| Index: ui/events/ozone/events_ozone.cc
|
| diff --git a/ui/events/ozone/events_ozone.cc b/ui/events/ozone/events_ozone.cc
|
| index 1200cb3de612910bb85eb26e38e1d1ce3e3ab6b5..d07cf36056d874948cff1118faf27b733c47f971 100644
|
| --- a/ui/events/ozone/events_ozone.cc
|
| +++ b/ui/events/ozone/events_ozone.cc
|
| @@ -30,6 +30,8 @@ void DispatchEventFromNativeUiEvent(const base::NativeEvent& native_event,
|
| callback.Run(native_ui_event);
|
| // TODO(mohsen): Use the same pattern for scroll/touch/wheel events.
|
| // Apparently, there is no need for them to wrap the |native_event|.
|
| + } else if (native_ui_event->IsGamepadEvent()) {
|
| + callback.Run(native_ui_event);
|
| } else {
|
| NOTREACHED();
|
| }
|
|
|