| Index: third_party/WebKit/Source/modules/gamepad/Gamepad.h
|
| diff --git a/third_party/WebKit/Source/modules/gamepad/Gamepad.h b/third_party/WebKit/Source/modules/gamepad/Gamepad.h
|
| index 623d06e79349eea5f4d9012f0d47526daff4e247..0b1895965f34a7f14cb25882d05d4510233c9565 100644
|
| --- a/third_party/WebKit/Source/modules/gamepad/Gamepad.h
|
| +++ b/third_party/WebKit/Source/modules/gamepad/Gamepad.h
|
| @@ -27,12 +27,12 @@
|
| #define Gamepad_h
|
|
|
| #include "bindings/core/v8/ScriptWrappable.h"
|
| +#include "device/gamepad/public/cpp/gamepad.h"
|
| #include "modules/gamepad/GamepadButton.h"
|
| #include "modules/gamepad/GamepadPose.h"
|
| #include "platform/heap/Handle.h"
|
| #include "platform/wtf/Vector.h"
|
| #include "platform/wtf/text/WTFString.h"
|
| -#include "public/platform/WebGamepad.h"
|
|
|
| namespace blink {
|
|
|
| @@ -65,13 +65,13 @@ class Gamepad final : public GarbageCollectedFinalized<Gamepad>,
|
| void SetAxes(unsigned count, const double* data);
|
|
|
| const GamepadButtonVector& buttons() const { return buttons_; }
|
| - void SetButtons(unsigned count, const WebGamepadButton* data);
|
| + void SetButtons(unsigned count, const device::GamepadButton* data);
|
|
|
| GamepadPose* pose() const { return pose_; }
|
| - void SetPose(const WebGamepadPose&);
|
| + void SetPose(const device::GamepadPose&);
|
|
|
| const String& hand() const { return hand_; }
|
| - void SetHand(const WebGamepadHand&);
|
| + void SetHand(const device::GamepadHand&);
|
|
|
| unsigned displayId() const { return display_id_; }
|
| void SetDisplayId(unsigned val) { display_id_ = val; }
|
|
|