Index: third_party/WebKit/Source/modules/gamepad/GamepadPose.cpp |
diff --git a/third_party/WebKit/Source/modules/gamepad/GamepadPose.cpp b/third_party/WebKit/Source/modules/gamepad/GamepadPose.cpp |
index 1be92d524f896f9ba9665a378f7d81f9ac3c4258..f8c211d5b9961c4d39d953bfe754d2fd0abeb2e9 100644 |
--- a/third_party/WebKit/Source/modules/gamepad/GamepadPose.cpp |
+++ b/third_party/WebKit/Source/modules/gamepad/GamepadPose.cpp |
@@ -8,7 +8,7 @@ namespace blink { |
namespace { |
-DOMFloat32Array* VecToFloat32Array(const WebGamepadVector& vec) { |
+DOMFloat32Array* VecToFloat32Array(const device::GamepadVector& vec) { |
if (vec.not_null) { |
DOMFloat32Array* out = DOMFloat32Array::Create(3); |
out->Data()[0] = vec.x; |
@@ -19,7 +19,7 @@ DOMFloat32Array* VecToFloat32Array(const WebGamepadVector& vec) { |
return nullptr; |
} |
-DOMFloat32Array* QuatToFloat32Array(const WebGamepadQuaternion& quat) { |
+DOMFloat32Array* QuatToFloat32Array(const device::GamepadQuaternion& quat) { |
if (quat.not_null) { |
DOMFloat32Array* out = DOMFloat32Array::Create(4); |
out->Data()[0] = quat.x; |
@@ -35,7 +35,7 @@ DOMFloat32Array* QuatToFloat32Array(const WebGamepadQuaternion& quat) { |
GamepadPose::GamepadPose() {} |
-void GamepadPose::SetPose(const WebGamepadPose& state) { |
+void GamepadPose::SetPose(const device::GamepadPose& state) { |
if (state.not_null) { |
has_orientation_ = state.has_orientation; |
has_position_ = state.has_position; |