Chromium Code Reviews| Index: third_party/WebKit/Source/platform/graphics/Image.cpp |
| diff --git a/third_party/WebKit/Source/platform/graphics/Image.cpp b/third_party/WebKit/Source/platform/graphics/Image.cpp |
| index 57f94fa06d8753ed701353fa05becf47833aa9ae..77d2ee4c940bd46697942bf0fb1de37767297d88 100644 |
| --- a/third_party/WebKit/Source/platform/graphics/Image.cpp |
| +++ b/third_party/WebKit/Source/platform/graphics/Image.cpp |
| @@ -35,6 +35,7 @@ |
| #include "platform/graphics/BitmapImage.h" |
| #include "platform/graphics/DeferredImageDecoder.h" |
| #include "platform/graphics/GraphicsContext.h" |
| +#include "platform/graphics/paint/PaintImage.h" |
| #include "platform/graphics/paint/PaintRecorder.h" |
| #include "platform/graphics/paint/PaintShader.h" |
| #include "platform/instrumentation/PlatformInstrumentation.h" |
| @@ -229,7 +230,9 @@ sk_sp<PaintShader> CreatePatternShader(sk_sp<const SkImage> image, |
| const PaintFlags& paint, |
| const FloatSize& spacing, |
| SkShader::TileMode tmx, |
| - SkShader::TileMode tmy) { |
| + SkShader::TileMode tmy, |
| + bool animated, |
| + bool complete) { |
| if (spacing.IsZero()) |
| return MakePaintShaderImage(image, tmx, tmy, &shader_matrix); |
| @@ -240,7 +243,14 @@ sk_sp<PaintShader> CreatePatternShader(sk_sp<const SkImage> image, |
| PaintRecorder recorder; |
| PaintCanvas* canvas = recorder.beginRecording(tile_rect); |
| - canvas->drawImage(image, 0, 0, &paint); |
| + auto animation_type = animated ? PaintImage::AnimationType::ANIMATED |
| + : PaintImage::AnimationType::STATIC; |
| + auto completion_state = complete |
| + ? PaintImage::CompletionState::DONE |
| + : PaintImage::CompletionState::PARTIALLY_DONE; |
| + canvas->drawImage( |
| + PaintImage(std::move(image), animation_type, completion_state), 0, 0, |
|
pdr.
2017/04/12 17:37:05
It looks like PaintImage is used as a single-frame
vmpstr
2017/04/12 18:58:44
Yeah, that's the plan. I'm just trying to stage th
|
| + &paint); |
| return MakePaintShaderRecord(recorder.finishRecordingAsPicture(), tmx, tmy, |
| &shader_matrix, nullptr); |
| @@ -315,7 +325,7 @@ void Image::DrawPattern(GraphicsContext& context, |
| CreatePatternShader(std::move(image), local_matrix, flags, |
| FloatSize(repeat_spacing.Width() / scale.Width(), |
| repeat_spacing.Height() / scale.Height()), |
| - tmx, tmy)); |
| + tmx, tmy, MaybeAnimated(), CurrentFrameIsComplete())); |
| // If the shader could not be instantiated (e.g. non-invertible matrix), |
| // draw transparent. |
| // Note: we can't simply bail, because of arbitrary blend mode. |