Index: device/gamepad/gamepad_provider_unittest.cc |
diff --git a/device/gamepad/gamepad_provider_unittest.cc b/device/gamepad/gamepad_provider_unittest.cc |
index cef3355dea0c87b0becb2313d82de2d89fe7beb6..d3d581bc9f7b9cf277a736f5f7978b68dd499e3f 100644 |
--- a/device/gamepad/gamepad_provider_unittest.cc |
+++ b/device/gamepad/gamepad_provider_unittest.cc |
@@ -19,8 +19,6 @@ namespace device { |
namespace { |
-using blink::WebGamepads; |
- |
// Helper class to generate and record user gesture callbacks. |
class UserGestureListener { |
public: |
@@ -43,7 +41,7 @@ class UserGestureListener { |
// Main test fixture |
class GamepadProviderTest : public testing::Test, public GamepadTestHelper { |
public: |
- GamepadProvider* CreateProvider(const WebGamepads& test_data) { |
+ GamepadProvider* CreateProvider(const Gamepads& test_data) { |
mock_data_fetcher_ = new MockGamepadDataFetcher(test_data); |
provider_.reset(new GamepadProvider( |
nullptr, std::unique_ptr<GamepadDataFetcher>(mock_data_fetcher_))); |
@@ -73,12 +71,12 @@ class GamepadProviderTest : public testing::Test, public GamepadTestHelper { |
} |
void ReadGamepadHardwareBuffer(GamepadHardwareBuffer* buffer, |
- WebGamepads* output) { |
- memset(output, 0, sizeof(WebGamepads)); |
+ Gamepads* output) { |
+ memset(output, 0, sizeof(Gamepads)); |
base::subtle::Atomic32 version; |
do { |
version = buffer->seqlock.ReadBegin(); |
- memcpy(output, &buffer->data, sizeof(WebGamepads)); |
+ memcpy(output, &buffer->data, sizeof(Gamepads)); |
} while (buffer->seqlock.ReadRetry(version)); |
} |
@@ -94,8 +92,8 @@ class GamepadProviderTest : public testing::Test, public GamepadTestHelper { |
}; |
TEST_F(GamepadProviderTest, PollingAccess) { |
- WebGamepads test_data; |
- memset(&test_data, 0, sizeof(WebGamepads)); |
+ Gamepads test_data; |
+ memset(&test_data, 0, sizeof(Gamepads)); |
test_data.items[0].connected = true; |
test_data.items[0].timestamp = 0; |
test_data.items[0].buttons_length = 1; |
@@ -124,7 +122,7 @@ TEST_F(GamepadProviderTest, PollingAccess) { |
// Wait until the shared memory buffer has been written at least once. |
WaitForData(buffer); |
- WebGamepads output; |
+ Gamepads output; |
ReadGamepadHardwareBuffer(buffer, &output); |
EXPECT_EQ(1u, output.items[0].buttons_length); |
@@ -136,7 +134,7 @@ TEST_F(GamepadProviderTest, PollingAccess) { |
} |
TEST_F(GamepadProviderTest, ConnectDisconnectMultiple) { |
- WebGamepads test_data; |
+ Gamepads test_data; |
test_data.items[0].connected = true; |
test_data.items[0].timestamp = 0; |
test_data.items[0].axes_length = 2; |
@@ -149,7 +147,7 @@ TEST_F(GamepadProviderTest, ConnectDisconnectMultiple) { |
test_data.items[1].axes[0] = 1.f; |
test_data.items[1].axes[1] = -.5f; |
- WebGamepads test_data_onedisconnected; |
+ Gamepads test_data_onedisconnected; |
test_data_onedisconnected.items[1].connected = true; |
test_data_onedisconnected.items[1].timestamp = 0; |
test_data_onedisconnected.items[1].axes_length = 2; |
@@ -175,7 +173,7 @@ TEST_F(GamepadProviderTest, ConnectDisconnectMultiple) { |
// Wait until the shared memory buffer has been written at least once. |
WaitForData(buffer); |
- WebGamepads output; |
+ Gamepads output; |
ReadGamepadHardwareBuffer(buffer, &output); |
EXPECT_EQ(2u, output.items[0].axes_length); |
@@ -199,7 +197,7 @@ TEST_F(GamepadProviderTest, ConnectDisconnectMultiple) { |
// Tests that waiting for a user gesture works properly. |
TEST_F(GamepadProviderTest, UserGesture) { |
- WebGamepads no_button_data; |
+ Gamepads no_button_data; |
no_button_data.items[0].connected = true; |
no_button_data.items[0].timestamp = 0; |
no_button_data.items[0].buttons_length = 1; |
@@ -209,7 +207,7 @@ TEST_F(GamepadProviderTest, UserGesture) { |
no_button_data.items[0].axes[0] = 0.f; |
no_button_data.items[0].axes[1] = .4f; |
- WebGamepads button_down_data = no_button_data; |
+ Gamepads button_down_data = no_button_data; |
button_down_data.items[0].buttons[0].value = 1.f; |
button_down_data.items[0].buttons[0].pressed = true; |
@@ -252,7 +250,7 @@ TEST_F(GamepadProviderTest, UserGesture) { |
// Tests that waiting for a user gesture works properly. |
TEST_F(GamepadProviderTest, Sanitization) { |
- WebGamepads active_data; |
+ Gamepads active_data; |
active_data.items[0].connected = true; |
active_data.items[0].timestamp = 0; |
active_data.items[0].buttons_length = 1; |
@@ -261,7 +259,7 @@ TEST_F(GamepadProviderTest, Sanitization) { |
active_data.items[0].buttons[0].pressed = true; |
active_data.items[0].axes[0] = -1.f; |
- WebGamepads zero_data; |
+ Gamepads zero_data; |
zero_data.items[0].connected = true; |
zero_data.items[0].timestamp = 0; |
zero_data.items[0].buttons_length = 1; |
@@ -290,7 +288,7 @@ TEST_F(GamepadProviderTest, Sanitization) { |
// Wait until the shared memory buffer has been written at least once. |
WaitForData(buffer); |
- WebGamepads output; |
+ Gamepads output; |
ReadGamepadHardwareBuffer(buffer, &output); |
// Initial data should all be zeroed out due to sanitization, even though the |