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Side by Side Diff: chrome/browser/android/compositor/layer/crushed_sprite_layer.cc

Issue 2798123002: Remove crushed sprite resource and layer (Closed)
Patch Set: Rebase and fix my nits Created 3 years, 8 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "chrome/browser/android/compositor/layer/crushed_sprite_layer.h"
6
7 #include "cc/layers/layer.h"
8 #include "cc/layers/ui_resource_layer.h"
9 #include "content/public/browser/android/compositor.h"
10 #include "third_party/skia/include/core/SkRefCnt.h"
11 #include "ui/android/resources/crushed_sprite_resource.h"
12 #include "ui/android/resources/resource_manager.h"
13 #include "ui/gfx/canvas.h"
14 #include "ui/gfx/skia_util.h"
15
16 namespace android {
17
18 // static
19 scoped_refptr<CrushedSpriteLayer> CrushedSpriteLayer::Create() {
20 return make_scoped_refptr(new CrushedSpriteLayer());
21 }
22
23 scoped_refptr<cc::Layer> CrushedSpriteLayer::layer() {
24 return layer_;
25 }
26
27 void CrushedSpriteLayer::DrawSpriteFrame(
28 ui::ResourceManager* resource_manager,
29 int bitmap_res_id,
30 int metadata_res_id,
31 float completion_percentage) {
32 DCHECK(completion_percentage >= 0.f && completion_percentage <= 1.f);
33
34 int sprite_frame = completion_percentage * (frame_count_ - 1);
35
36 if (frame_count_ == -1 || sprite_frame != previous_frame_) {
37 // Get resource and setup variables.
38 ui::CrushedSpriteResource* resource =
39 resource_manager->GetCrushedSpriteResource(
40 bitmap_res_id,
41 metadata_res_id);
42 if (frame_count_ == -1) {
43 frame_count_ = resource->GetFrameCount();
44 sprite_frame = completion_percentage * (frame_count_ - 1);
45 }
46
47 // Reset the previous_frame if the animation is being re-run.
48 if (previous_frame_ > sprite_frame) {
49 previous_frame_ = -1;
50 }
51
52 // Set up an SkCanvas backed by an SkBitmap to draw into.
53 SkBitmap bitmap;
54 bitmap.allocN32Pixels(resource->GetUnscaledSpriteSize().width(),
55 resource->GetUnscaledSpriteSize().height());
56 SkCanvas canvas(bitmap);
57
58 if (previous_frame_ == -1 ||
59 sprite_frame == resource->GetFrameCount() - 1) {
60 // The newly allocated pixels for the SkBitmap need to be cleared if this
61 // is the first frame being drawn or the last frame. See crbug.com/549453.
62 canvas.clear(SK_ColorTRANSPARENT);
63 }
64
65 // If this isn't the first or last frame, draw the previous frame(s).
66 // Note(twellington): This assumes that the last frame in the crushed sprite
67 // animation does not require any previous frames drawn before it. This code
68 // needs to be updated if crushed sprites are added for which this
69 // assumption does not hold.
70 if (sprite_frame != 0 && sprite_frame != resource->GetFrameCount() - 1) {
71 // Draw the previous frame.
72 if (previous_frame_ != -1) {
73 canvas.drawBitmap(previous_frame_bitmap_, 0, 0, nullptr);
74 }
75
76 // Draw any skipped frames.
77 for (int i = previous_frame_ + 1; i < sprite_frame; ++i) {
78 DrawRectanglesForFrame(resource, i, &canvas);
79 }
80 }
81
82 // Draw the current frame.
83 DrawRectanglesForFrame(resource, sprite_frame, &canvas);
84
85 // Set the bitmap on layer_.
86 bitmap.setImmutable();
87 layer_->SetBitmap(bitmap);
88
89 // Set bounds to scale the layer.
90 layer_->SetBounds(resource->GetScaledSpriteSize());
91
92 // Evict the crushed sprite bitmap from memory if this is the last frame.
93 if (sprite_frame == frame_count_ - 1) {
94 resource->EvictBitmapFromMemory();
95 }
96
97 // Update previous_frame_* variables.
98 previous_frame_bitmap_ = bitmap;
99 previous_frame_ = sprite_frame;
100 }
101 }
102
103 void CrushedSpriteLayer::DrawRectanglesForFrame(
104 ui::CrushedSpriteResource* resource,
105 int frame,
106 SkCanvas* canvas) {
107 ui::CrushedSpriteResource::FrameSrcDstRects src_dst_rects =
108 resource->GetRectanglesForFrame(frame);
109 for (const auto& rect : src_dst_rects) {
110 canvas->drawBitmapRect(resource->GetBitmap(),
111 gfx::RectToSkRect(rect.first),
112 gfx::RectToSkRect(rect.second),
113 nullptr);
114 }
115 }
116
117 CrushedSpriteLayer::CrushedSpriteLayer()
118 : layer_(cc::UIResourceLayer::Create()),
119 frame_count_(-1),
120 previous_frame_(-1) {
121 layer_->SetIsDrawable(true);
122 }
123
124
125 CrushedSpriteLayer::~CrushedSpriteLayer() {
126 }
127
128 } // namespace android
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