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Side by Side Diff: third_party/WebKit/Source/platform/graphics/Image.cpp

Issue 2812763002: paint: Introduce PaintImage that wraps SkImage in paint calls. (Closed)
Patch Set: update Created 3 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) 2 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
3 * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. 3 * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions 6 * modification, are permitted provided that the following conditions
7 * are met: 7 * are met:
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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28 28
29 #include "platform/Length.h" 29 #include "platform/Length.h"
30 #include "platform/RuntimeEnabledFeatures.h" 30 #include "platform/RuntimeEnabledFeatures.h"
31 #include "platform/SharedBuffer.h" 31 #include "platform/SharedBuffer.h"
32 #include "platform/geometry/FloatPoint.h" 32 #include "platform/geometry/FloatPoint.h"
33 #include "platform/geometry/FloatRect.h" 33 #include "platform/geometry/FloatRect.h"
34 #include "platform/geometry/FloatSize.h" 34 #include "platform/geometry/FloatSize.h"
35 #include "platform/graphics/BitmapImage.h" 35 #include "platform/graphics/BitmapImage.h"
36 #include "platform/graphics/DeferredImageDecoder.h" 36 #include "platform/graphics/DeferredImageDecoder.h"
37 #include "platform/graphics/GraphicsContext.h" 37 #include "platform/graphics/GraphicsContext.h"
38 #include "platform/graphics/paint/PaintImage.h"
38 #include "platform/graphics/paint/PaintRecorder.h" 39 #include "platform/graphics/paint/PaintRecorder.h"
39 #include "platform/graphics/paint/PaintShader.h" 40 #include "platform/graphics/paint/PaintShader.h"
40 #include "platform/instrumentation/PlatformInstrumentation.h" 41 #include "platform/instrumentation/PlatformInstrumentation.h"
41 #include "platform/instrumentation/tracing/TraceEvent.h" 42 #include "platform/instrumentation/tracing/TraceEvent.h"
42 #include "platform/network/mime/MIMETypeRegistry.h" 43 #include "platform/network/mime/MIMETypeRegistry.h"
43 #include "platform/wtf/StdLibExtras.h" 44 #include "platform/wtf/StdLibExtras.h"
44 #include "public/platform/Platform.h" 45 #include "public/platform/Platform.h"
45 #include "public/platform/WebData.h" 46 #include "public/platform/WebData.h"
46 #include "third_party/skia/include/core/SkImage.h" 47 #include "third_party/skia/include/core/SkImage.h"
47 48
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222 StartAnimation(); 223 StartAnimation();
223 } 224 }
224 225
225 namespace { 226 namespace {
226 227
227 sk_sp<PaintShader> CreatePatternShader(sk_sp<const SkImage> image, 228 sk_sp<PaintShader> CreatePatternShader(sk_sp<const SkImage> image,
228 const SkMatrix& shader_matrix, 229 const SkMatrix& shader_matrix,
229 const PaintFlags& paint, 230 const PaintFlags& paint,
230 const FloatSize& spacing, 231 const FloatSize& spacing,
231 SkShader::TileMode tmx, 232 SkShader::TileMode tmx,
232 SkShader::TileMode tmy) { 233 SkShader::TileMode tmy,
234 bool animated,
235 bool complete) {
233 if (spacing.IsZero()) 236 if (spacing.IsZero())
234 return MakePaintShaderImage(image, tmx, tmy, &shader_matrix); 237 return MakePaintShaderImage(image, tmx, tmy, &shader_matrix);
235 238
236 // Arbitrary tiling is currently only supported for SkPictureShader, so we use 239 // Arbitrary tiling is currently only supported for SkPictureShader, so we use
237 // that instead of a plain bitmap shader to implement spacing. 240 // that instead of a plain bitmap shader to implement spacing.
238 const SkRect tile_rect = SkRect::MakeWH(image->width() + spacing.Width(), 241 const SkRect tile_rect = SkRect::MakeWH(image->width() + spacing.Width(),
239 image->height() + spacing.Height()); 242 image->height() + spacing.Height());
240 243
241 PaintRecorder recorder; 244 PaintRecorder recorder;
242 PaintCanvas* canvas = recorder.beginRecording(tile_rect); 245 PaintCanvas* canvas = recorder.beginRecording(tile_rect);
243 canvas->drawImage(image, 0, 0, &paint); 246 auto animation_type = animated ? PaintImage::AnimationType::ANIMATED
247 : PaintImage::AnimationType::STATIC;
248 auto completion_state = complete
249 ? PaintImage::CompletionState::DONE
250 : PaintImage::CompletionState::PARTIALLY_DONE;
251 canvas->drawImage(
252 PaintImage(std::move(image), animation_type, completion_state), 0, 0,
pdr. 2017/04/12 17:37:05 It looks like PaintImage is used as a single-frame
vmpstr 2017/04/12 18:58:44 Yeah, that's the plan. I'm just trying to stage th
253 &paint);
244 254
245 return MakePaintShaderRecord(recorder.finishRecordingAsPicture(), tmx, tmy, 255 return MakePaintShaderRecord(recorder.finishRecordingAsPicture(), tmx, tmy,
246 &shader_matrix, nullptr); 256 &shader_matrix, nullptr);
247 } 257 }
248 258
249 SkShader::TileMode ComputeTileMode(float left, 259 SkShader::TileMode ComputeTileMode(float left,
250 float right, 260 float right,
251 float min, 261 float min,
252 float max) { 262 float max) {
253 DCHECK(left < right); 263 DCHECK(left < right);
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308 PaintFlags flags = context.FillFlags(); 318 PaintFlags flags = context.FillFlags();
309 flags.setColor(SK_ColorBLACK); 319 flags.setColor(SK_ColorBLACK);
310 flags.setBlendMode(composite_op); 320 flags.setBlendMode(composite_op);
311 flags.setFilterQuality( 321 flags.setFilterQuality(
312 context.ComputeFilterQuality(this, dest_rect, norm_src_rect)); 322 context.ComputeFilterQuality(this, dest_rect, norm_src_rect));
313 flags.setAntiAlias(context.ShouldAntialias()); 323 flags.setAntiAlias(context.ShouldAntialias());
314 flags.setShader( 324 flags.setShader(
315 CreatePatternShader(std::move(image), local_matrix, flags, 325 CreatePatternShader(std::move(image), local_matrix, flags,
316 FloatSize(repeat_spacing.Width() / scale.Width(), 326 FloatSize(repeat_spacing.Width() / scale.Width(),
317 repeat_spacing.Height() / scale.Height()), 327 repeat_spacing.Height() / scale.Height()),
318 tmx, tmy)); 328 tmx, tmy, MaybeAnimated(), CurrentFrameIsComplete()));
319 // If the shader could not be instantiated (e.g. non-invertible matrix), 329 // If the shader could not be instantiated (e.g. non-invertible matrix),
320 // draw transparent. 330 // draw transparent.
321 // Note: we can't simply bail, because of arbitrary blend mode. 331 // Note: we can't simply bail, because of arbitrary blend mode.
322 if (!flags.getShader()) 332 if (!flags.getShader())
323 flags.setColor(SK_ColorTRANSPARENT); 333 flags.setColor(SK_ColorTRANSPARENT);
324 334
325 context.DrawRect(dest_rect, flags); 335 context.DrawRect(dest_rect, flags);
326 336
327 if (CurrentFrameIsLazyDecoded()) 337 if (CurrentFrameIsLazyDecoded())
328 PlatformInstrumentation::DidDrawLazyPixelRef(image_id); 338 PlatformInstrumentation::DidDrawLazyPixelRef(image_id);
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380 FloatRect subset = dest; 390 FloatRect subset = dest;
381 subset.SetX((dest.X() - tile.X()) / scale.Width()); 391 subset.SetX((dest.X() - tile.X()) / scale.Width());
382 subset.SetY((dest.Y() - tile.Y()) / scale.Height()); 392 subset.SetY((dest.Y() - tile.Y()) / scale.Height());
383 subset.SetWidth(dest.Width() / scale.Width()); 393 subset.SetWidth(dest.Width() / scale.Width());
384 subset.SetHeight(dest.Height() / scale.Height()); 394 subset.SetHeight(dest.Height() / scale.Height());
385 395
386 return subset; 396 return subset;
387 } 397 }
388 398
389 } // namespace blink 399 } // namespace blink
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