Index: ash/wm/overview/window_selector.cc |
diff --git a/ash/wm/overview/window_selector.cc b/ash/wm/overview/window_selector.cc |
index 3d9bdf745308580587020e20b67783ed97110acb..3e9a478c5d7e0cd0cab5fe11417e6ab56f4923a9 100644 |
--- a/ash/wm/overview/window_selector.cc |
+++ b/ash/wm/overview/window_selector.cc |
@@ -6,12 +6,17 @@ |
#include <algorithm> |
+#include "ash/accessibility_delegate.h" |
#include "ash/ash_switches.h" |
+#include "ash/metrics/user_metrics_recorder.h" |
#include "ash/root_window_controller.h" |
+#include "ash/screen_util.h" |
#include "ash/shell.h" |
+#include "ash/shell_window_ids.h" |
#include "ash/switchable_windows.h" |
-#include "ash/wm/overview/window_overview.h" |
+#include "ash/wm/overview/scoped_transform_overview_window.h" |
#include "ash/wm/overview/window_selector_delegate.h" |
+#include "ash/wm/overview/window_selector_item.h" |
#include "ash/wm/overview/window_selector_panels.h" |
#include "ash/wm/overview/window_selector_window.h" |
#include "ash/wm/window_state.h" |
@@ -19,9 +24,18 @@ |
#include "base/command_line.h" |
#include "base/metrics/histogram.h" |
#include "base/strings/string_number_conversions.h" |
+#include "third_party/skia/include/core/SkColor.h" |
+#include "ui/aura/client/cursor_client.h" |
#include "ui/aura/client/focus_client.h" |
#include "ui/aura/window.h" |
+#include "ui/aura/window_event_dispatcher.h" |
#include "ui/aura/window_observer.h" |
+#include "ui/compositor/layer_animation_observer.h" |
+#include "ui/compositor/scoped_layer_animation_settings.h" |
+#include "ui/events/event.h" |
+#include "ui/gfx/screen.h" |
+#include "ui/views/background.h" |
+#include "ui/views/widget/widget.h" |
#include "ui/wm/core/window_util.h" |
#include "ui/wm/public/activation_client.h" |
@@ -29,20 +43,81 @@ namespace ash { |
namespace { |
-// A comparator for locating a given selectable window. |
+// Conceptually the window overview is a table or grid of cells having this |
+// fixed aspect ratio. The number of columns is determined by maximizing the |
+// area of them based on the number of windows. |
+const float kCardAspectRatio = 4.0f / 3.0f; |
+ |
+// In the conceptual overview table, the window margin is the space reserved |
+// around the window within the cell. This margin does not overlap so the |
+// closest distance between adjacent windows will be twice this amount. |
+const int kWindowMargin = 30; |
+ |
+// The minimum number of cards along the major axis (i.e. horizontally on a |
+// landscape orientation). |
+const int kMinCardsMajor = 3; |
+ |
+// A comparator for locating a given target window. |
struct WindowSelectorItemComparator |
: public std::unary_function<WindowSelectorItem*, bool> { |
- explicit WindowSelectorItemComparator(const aura::Window* window) |
- : window_(window) { |
+ explicit WindowSelectorItemComparator(const aura::Window* target_window) |
+ : target(target_window) { |
} |
bool operator()(WindowSelectorItem* window) const { |
- return window->HasSelectableWindow(window_); |
+ return window->HasSelectableWindow(target); |
} |
- const aura::Window* window_; |
+ const aura::Window* target; |
+}; |
+ |
+// An observer which holds onto the passed widget until the animation is |
+// complete. |
+class CleanupWidgetAfterAnimationObserver : public ui::LayerAnimationObserver { |
+ public: |
+ explicit CleanupWidgetAfterAnimationObserver( |
+ scoped_ptr<views::Widget> widget); |
+ |
+ // ui::LayerAnimationObserver: |
+ virtual void OnLayerAnimationEnded( |
+ ui::LayerAnimationSequence* sequence) OVERRIDE; |
+ virtual void OnLayerAnimationAborted( |
+ ui::LayerAnimationSequence* sequence) OVERRIDE; |
+ virtual void OnLayerAnimationScheduled( |
+ ui::LayerAnimationSequence* sequence) OVERRIDE; |
+ |
+ private: |
+ virtual ~CleanupWidgetAfterAnimationObserver(); |
+ |
+ scoped_ptr<views::Widget> widget_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(CleanupWidgetAfterAnimationObserver); |
}; |
+CleanupWidgetAfterAnimationObserver::CleanupWidgetAfterAnimationObserver( |
+ scoped_ptr<views::Widget> widget) |
+ : widget_(widget.Pass()) { |
+ widget_->GetNativeWindow()->layer()->GetAnimator()->AddObserver(this); |
+} |
+ |
+CleanupWidgetAfterAnimationObserver::~CleanupWidgetAfterAnimationObserver() { |
+ widget_->GetNativeWindow()->layer()->GetAnimator()->RemoveObserver(this); |
+} |
+ |
+void CleanupWidgetAfterAnimationObserver::OnLayerAnimationEnded( |
+ ui::LayerAnimationSequence* sequence) { |
+ delete this; |
+} |
+ |
+void CleanupWidgetAfterAnimationObserver::OnLayerAnimationAborted( |
+ ui::LayerAnimationSequence* sequence) { |
+ delete this; |
+} |
+ |
+void CleanupWidgetAfterAnimationObserver::OnLayerAnimationScheduled( |
+ ui::LayerAnimationSequence* sequence) { |
+} |
+ |
// A comparator for locating a selectable window given a targeted window. |
struct WindowSelectorItemTargetComparator |
: public std::unary_function<WindowSelectorItem*, bool> { |
@@ -146,14 +221,41 @@ WindowSelector::WindowSelector(const WindowList& windows, |
} |
WindowSelector::~WindowSelector() { |
+ ash::Shell* shell = ash::Shell::GetInstance(); |
+ |
ResetFocusRestoreWindow(true); |
for (std::set<aura::Window*>::iterator iter = observed_windows_.begin(); |
iter != observed_windows_.end(); ++iter) { |
(*iter)->RemoveObserver(this); |
} |
- Shell::GetInstance()->activation_client()->RemoveObserver(this); |
+ shell->activation_client()->RemoveObserver(this); |
aura::Window::Windows root_windows = Shell::GetAllRootWindows(); |
- window_overview_.reset(); |
+ |
+ const aura::WindowTracker::Windows hidden_windows(hidden_windows_.windows()); |
+ for (aura::WindowTracker::Windows::const_iterator iter = |
+ hidden_windows.begin(); iter != hidden_windows.end(); ++iter) { |
+ ui::ScopedLayerAnimationSettings settings( |
+ (*iter)->layer()->GetAnimator()); |
+ settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( |
+ ScopedTransformOverviewWindow::kTransitionMilliseconds)); |
+ settings.SetPreemptionStrategy( |
+ ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
+ (*iter)->layer()->SetOpacity(1); |
+ (*iter)->Show(); |
+ } |
+ |
+ if (cursor_client_) |
+ cursor_client_->UnlockCursor(); |
+ shell->RemovePreTargetHandler(this); |
+ shell->GetScreen()->RemoveObserver(this); |
+ UMA_HISTOGRAM_MEDIUM_TIMES( |
+ "Ash.WindowSelector.TimeInOverview", |
+ base::Time::Now() - overview_start_time_); |
+ |
+ // TODO(nsatragno): Change this to OnOverviewModeEnded and move it to when |
+ // everything is done. |
+ shell->OnOverviewModeEnding(); |
+ |
// Clearing the window list resets the ignored_by_shelf flag on the windows. |
windows_.clear(); |
UpdateShelfVisibility(); |
@@ -175,6 +277,64 @@ void WindowSelector::CancelSelection() { |
delegate_->OnSelectionCanceled(); |
} |
+void WindowSelector::OnKeyEvent(ui::KeyEvent* event) { |
+ if (GetTargetedWindow(static_cast<aura::Window*>(event->target()))) |
+ event->StopPropagation(); |
+ if (event->type() != ui::ET_KEY_PRESSED) |
+ return; |
+ |
+ if (event->key_code() == ui::VKEY_ESCAPE) |
+ CancelSelection(); |
+} |
+ |
+void WindowSelector::OnMouseEvent(ui::MouseEvent* event) { |
+ aura::Window* target = GetEventTarget(event); |
+ if (!target) |
+ return; |
+ |
+ event->SetHandled(); |
+ if (event->type() != ui::ET_MOUSE_RELEASED) |
+ return; |
+ |
+ SelectWindow(target); |
+} |
+ |
+void WindowSelector::OnScrollEvent(ui::ScrollEvent* event) { |
+ // Set the handled flag to prevent delivering scroll events to the window but |
+ // still allowing other pretarget handlers to process the scroll event. |
+ if (GetTargetedWindow(static_cast<aura::Window*>(event->target()))) |
+ event->SetHandled(); |
+} |
+ |
+void WindowSelector::OnTouchEvent(ui::TouchEvent* event) { |
+ // Existing touches should be allowed to continue. This prevents getting |
+ // stuck in a gesture or with pressed fingers being tracked elsewhere. |
+ if (event->type() != ui::ET_TOUCH_PRESSED) |
+ return; |
+ |
+ aura::Window* target = GetEventTarget(event); |
+ if (!target) |
+ return; |
+ |
+ // TODO(flackr): StopPropogation prevents generation of gesture events. |
+ // We should find a better way to prevent events from being delivered to |
+ // the window, perhaps a transparent window in front of the target window |
+ // or using EventClientImpl::CanProcessEventsWithinSubtree and then a tap |
+ // gesture could be used to activate the window. |
+ event->SetHandled(); |
+ SelectWindow(target); |
+} |
+ |
+void WindowSelector::OnDisplayBoundsChanged(const gfx::Display& display) { |
+ PositionWindows(/* animate */ false); |
+} |
+ |
+void WindowSelector::OnDisplayAdded(const gfx::Display& display) { |
+} |
+ |
+void WindowSelector::OnDisplayRemoved(const gfx::Display& display) { |
+} |
+ |
void WindowSelector::OnWindowAdded(aura::Window* new_window) { |
if (new_window->type() != ui::wm::WINDOW_TYPE_NORMAL && |
new_window->type() != ui::wm::WINDOW_TYPE_PANEL) { |
@@ -215,16 +375,12 @@ void WindowSelector::OnWindowDestroying(aura::Window* window) { |
CancelSelection(); |
return; |
} |
- if (window_overview_) |
- window_overview_->OnWindowsChanged(); |
+ PositionWindows(true); |
} |
void WindowSelector::OnWindowBoundsChanged(aura::Window* window, |
const gfx::Rect& old_bounds, |
const gfx::Rect& new_bounds) { |
- if (!window_overview_) |
- return; |
- |
ScopedVector<WindowSelectorItem>::iterator iter = |
std::find_if(windows_.begin(), windows_.end(), |
WindowSelectorItemTargetComparator(window)); |
@@ -258,15 +414,135 @@ void WindowSelector::OnAttemptToReactivateWindow(aura::Window* request_active, |
} |
void WindowSelector::StartOverview() { |
- DCHECK(!window_overview_); |
// Remove focus from active window before entering overview. |
aura::client::GetFocusClient( |
Shell::GetPrimaryRootWindow())->FocusWindow(NULL); |
- window_overview_.reset(new WindowOverview(this, &windows_)); |
+ Shell* shell = Shell::GetInstance(); |
+ shell->OnOverviewModeStarting(); |
+ |
+ for (WindowSelectorItemList::iterator iter = windows_.begin(); |
+ iter != windows_.end(); ++iter) { |
+ (*iter)->PrepareForOverview(); |
+ } |
+ PositionWindows(/* animate */ true); |
+ DCHECK(!windows_.empty()); |
+ cursor_client_ = aura::client::GetCursorClient( |
+ windows_.front()->GetRootWindow()); |
+ if (cursor_client_) { |
+ cursor_client_->SetCursor(ui::kCursorPointer); |
+ cursor_client_->ShowCursor(); |
+ // TODO(flackr): Only prevent cursor changes for windows in the overview. |
+ // This will be easier to do without exposing the overview mode code if the |
+ // cursor changes are moved to ToplevelWindowEventHandler::HandleMouseMoved |
+ // as suggested there. |
+ cursor_client_->LockCursor(); |
+ } |
+ shell->PrependPreTargetHandler(this); |
+ shell->GetScreen()->AddObserver(this); |
+ shell->metrics()->RecordUserMetricsAction(UMA_WINDOW_OVERVIEW); |
+ HideAndTrackNonOverviewWindows(); |
+ // Send an a11y alert. |
+ shell->accessibility_delegate()->TriggerAccessibilityAlert( |
+ A11Y_ALERT_WINDOW_OVERVIEW_MODE_ENTERED); |
+ |
UpdateShelfVisibility(); |
} |
+void WindowSelector::PositionWindows(bool animate) { |
+ aura::Window::Windows root_window_list = Shell::GetAllRootWindows(); |
+ for (size_t i = 0; i < root_window_list.size(); ++i) |
+ PositionWindowsFromRoot(root_window_list[i], animate); |
+} |
+ |
+void WindowSelector::PositionWindowsFromRoot(aura::Window* root_window, |
+ bool animate) { |
+ std::vector<WindowSelectorItem*> windows; |
+ for (WindowSelectorItemList::iterator iter = windows_.begin(); |
+ iter != windows_.end(); ++iter) { |
+ if ((*iter)->GetRootWindow() == root_window) |
+ windows.push_back(*iter); |
+ } |
+ |
+ if (windows.empty()) |
+ return; |
+ |
+ gfx::Size window_size; |
+ gfx::Rect total_bounds = ScreenUtil::ConvertRectToScreen( |
+ root_window, |
+ ScreenUtil::GetDisplayWorkAreaBoundsInParent( |
+ Shell::GetContainer(root_window, kShellWindowId_DefaultContainer))); |
+ |
+ // Find the minimum number of windows per row that will fit all of the |
+ // windows on screen. |
+ size_t columns = std::max( |
+ total_bounds.width() > total_bounds.height() ? kMinCardsMajor : 1, |
+ static_cast<int>(ceil(sqrt(total_bounds.width() * windows.size() / |
+ (kCardAspectRatio * total_bounds.height()))))); |
+ size_t rows = ((windows.size() + columns - 1) / columns); |
+ window_size.set_width(std::min( |
+ static_cast<int>(total_bounds.width() / columns), |
+ static_cast<int>(total_bounds.height() * kCardAspectRatio / rows))); |
+ window_size.set_height(window_size.width() / kCardAspectRatio); |
+ |
+ // Calculate the X and Y offsets necessary to center the grid. |
+ int x_offset = total_bounds.x() + ((windows.size() >= columns ? 0 : |
+ (columns - windows.size()) * window_size.width()) + |
+ (total_bounds.width() - columns * window_size.width())) / 2; |
+ int y_offset = total_bounds.y() + (total_bounds.height() - |
+ rows * window_size.height()) / 2; |
+ for (size_t i = 0; i < windows.size(); ++i) { |
+ gfx::Transform transform; |
+ int column = i % columns; |
+ int row = i / columns; |
+ gfx::Rect target_bounds(window_size.width() * column + x_offset, |
+ window_size.height() * row + y_offset, |
+ window_size.width(), |
+ window_size.height()); |
+ target_bounds.Inset(kWindowMargin, kWindowMargin); |
+ windows[i]->SetBounds(root_window, target_bounds, animate); |
+ } |
+} |
+ |
+void WindowSelector::HideAndTrackNonOverviewWindows() { |
+ // Add the windows to hidden_windows first so that if any are destroyed |
+ // while hiding them they are tracked. |
+ aura::Window::Windows root_windows = Shell::GetAllRootWindows(); |
+ for (aura::Window::Windows::const_iterator root_iter = root_windows.begin(); |
+ root_iter != root_windows.end(); ++root_iter) { |
+ for (size_t i = 0; i < kSwitchableWindowContainerIdsLength; ++i) { |
+ aura::Window* container = Shell::GetContainer(*root_iter, |
+ kSwitchableWindowContainerIds[i]); |
+ for (aura::Window::Windows::const_iterator iter = |
+ container->children().begin(); iter != container->children().end(); |
+ ++iter) { |
+ if (GetTargetedWindow(*iter) || !(*iter)->IsVisible()) |
+ continue; |
+ hidden_windows_.Add(*iter); |
+ } |
+ } |
+ } |
+ |
+ // Copy the window list as it can change during iteration. |
+ const aura::WindowTracker::Windows hidden_windows(hidden_windows_.windows()); |
+ for (aura::WindowTracker::Windows::const_iterator iter = |
+ hidden_windows.begin(); iter != hidden_windows.end(); ++iter) { |
+ if (!hidden_windows_.Contains(*iter)) |
+ continue; |
+ ui::ScopedLayerAnimationSettings settings( |
+ (*iter)->layer()->GetAnimator()); |
+ settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( |
+ ScopedTransformOverviewWindow::kTransitionMilliseconds)); |
+ settings.SetPreemptionStrategy( |
+ ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
+ (*iter)->Hide(); |
+ // Hiding the window can result in it being destroyed. |
+ if (!hidden_windows_.Contains(*iter)) |
+ continue; |
+ (*iter)->layer()->SetOpacity(0); |
+ } |
+} |
+ |
void WindowSelector::ResetFocusRestoreWindow(bool focus) { |
if (!restore_focus_window_) |
return; |
@@ -283,4 +559,25 @@ void WindowSelector::ResetFocusRestoreWindow(bool focus) { |
restore_focus_window_ = NULL; |
} |
+aura::Window* WindowSelector::GetEventTarget(ui::LocatedEvent* event) { |
+ aura::Window* target = static_cast<aura::Window*>(event->target()); |
+ // If the target window doesn't actually contain the event location (i.e. |
+ // mouse down over the window and mouse up elsewhere) then do not select the |
+ // window. |
+ if (!target->ContainsPoint(event->location())) |
+ return NULL; |
+ |
+ return GetTargetedWindow(target); |
+} |
+ |
+aura::Window* WindowSelector::GetTargetedWindow(aura::Window* window) { |
+ for (WindowSelectorItemList::iterator iter = windows_.begin(); |
+ iter != windows_.end(); ++iter) { |
+ aura::Window* selected = (*iter)->TargetedWindow(window); |
+ if (selected) |
+ return selected; |
+ } |
+ return NULL; |
+} |
+ |
} // namespace ash |