acknowledged.
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| 28 void DEVICE_VR_EXPORT PerspectiveMatrixFromView(const gfx::RectF& fov, | |
| 29 float z_near, | |
| 30 float z_far, | |
| 31 Matf* out); | |
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cjgrant
2017/04/11 13:44:40
Same here.
mthiesse
2017/04/11 14:46:44
Acknowledged.
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| 32 | |
| 33 // Provides the direction the head is looking towards as a 3x1 unit vector. | |
| 34 gfx::Vector3dF DEVICE_VR_EXPORT GetForwardVector(const Matf& matrix); | |
| 35 | |
| 36 gfx::Vector3dF DEVICE_VR_EXPORT GetTranslation(const Matf& matrix); | |
| 37 | |
| 38 void DEVICE_VR_EXPORT QuatToMatrix(const Quatf& quat, Matf* out); | |
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cjgrant
2017/04/11 13:44:40
And here.
mthiesse
2017/04/11 14:46:44
Acknowledged.
| |
| 39 | |
| 40 // Normalize a vector, and return its original length. | |
| 41 float DEVICE_VR_EXPORT NormalizeVector(gfx::Vector3dF* vec); | |
| 42 | |
| 43 void DEVICE_VR_EXPORT NormalizeQuat(Quatf* quat); | |
| 44 | |
| 45 Quatf DEVICE_VR_EXPORT QuatFromAxisAngle(const RotationAxisAngle& axis_angle); | |
| 46 | |
| 47 gfx::Point3F DEVICE_VR_EXPORT GetRayPoint(const gfx::Point3F& rayOrigin, | |
| 48 const gfx::Vector3dF& rayVector, | |
| 49 float scale); | |
| 50 | |
| 51 // Angle between the vectors' projections to the XZ plane. | |
| 52 bool DEVICE_VR_EXPORT XZAngle(const gfx::Vector3dF& vec1, | |
| 53 const gfx::Vector3dF& vec2, | |
| 54 float* angle); | |
| 55 | |
| 56 } // namespace vr | |
| 57 | |
| 58 #endif // DEVICE_VR_DEVICE_VR_MATH_H_ | |
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