Index: gpu/config/software_rendering_list.json |
diff --git a/gpu/config/software_rendering_list.json b/gpu/config/software_rendering_list.json |
index 5da3a9dd701266e70b800a42fc5a6f3b635d456b..2e42eca7b5293b82641451bbecbef9507e7d200c 100644 |
--- a/gpu/config/software_rendering_list.json |
+++ b/gpu/config/software_rendering_list.json |
@@ -1,6 +1,6 @@ |
{ |
"name": "software rendering list", |
- "version": "13.0", |
+ "version": "13.1", |
"entries": [ |
{ |
"id": 1, |
@@ -1415,8 +1415,8 @@ |
}, |
{ |
"id": 135, |
- "description": "Key parts of WebGL 2 broken on old Qualcomm drivers (depth texture, MSAA)", |
- "cr_bugs": [682753, 682075], |
+ "description": "ES3 MSAA not fully trusted on some Qualcomm 4xx, also disable WebGL2", |
+ "cr_bugs": [471200], |
"os": { |
"type": "android", |
"version": { |
@@ -1424,7 +1424,7 @@ |
"value": "6.0" |
} |
}, |
- "gl_vendor": "Qualcomm.*", |
+ "gl_renderer": "Adreno \\(TM\\) 4.*", |
"features": [ |
"webgl2" |
] |
@@ -1503,11 +1503,10 @@ |
}, |
{ |
"id": 140, |
- "comment": "Corresponds to GPU driver bug #214", |
- "description": "Some old Qualcomm scissor bug workaround needs disabling MSAA to work, which is a core part of WebGL 2.", |
- "cr_bugs": [670607, 696627, 698197], |
- "gl_vendor": "Qualcomm.*", |
- "machine_model_name": ["Nexus 7", "KFTHWI", "KFSAWI", "KFAPWI", "KFTHWA", "KFSAWA", "KFAPWA"], |
+ "comment": "Corresponds to GPU driver bugs #19, #214", |
+ "description": "MSAA and depth texture buggy on Adreno 3xx, also disable WebGL2", |
+ "cr_bugs": [449116, 698197], |
+ "gl_renderer": "Adreno \\(TM\\) 3.*", |
"features": [ |
"webgl2" |
] |