DescriptionAvoid duplicate functions/code in core/editing: kUnsetCodePoint
While experimenting with unity builds I encountered a few duplicate
symbols and functions in core/editing. This patch renames, moves
and unifies them.
kInvalidCodePoint is used in both ForwardGraphemeBoundaryStateMachine and
BackwardGraphemeBoundaryStateMachine so to avoid clashes, use different
names for them.
BUG=708949
R=yosin@chromium.org
Review-Url: https://codereview.chromium.org/2801893004
Cr-Commit-Position: refs/heads/master@{#462423}
Committed: https://chromium.googlesource.com/chromium/src/+/96ea303ff0f2ed2bc7fa35387c0f1b85b1fc0e40
Patch Set 1 #
Messages
Total messages: 10 (5 generated)
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