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Issue 2805793002: ozone: evdev: Add gamepad support (Closed)
Patch Set: Created 3 years, 8 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/events/ozone/events_ozone.h" 5 #include "ui/events/ozone/events_ozone.h"
6 6
7 #include "ui/events/event.h" 7 #include "ui/events/event.h"
8 8
9 namespace ui { 9 namespace ui {
10 10
(...skipping 12 matching lines...) Expand all
23 } else if (native_ui_event->IsTouchEvent()) { 23 } else if (native_ui_event->IsTouchEvent()) {
24 ui::TouchEvent touch_event(native_event); 24 ui::TouchEvent touch_event(native_event);
25 callback.Run(&touch_event); 25 callback.Run(&touch_event);
26 } else if (native_ui_event->IsScrollEvent()) { 26 } else if (native_ui_event->IsScrollEvent()) {
27 ui::ScrollEvent scroll_event(native_event); 27 ui::ScrollEvent scroll_event(native_event);
28 callback.Run(&scroll_event); 28 callback.Run(&scroll_event);
29 } else if (native_ui_event->IsGestureEvent()) { 29 } else if (native_ui_event->IsGestureEvent()) {
30 callback.Run(native_ui_event); 30 callback.Run(native_ui_event);
31 // TODO(mohsen): Use the same pattern for scroll/touch/wheel events. 31 // TODO(mohsen): Use the same pattern for scroll/touch/wheel events.
32 // Apparently, there is no need for them to wrap the |native_event|. 32 // Apparently, there is no need for them to wrap the |native_event|.
33 } else if (native_ui_event->IsGamepadEvent()) {
34 callback.Run(native_ui_event);
33 } else { 35 } else {
34 NOTREACHED(); 36 NOTREACHED();
35 } 37 }
36 } 38 }
37 39
38 } // namespace ui 40 } // namespace ui
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