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Unified Diff: remoting/client/ios/app/example_view_controller.mm

Issue 2802363002: Update build files and app delegate for new changes to app support files. (Closed)
Patch Set: Created 3 years, 8 months ago
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Index: remoting/client/ios/app/example_view_controller.mm
diff --git a/remoting/client/ios/app/example_view_controller.mm b/remoting/client/ios/app/example_view_controller.mm
deleted file mode 100644
index a4e3b382aee47a50eb56d190ef99b9f36a5f90da..0000000000000000000000000000000000000000
--- a/remoting/client/ios/app/example_view_controller.mm
+++ /dev/null
@@ -1,87 +0,0 @@
-// Copyright 2017 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#if !defined(__has_feature) || !__has_feature(objc_arc)
-#error "This file requires ARC support."
-#endif
-
-#import "remoting/client/ios/app/example_view_controller.h"
-
-#import "remoting/client/display/sys_opengl.h"
-
-#include "base/message_loop/message_loop.h"
-#include "remoting/protocol/frame_stats.h"
-#include "third_party/webrtc/modules/desktop_capture/desktop_frame.h"
-#include "third_party/webrtc/modules/desktop_capture/desktop_geometry.h"
-
-@interface ExampleViewController ()
-
-// Helper functions dealing with the GL Context.
-- (void)setupGL;
-- (void)tearDownGL;
-
-@end
-
-@implementation ExampleViewController
-
-#pragma mark - UIViewController
-
-- (void)viewDidLoad {
- [super viewDidLoad];
- _gestures = [[ClientGestures alloc] initWithView:self.view];
- // TODO(nicholss): For prod code, make sure to check for ES3 support and
- // fall back to ES2 if needed.
- _context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
- _runtime = new remoting::ios::AppRuntime();
- static_cast<GLKView*>(self.view).context = _context;
- [self setupGL];
-}
-
-- (void)viewDidUnload {
- [super viewDidUnload];
- [self tearDownGL];
-
- if ([EAGLContext currentContext] == _context) {
- [EAGLContext setCurrentContext:nil];
- }
- _context = nil;
-}
-
-- (void)setupGL {
- _display_handler = [[GlDisplayHandler alloc] initWithRuntime:_runtime];
- [_display_handler created];
-}
-
-- (void)tearDownGL {
- // TODO(nicholss): Implement this in a real application.
-}
-
-- (void)viewWillAppear:(BOOL)animated {
- [super viewWillAppear:animated];
-}
-
-- (void)viewDidAppear:(BOOL)animated {
- _video_renderer =
- (remoting::SoftwareVideoRenderer*)[_display_handler CreateVideoRenderer]
- .get();
-}
-
-- (void)viewWillDisappear:(BOOL)animated {
- [super viewWillDisappear:NO];
-}
-
-- (void)viewDidLayoutSubviews {
- [super viewDidLayoutSubviews];
-}
-
-#pragma mark - GLKViewDelegate
-
-// In general, avoid expensive work in this function to maximize frame rate.
-- (void)glkView:(GLKView*)view drawInRect:(CGRect)rect {
- if (_display_handler) {
- [_display_handler glkView:view drawInRect:rect];
- }
-}
-
-@end
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