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1 { | 1 { |
2 "name": "gpu driver bug list", | 2 "name": "gpu driver bug list", |
3 "version": "10.0", | 3 "version": "10.1", |
4 "entries": [ | 4 "entries": [ |
5 { | 5 { |
6 "id": 1, | 6 "id": 1, |
7 "description": "Imagination driver doesn't like uploading lots of buffer d
ata constantly", | 7 "description": "Imagination driver doesn't like uploading lots of buffer d
ata constantly", |
8 "os": { | 8 "os": { |
9 "type": "android" | 9 "type": "android" |
10 }, | 10 }, |
11 "gl_vendor": "Imagination.*", | 11 "gl_vendor": "Imagination.*", |
12 "features": [ | 12 "features": [ |
13 "use_client_side_arrays_for_stream_buffers" | 13 "use_client_side_arrays_for_stream_buffers" |
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57 "description": "Some drivers are unable to reset the D3D device in the GPU
process sandbox", | 57 "description": "Some drivers are unable to reset the D3D device in the GPU
process sandbox", |
58 "os": { | 58 "os": { |
59 "type": "win" | 59 "type": "win" |
60 }, | 60 }, |
61 "features": [ | 61 "features": [ |
62 "exit_on_context_lost" | 62 "exit_on_context_lost" |
63 ] | 63 ] |
64 }, | 64 }, |
65 { | 65 { |
66 "id": 19, | 66 "id": 19, |
67 "description": "Disable depth textures on Android with Qualcomm GPUs", | 67 "description": "Disable depth textures on older Qualcomm GPUs (legacy blac
klist entry, original problem unclear)", |
68 "cr_bugs": [682075], | 68 "cr_bugs": [682075], |
69 "os": { | 69 "gl_renderer": "Adreno \\(TM\\) [23].*", |
70 "type": "android", | |
71 "version": { | |
72 "op": "<", | |
73 "value": "6.0" | |
74 } | |
75 }, | |
76 "gl_vendor": "Qualcomm.*", | |
77 "features": [ | 70 "features": [ |
78 "disable_depth_texture" | 71 "disable_depth_texture" |
79 ], | 72 ], |
80 "disabled_extensions": [ | 73 "disabled_extensions": [ |
81 "GL_OES_depth_texture" | 74 "GL_OES_depth_texture" |
82 ] | 75 ] |
83 }, | 76 }, |
84 { | 77 { |
85 "id": 20, | 78 "id": 20, |
86 "description": "Disable EXT_draw_buffers on GeForce GT 650M on Mac OS X du
e to driver bugs", | 79 "description": "Disable EXT_draw_buffers on GeForce GT 650M on Mac OS X du
e to driver bugs", |
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399 "type": "win" | 392 "type": "win" |
400 }, | 393 }, |
401 "gl_renderer": "ANGLE.*", | 394 "gl_renderer": "ANGLE.*", |
402 "features": [ | 395 "features": [ |
403 "texsubimage_faster_than_teximage" | 396 "texsubimage_faster_than_teximage" |
404 ] | 397 ] |
405 }, | 398 }, |
406 { | 399 { |
407 "id": 52, | 400 "id": 52, |
408 "cr_bugs": [449116, 471200, 612474, 682075], | 401 "cr_bugs": [449116, 471200, 612474, 682075], |
409 "description": "ES3 MSAA is broken on Qualcomm", | 402 "description": "ES3 MSAA was observed problematic on some Adreno 4xx (see
crbug.com/471200#c9)", |
410 "os": { | 403 "os": { |
411 "type": "android", | 404 "type": "android", |
412 "version": { | 405 "version": { |
413 "op": "<", | 406 "op": "<", |
414 "value": "6.0" | 407 "value": "6.0" |
415 } | 408 } |
416 }, | 409 }, |
417 "gl_vendor": "Qualcomm.*", | 410 "gl_renderer": "Adreno \\(TM\\) 4.*", |
418 "features": [ | 411 "features": [ |
419 "disable_chromium_framebuffer_multisample" | 412 "disable_chromium_framebuffer_multisample" |
420 ] | 413 ] |
421 }, | 414 }, |
422 { | 415 { |
423 "id": 54, | 416 "id": 54, |
424 "cr_bugs": [124764, 349137], | 417 "cr_bugs": [124764, 349137], |
425 "description": "Clear uniforms before first program use on all platforms", | 418 "description": "Clear uniforms before first program use on all platforms", |
426 "exceptions": [ | 419 "exceptions": [ |
427 { | 420 { |
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2284 "use_virtualized_gl_contexts" | 2277 "use_virtualized_gl_contexts" |
2285 ] | 2278 ] |
2286 }, | 2279 }, |
2287 { | 2280 { |
2288 "id": 214, | 2281 "id": 214, |
2289 "comment": [ | 2282 "comment": [ |
2290 "Corresponds to software rendering list #140", | 2283 "Corresponds to software rendering list #140", |
2291 "Somehow the first workaround won't work without the second", | 2284 "Somehow the first workaround won't work without the second", |
2292 "See https://crbug.com/698197 for details" | 2285 "See https://crbug.com/698197 for details" |
2293 ], | 2286 ], |
2294 "description": "Certain versions of Qualcomm driver don't setup scissor st
ate correctly when FBO0 is bound.", | 2287 "description": "Some Adreno 3xx don't setup scissor state correctly when F
BO0 is bound, nor support MSAA properly.", |
2295 "cr_bugs": [670607, 696627, 698197], | 2288 "cr_bugs": [670607, 696627, 698197, 707839], |
2296 "gl_vendor": "Qualcomm.*", | 2289 "gl_renderer": "Adreno \\(TM\\) 3.*", |
2297 "machine_model_name": ["Nexus 7", "KFTHWI", "KFSAWI", "KFAPWI", "KFTHWA",
"KFSAWA", "KFAPWA"], | |
2298 "features": [ | 2290 "features": [ |
2299 "force_update_scissor_state_when_binding_fbo0", | 2291 "force_update_scissor_state_when_binding_fbo0", |
2300 "disable_chromium_framebuffer_multisample" | 2292 "disable_chromium_framebuffer_multisample" |
2301 ] | 2293 ] |
2302 }, | 2294 }, |
2303 { | 2295 { |
2304 "id": 215, | 2296 "id": 215, |
2305 "description": "Fake no-op GPU driver bug workaround for testing", | 2297 "description": "Fake no-op GPU driver bug workaround for testing", |
2306 "cr_bugs": [682912], | 2298 "cr_bugs": [682912], |
2307 "vendor_id": "0xbad9", | 2299 "vendor_id": "0xbad9", |
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2373 "features": [ | 2365 "features": [ |
2374 "disallow_large_instanced_draw" | 2366 "disallow_large_instanced_draw" |
2375 ] | 2367 ] |
2376 } | 2368 } |
2377 ], | 2369 ], |
2378 "comment": [ | 2370 "comment": [ |
2379 "Please update the version number on top whenever you change this file", | 2371 "Please update the version number on top whenever you change this file", |
2380 "Please run gpu/config/process_json.py whenever you change this file" | 2372 "Please run gpu/config/process_json.py whenever you change this file" |
2381 ] | 2373 ] |
2382 } | 2374 } |
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