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Unified Diff: third_party/WebKit/Source/core/html/media/AutoplayPolicy.h

Issue 2813303005: [Blink>Media] Moving autoplay logic to AutoplayPolicy (Closed)
Patch Set: addressed nits Created 3 years, 8 months ago
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Index: third_party/WebKit/Source/core/html/media/AutoplayPolicy.h
diff --git a/third_party/WebKit/Source/core/html/media/AutoplayPolicy.h b/third_party/WebKit/Source/core/html/media/AutoplayPolicy.h
new file mode 100644
index 0000000000000000000000000000000000000000..b04672f16f6acd200dadd229871adc091183d015
--- /dev/null
+++ b/third_party/WebKit/Source/core/html/media/AutoplayPolicy.h
@@ -0,0 +1,108 @@
+// Copyright 2017 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef AutoplayPolicy_h
+#define AutoplayPolicy_h
+
+#include "bindings/core/v8/Nullable.h"
+#include "core/dom/ExceptionCode.h"
+#include "platform/heap/Handle.h"
+
+namespace blink {
+
+class AutoplayUmaHelper;
+class Document;
+class ElementVisibilityObserver;
+class HTMLMediaElement;
+
+class AutoplayPolicy final : public GarbageCollected<AutoplayPolicy> {
+ public:
+ AutoplayPolicy(HTMLMediaElement*);
mlamouri (slow - plz ping) 2017/04/19 14:09:55 explicit?
Zhiqiang Zhang (Slow) 2017/04/20 10:30:45 Done.
+
+ AutoplayUmaHelper& GetAutoplayUmaHelper() { return *autoplay_uma_helper_; }
mlamouri (slow - plz ping) 2017/04/19 14:09:55 Doesn't seem to be called at all
Zhiqiang Zhang (Slow) 2017/04/20 10:30:45 Done.
+
+ void VideoWillBeDrawnToCanvas() const;
+
+ // Called when the media element is moved to a new document.
+ void DidMoveToNewDocument(Document& old_document);
+
+ // Returns whether the media element is eligible to autoplay muted.
+ bool IsEligibleForAutoplayMuted() const;
mlamouri (slow - plz ping) 2017/04/19 14:09:56 It doesn't seem to be called outside of `AutoplayP
Zhiqiang Zhang (Slow) 2017/04/20 10:30:45 Moved to private.
+
+ // Start/stop autoplaying the video element whenever its visible.
+ void StartAutoplayMutedWhenVisible();
+ void StopAutoplayMutedWhenVisible();
mlamouri (slow - plz ping) 2017/04/19 14:09:55 StartAutoplayMutedWhenVisible() isn't called outsi
Zhiqiang Zhang (Slow) 2017/04/20 10:30:45 Ah, yes. Added comments above, and moved Start...(
+
+ // Request autoplay by attribute. This method will check the autoplay
+ // restrictions and record metrics. This method can only be called once per
+ // time the readyState changes to HAVE_ENOUGH_DATA.
+ bool RequestAutoplayByAttribute();
+
+ // Request the playback via play() method. This method will check the autoplay
+ // restrictions and record metrics. This method can only be called once
+ // per call of play().
+ Nullable<ExceptionCode> RequestPlay();
+
+ // Returns whether an umute action should pause an autoplaying element. The
+ // method will check autoplay restrictions and record metrics. This method can
+ // only be called once per call of setMuted().
+ bool RequestAutoplayUnmute();
+
+ bool IsAutoplayingMuted();
mlamouri (slow - plz ping) 2017/04/19 14:09:56 Could this be `const`?
Zhiqiang Zhang (Slow) 2017/04/20 10:30:45 Done.
+
+ // Return true if and only if a user gesture is required to unlock this
+ // media element for unrestricted autoplay/script control. Don't confuse
+ // this with isGestureNeededForPlayback(). The latter is usually what one
+ // should use, if checking to see if an action is allowed.
+ bool IsLockedPendingUserGesture() const;
mlamouri (slow - plz ping) 2017/04/19 14:09:56 I can't see this being called outside of this clas
Zhiqiang Zhang (Slow) 2017/04/20 10:30:46 Moved to private
+
+ bool IsLockedPendingUserGestureIfCrossOriginExperimentEnabled() const;
mlamouri (slow - plz ping) 2017/04/19 14:09:55 ditto
Zhiqiang Zhang (Slow) 2017/04/20 10:30:45 Moved to private
+
+ // Unlock user gesture if a user gesture can be utilized.
+ void TryUnlockingUserGesture();
+
+ // If the user gesture is required, then this will remove it. Note that
+ // one should not generally call this method directly; use the one on
+ // m_helper and give it a reason.
+ void UnlockUserGesture();
+
+ // Return true if and only if a user gesture is requried for playback. Even
+ // if isLockedPendingUserGesture() return true, this might return false if
+ // the requirement is currently overridden. This does not check if a user
+ // gesture is currently being processed.
+ bool IsGestureNeededForPlayback() const;
+
+ bool IsGestureNeededForPlaybackIfCrossOriginExperimentEnabled() const;
mlamouri (slow - plz ping) 2017/04/19 14:09:55 This doesn't seem to be called by anything outside
Zhiqiang Zhang (Slow) 2017/04/20 10:30:45 Moved to private
+
+ bool IsGestureNeededForPlaybackIfPendingUserGestureIsLocked() const;
mlamouri (slow - plz ping) 2017/04/19 14:09:56 Same here
Zhiqiang Zhang (Slow) 2017/04/20 10:30:45 Moved to private
+
+ // Return true if and only if the settings allow autoplay of media on this
+ // frame.
+ bool IsAutoplayAllowedPerSettings() const;
mlamouri (slow - plz ping) 2017/04/19 14:09:55 and here
Zhiqiang Zhang (Slow) 2017/04/20 10:30:45 This one is used by AutoplayUmaHelper :)
+
+ // Called when the video visibility changes while autoplaying muted, will
+ // pause the video when invisible and resume the video when visible.
+ void OnVisibilityChangedForAutoplay(bool is_visible);
mlamouri (slow - plz ping) 2017/04/19 14:09:56 and here :)
Zhiqiang Zhang (Slow) 2017/04/20 10:30:45 Moved to private
+
+ DECLARE_VIRTUAL_TRACE();
+
+ private:
+ friend class AutoplayUmaHelperTest;
+
+ bool ShouldAutoplay();
+
+ bool locked_pending_user_gesture_;
+ bool locked_pending_user_gesture_if_cross_origin_experiment_enabled_;
mlamouri (slow - plz ping) 2017/04/19 14:09:56 Maybe these bool should be initialised here?
Zhiqiang Zhang (Slow) 2017/04/20 10:30:45 Done. Not sure if it matters as we initialize then
+
+ Member<HTMLMediaElement> element_;
+ Member<ElementVisibilityObserver> autoplay_visibility_observer_;
+
+ Member<AutoplayUmaHelper> autoplay_uma_helper_;
+
+ DISALLOW_COPY_AND_ASSIGN(AutoplayPolicy);
+};
+
+} // namespace blink
+
+#endif // AutoplayPolicy_h

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