| Index: third_party/WebKit/Source/modules/gamepad/Gamepad.cpp
|
| diff --git a/third_party/WebKit/Source/modules/gamepad/Gamepad.cpp b/third_party/WebKit/Source/modules/gamepad/Gamepad.cpp
|
| index f7772a9ece77fa0fe9c519ca5379706497e97862..efaba77b9cadf14ca36d64358c8b998ee6fb8749 100644
|
| --- a/third_party/WebKit/Source/modules/gamepad/Gamepad.cpp
|
| +++ b/third_party/WebKit/Source/modules/gamepad/Gamepad.cpp
|
| @@ -37,7 +37,7 @@ void Gamepad::SetAxes(unsigned count, const double* data) {
|
| std::copy(data, data + count, axes_.begin());
|
| }
|
|
|
| -void Gamepad::SetButtons(unsigned count, const WebGamepadButton* data) {
|
| +void Gamepad::SetButtons(unsigned count, const device::GamepadButton* data) {
|
| if (buttons_.size() != count) {
|
| buttons_.Resize(count);
|
| for (unsigned i = 0; i < count; ++i)
|
| @@ -51,7 +51,7 @@ void Gamepad::SetButtons(unsigned count, const WebGamepadButton* data) {
|
| }
|
| }
|
|
|
| -void Gamepad::SetPose(const WebGamepadPose& pose) {
|
| +void Gamepad::SetPose(const device::GamepadPose& pose) {
|
| if (!pose.not_null) {
|
| if (pose_)
|
| pose_ = nullptr;
|
| @@ -64,15 +64,15 @@ void Gamepad::SetPose(const WebGamepadPose& pose) {
|
| pose_->SetPose(pose);
|
| }
|
|
|
| -void Gamepad::SetHand(const WebGamepadHand& hand) {
|
| +void Gamepad::SetHand(const device::GamepadHand& hand) {
|
| switch (hand) {
|
| - case kGamepadHandNone:
|
| + case device::GamepadHand::kNone:
|
| hand_ = "";
|
| break;
|
| - case kGamepadHandLeft:
|
| + case device::GamepadHand::kLeft:
|
| hand_ = "left";
|
| break;
|
| - case kGamepadHandRight:
|
| + case device::GamepadHand::kRight:
|
| hand_ = "right";
|
| break;
|
| default:
|
|
|