DescriptionWebVR: handle window.rAF while presenting
We currently aren't processing the normal vsync/BeginFrame events
during WebVR presentation, this means that only vrDisplay.rAF
callbacks get executed, not window.rAF callbacks. This breaks
applications that depend on window.rAF for background processing,
so we should continue executing those callbacks too.
This patch does not enable requestIdleCallback handling, that is
significantly more complex and we're looking into that separately.
BUG=704341
Review-Url: https://codereview.chromium.org/2812253004
Cr-Commit-Position: refs/heads/master@{#464233}
Committed: https://chromium.googlesource.com/chromium/src/+/5873ff63b705173921eddc8741704fbde962a41f
Patch Set 1 #Patch Set 2 : WebVR: fix initial vsync and focus while presenting #
Depends on Patchset: Messages
Total messages: 9 (4 generated)
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