Index: sync/engine/model_thread_sync_entity.h |
diff --git a/sync/engine/model_thread_sync_entity.h b/sync/engine/model_thread_sync_entity.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..b9f9f4ec713b880d8a7119a25d9684e5bb2caa2a |
--- /dev/null |
+++ b/sync/engine/model_thread_sync_entity.h |
@@ -0,0 +1,182 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef SYNC_ENGINE_MODEL_THREAD_SYNC_ENTITY_H_ |
+#define SYNC_ENGINE_MODEL_THREAD_SYNC_ENTITY_H_ |
+ |
+#include <string> |
+ |
+#include "base/time/time.h" |
+#include "sync/base/sync_export.h" |
+#include "sync/engine/non_blocking_sync_common.h" |
+#include "sync/protocol/sync.pb.h" |
+ |
+namespace syncer { |
+ |
+// This is the model thread's representation of a SyncEntity. |
+// |
+// The model thread sync entity receives updates from the model itself and |
+// (asynchronously) from the sync server via the sync thread. From the point |
+// of view of this class, updates from the server take precedence over local |
+// changes, though the model may be given an opportunity to overwrite this |
+// decision later. |
+// |
+// Sync will try to commit this entity's data to the sync server and local |
+// storage. |
+// |
+// Most of the logic related to those processes live outside this class. This |
+// class helps out a bit by offering some functions to serialize its data to |
+// various formats and query the entity's status. |
+class SYNC_EXPORT_PRIVATE ModelThreadSyncEntity { |
+ public: |
+ // Construct an instance representing a new locally-created item. |
+ static ModelThreadSyncEntity* NewLocalItem( |
Nicolas Zea
2014/05/20 21:51:08
these should both return scoped_ptr's
|
+ const std::string& client_tag, |
+ const sync_pb::EntitySpecifics& specifics, |
+ base::Time now); |
+ |
+ // Construct an instance representing an item newly received from the server. |
+ static ModelThreadSyncEntity* FromServerUpdate( |
+ const std::string& id, |
+ const std::string& client_tag_hash, |
+ const std::string& non_unique_name, |
+ int64 version, |
+ const sync_pb::EntitySpecifics& specifics, |
+ bool deleted, |
+ base::Time ctime, |
+ base::Time mtime); |
+ |
+ // TODO(rlarocque): Implement FromDisk constructor when we implement storage. |
+ |
+ ~ModelThreadSyncEntity(); |
+ |
+ // Returns true if this data is out of sync with local storage. |
+ bool IsWriteRequired() const; |
+ |
+ // Returns true if this data is out of sync with the server. |
+ // A commit may or may not be in progress at this time. |
+ bool IsUnsynced() const; |
+ |
+ // Returns true if this data is out of sync with the sync thread. |
+ // |
+ // There may or may not be a commit in progress for this item, but there's |
+ // definitely no commit in progress for this (most up to date) version of |
+ // this item. |
+ bool RequiresCommitRequest() const; |
+ |
+ // Returns true if the specified update version does not contain new data. |
+ bool UpdateIsReflection(int64 update_version) const; |
+ |
+ // Returns true if the specified update version conflicts with local changes. |
+ bool UpdateIsInConflict(int64 update_version) const; |
+ |
+ // Applies an update from the sync server. |
+ // |
+ // Overrides any local changes. Check UpdateIsInConflict() before calling |
+ // this function if you want to handle conflicts differently. |
+ void ApplyUpdateFromServer(int64 update_version, |
+ bool deleted, |
+ const sync_pb::EntitySpecifics& specifics, |
+ base::Time mtime); |
+ |
+ // Applies a local change to this item. |
+ void MakeLocalChange(const sync_pb::EntitySpecifics& specifics); |
+ |
+ // Applies a local deletion to this item. |
+ void Delete(); |
+ |
+ // Initializes a message representing this item's uncommitted state |
+ // to be forwarded to the sync server for committing. |
+ void InitializeCommitRequestData(CommitRequestData* request) const; |
+ |
+ // Notes that the current version of this item has been queued for commit. |
+ void SetCommitRequestInProgress(); |
+ |
+ // Receives a successful commit response. |
+ // |
+ // Sucssful commit responses can overwrite an item's ID. |
+ // |
+ // Note that the receipt of a successful commit response does not necessarily |
+ // unset IsUnsynced(). If many local changes occur in quick succession, it's |
+ // possible that the committed item was already out of date by the time it |
+ // reached the server. |
+ void ReceiveCommitResponse(const std::string& id, |
+ int64 sequence_number, |
+ int64 response_version); |
+ |
+ private: |
+ ModelThreadSyncEntity(int64 sequence_number, |
+ int64 commit_requested_sequence_number, |
+ int64 acked_sequence_number, |
+ int64 base_version, |
+ bool is_dirty, |
+ const std::string& id, |
+ const std::string& client_tag_hash, |
+ const std::string& non_unique_name, |
+ const sync_pb::EntitySpecifics& specifics, |
+ bool deleted, |
+ base::Time ctime, |
+ base::Time mtime); |
+ |
+ // A sequence number used to track in-progress commits. Each local change |
+ // increments this number. |
+ int64 sequence_number_; |
+ |
+ // The sequence number of the last item sent to the sync thread. |
+ int64 commit_requested_sequence_number_; |
+ |
+ // The sequence number of the last item known to be successfully committed. |
+ int64 acked_sequence_number_; |
+ |
+ // The server version on which this item is based. |
+ // |
+ // If there are no local changes, this is the version of the entity as we see |
+ // it here. |
+ // |
+ // If there are local changes, this is the version of the entity on which |
+ // those changes are based. |
+ int64 base_version_; |
+ |
+ // True if this entity is out of sync with local storage. |
+ bool is_dirty_; |
+ |
+ // The entity's ID. |
+ // |
+ // Most of the time, this is a server-assigned value. |
+ // |
+ // Prior to the item's first commit, we leave this value as an empty string. |
+ // The initial ID for a newly created item has to meet certain uniqueness |
+ // requirements, and we handle those on the sync thread. |
+ std::string id_; |
+ |
+ // A hash based on the client tag and model type. |
+ // Used for various map lookups. Should always be available. |
+ std::string client_tag_hash_; |
+ |
+ // A non-unique name associated with this entity. |
+ // |
+ // It is sometimes used for debugging. Most of the time it's equal to the |
+ // client tag. We don't use it for much at the moment. Required by the sync |
+ // protocol, though as far as I know it doesn't do anything with the value. |
+ std::string non_unique_name_; |
+ |
+ // A protobuf filled with type-specific information. Contains the most |
+ // up-to-date specifics, whether it be from the server or a locally modified |
+ // version. |
+ sync_pb::EntitySpecifics specifics_; |
+ |
+ // Whether or not the item is deleted. The |specifics_| field may be empty |
+ // if this flag is true. |
+ bool deleted_; |
+ |
+ // Entity creation and modification timestamps. |
+ // Assigned by the client and synced by the server, though the server usually |
+ // doesn't bother to inspect their values. |
+ base::Time ctime_; |
+ base::Time mtime_; |
+}; |
+ |
+} // namespace syncer |
+ |
+#endif // SYNC_ENGINE_MODEL_THREAD_SYNC_ENTITY_H_ |