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Side by Side Diff: remoting/client/ios/app/example_view_controller.mm

Issue 2802363002: Update build files and app delegate for new changes to app support files. (Closed)
Patch Set: Created 3 years, 8 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #if !defined(__has_feature) || !__has_feature(objc_arc)
6 #error "This file requires ARC support."
7 #endif
8
9 #import "remoting/client/ios/app/example_view_controller.h"
10
11 #import "remoting/client/display/sys_opengl.h"
12
13 #include "base/message_loop/message_loop.h"
14 #include "remoting/protocol/frame_stats.h"
15 #include "third_party/webrtc/modules/desktop_capture/desktop_frame.h"
16 #include "third_party/webrtc/modules/desktop_capture/desktop_geometry.h"
17
18 @interface ExampleViewController ()
19
20 // Helper functions dealing with the GL Context.
21 - (void)setupGL;
22 - (void)tearDownGL;
23
24 @end
25
26 @implementation ExampleViewController
27
28 #pragma mark - UIViewController
29
30 - (void)viewDidLoad {
31 [super viewDidLoad];
32 _gestures = [[ClientGestures alloc] initWithView:self.view];
33 // TODO(nicholss): For prod code, make sure to check for ES3 support and
34 // fall back to ES2 if needed.
35 _context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
36 _runtime = new remoting::ios::AppRuntime();
37 static_cast<GLKView*>(self.view).context = _context;
38 [self setupGL];
39 }
40
41 - (void)viewDidUnload {
42 [super viewDidUnload];
43 [self tearDownGL];
44
45 if ([EAGLContext currentContext] == _context) {
46 [EAGLContext setCurrentContext:nil];
47 }
48 _context = nil;
49 }
50
51 - (void)setupGL {
52 _display_handler = [[GlDisplayHandler alloc] initWithRuntime:_runtime];
53 [_display_handler created];
54 }
55
56 - (void)tearDownGL {
57 // TODO(nicholss): Implement this in a real application.
58 }
59
60 - (void)viewWillAppear:(BOOL)animated {
61 [super viewWillAppear:animated];
62 }
63
64 - (void)viewDidAppear:(BOOL)animated {
65 _video_renderer =
66 (remoting::SoftwareVideoRenderer*)[_display_handler CreateVideoRenderer]
67 .get();
68 }
69
70 - (void)viewWillDisappear:(BOOL)animated {
71 [super viewWillDisappear:NO];
72 }
73
74 - (void)viewDidLayoutSubviews {
75 [super viewDidLayoutSubviews];
76 }
77
78 #pragma mark - GLKViewDelegate
79
80 // In general, avoid expensive work in this function to maximize frame rate.
81 - (void)glkView:(GLKView*)view drawInRect:(CGRect)rect {
82 if (_display_handler) {
83 [_display_handler glkView:view drawInRect:rect];
84 }
85 }
86
87 @end
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