| Index: chrome/browser/android/compositor/layer/crushed_sprite_layer.cc
|
| diff --git a/chrome/browser/android/compositor/layer/crushed_sprite_layer.cc b/chrome/browser/android/compositor/layer/crushed_sprite_layer.cc
|
| deleted file mode 100644
|
| index f7799bc50140f58cea621331c2364fb1248961f3..0000000000000000000000000000000000000000
|
| --- a/chrome/browser/android/compositor/layer/crushed_sprite_layer.cc
|
| +++ /dev/null
|
| @@ -1,128 +0,0 @@
|
| -// Copyright 2015 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "chrome/browser/android/compositor/layer/crushed_sprite_layer.h"
|
| -
|
| -#include "cc/layers/layer.h"
|
| -#include "cc/layers/ui_resource_layer.h"
|
| -#include "content/public/browser/android/compositor.h"
|
| -#include "third_party/skia/include/core/SkRefCnt.h"
|
| -#include "ui/android/resources/crushed_sprite_resource.h"
|
| -#include "ui/android/resources/resource_manager.h"
|
| -#include "ui/gfx/canvas.h"
|
| -#include "ui/gfx/skia_util.h"
|
| -
|
| -namespace android {
|
| -
|
| -// static
|
| -scoped_refptr<CrushedSpriteLayer> CrushedSpriteLayer::Create() {
|
| - return make_scoped_refptr(new CrushedSpriteLayer());
|
| -}
|
| -
|
| -scoped_refptr<cc::Layer> CrushedSpriteLayer::layer() {
|
| - return layer_;
|
| -}
|
| -
|
| -void CrushedSpriteLayer::DrawSpriteFrame(
|
| - ui::ResourceManager* resource_manager,
|
| - int bitmap_res_id,
|
| - int metadata_res_id,
|
| - float completion_percentage) {
|
| - DCHECK(completion_percentage >= 0.f && completion_percentage <= 1.f);
|
| -
|
| - int sprite_frame = completion_percentage * (frame_count_ - 1);
|
| -
|
| - if (frame_count_ == -1 || sprite_frame != previous_frame_) {
|
| - // Get resource and setup variables.
|
| - ui::CrushedSpriteResource* resource =
|
| - resource_manager->GetCrushedSpriteResource(
|
| - bitmap_res_id,
|
| - metadata_res_id);
|
| - if (frame_count_ == -1) {
|
| - frame_count_ = resource->GetFrameCount();
|
| - sprite_frame = completion_percentage * (frame_count_ - 1);
|
| - }
|
| -
|
| - // Reset the previous_frame if the animation is being re-run.
|
| - if (previous_frame_ > sprite_frame) {
|
| - previous_frame_ = -1;
|
| - }
|
| -
|
| - // Set up an SkCanvas backed by an SkBitmap to draw into.
|
| - SkBitmap bitmap;
|
| - bitmap.allocN32Pixels(resource->GetUnscaledSpriteSize().width(),
|
| - resource->GetUnscaledSpriteSize().height());
|
| - SkCanvas canvas(bitmap);
|
| -
|
| - if (previous_frame_ == -1 ||
|
| - sprite_frame == resource->GetFrameCount() - 1) {
|
| - // The newly allocated pixels for the SkBitmap need to be cleared if this
|
| - // is the first frame being drawn or the last frame. See crbug.com/549453.
|
| - canvas.clear(SK_ColorTRANSPARENT);
|
| - }
|
| -
|
| - // If this isn't the first or last frame, draw the previous frame(s).
|
| - // Note(twellington): This assumes that the last frame in the crushed sprite
|
| - // animation does not require any previous frames drawn before it. This code
|
| - // needs to be updated if crushed sprites are added for which this
|
| - // assumption does not hold.
|
| - if (sprite_frame != 0 && sprite_frame != resource->GetFrameCount() - 1) {
|
| - // Draw the previous frame.
|
| - if (previous_frame_ != -1) {
|
| - canvas.drawBitmap(previous_frame_bitmap_, 0, 0, nullptr);
|
| - }
|
| -
|
| - // Draw any skipped frames.
|
| - for (int i = previous_frame_ + 1; i < sprite_frame; ++i) {
|
| - DrawRectanglesForFrame(resource, i, &canvas);
|
| - }
|
| - }
|
| -
|
| - // Draw the current frame.
|
| - DrawRectanglesForFrame(resource, sprite_frame, &canvas);
|
| -
|
| - // Set the bitmap on layer_.
|
| - bitmap.setImmutable();
|
| - layer_->SetBitmap(bitmap);
|
| -
|
| - // Set bounds to scale the layer.
|
| - layer_->SetBounds(resource->GetScaledSpriteSize());
|
| -
|
| - // Evict the crushed sprite bitmap from memory if this is the last frame.
|
| - if (sprite_frame == frame_count_ - 1) {
|
| - resource->EvictBitmapFromMemory();
|
| - }
|
| -
|
| - // Update previous_frame_* variables.
|
| - previous_frame_bitmap_ = bitmap;
|
| - previous_frame_ = sprite_frame;
|
| - }
|
| -}
|
| -
|
| -void CrushedSpriteLayer::DrawRectanglesForFrame(
|
| - ui::CrushedSpriteResource* resource,
|
| - int frame,
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| - SkCanvas* canvas) {
|
| - ui::CrushedSpriteResource::FrameSrcDstRects src_dst_rects =
|
| - resource->GetRectanglesForFrame(frame);
|
| - for (const auto& rect : src_dst_rects) {
|
| - canvas->drawBitmapRect(resource->GetBitmap(),
|
| - gfx::RectToSkRect(rect.first),
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| - gfx::RectToSkRect(rect.second),
|
| - nullptr);
|
| - }
|
| -}
|
| -
|
| -CrushedSpriteLayer::CrushedSpriteLayer()
|
| - : layer_(cc::UIResourceLayer::Create()),
|
| - frame_count_(-1),
|
| - previous_frame_(-1) {
|
| - layer_->SetIsDrawable(true);
|
| -}
|
| -
|
| -
|
| -CrushedSpriteLayer::~CrushedSpriteLayer() {
|
| -}
|
| -
|
| -} // namespace android
|
|
|