| Index: third_party/WebKit/Source/modules/gamepad/GamepadPose.cpp
|
| diff --git a/third_party/WebKit/Source/modules/gamepad/GamepadPose.cpp b/third_party/WebKit/Source/modules/gamepad/GamepadPose.cpp
|
| index 1be92d524f896f9ba9665a378f7d81f9ac3c4258..f8c211d5b9961c4d39d953bfe754d2fd0abeb2e9 100644
|
| --- a/third_party/WebKit/Source/modules/gamepad/GamepadPose.cpp
|
| +++ b/third_party/WebKit/Source/modules/gamepad/GamepadPose.cpp
|
| @@ -8,7 +8,7 @@ namespace blink {
|
|
|
| namespace {
|
|
|
| -DOMFloat32Array* VecToFloat32Array(const WebGamepadVector& vec) {
|
| +DOMFloat32Array* VecToFloat32Array(const device::GamepadVector& vec) {
|
| if (vec.not_null) {
|
| DOMFloat32Array* out = DOMFloat32Array::Create(3);
|
| out->Data()[0] = vec.x;
|
| @@ -19,7 +19,7 @@ DOMFloat32Array* VecToFloat32Array(const WebGamepadVector& vec) {
|
| return nullptr;
|
| }
|
|
|
| -DOMFloat32Array* QuatToFloat32Array(const WebGamepadQuaternion& quat) {
|
| +DOMFloat32Array* QuatToFloat32Array(const device::GamepadQuaternion& quat) {
|
| if (quat.not_null) {
|
| DOMFloat32Array* out = DOMFloat32Array::Create(4);
|
| out->Data()[0] = quat.x;
|
| @@ -35,7 +35,7 @@ DOMFloat32Array* QuatToFloat32Array(const WebGamepadQuaternion& quat) {
|
|
|
| GamepadPose::GamepadPose() {}
|
|
|
| -void GamepadPose::SetPose(const WebGamepadPose& state) {
|
| +void GamepadPose::SetPose(const device::GamepadPose& state) {
|
| if (state.not_null) {
|
| has_orientation_ = state.has_orientation;
|
| has_position_ = state.has_position;
|
|
|