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Unified Diff: include/core/SkShader.h

Issue 279563002: hide get/setLocalMatrix (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 6 years, 7 months ago
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Index: include/core/SkShader.h
diff --git a/include/core/SkShader.h b/include/core/SkShader.h
index 2f3764c0be032d9e566393fadebeda59bd1c3078..87e10ceb2faba6dabdeeec3e93d498480ad0c9c8 100644
--- a/include/core/SkShader.h
+++ b/include/core/SkShader.h
@@ -38,14 +38,15 @@ public:
virtual ~SkShader();
/**
- * Returns true if the local matrix is not an identity matrix.
+ * Returns the local matrix.
*/
- bool hasLocalMatrix() const { return !fLocalMatrix.isIdentity(); }
+ const SkMatrix& getLocalMatrix() const { return fLocalMatrix; }
+#ifdef SK_SUPPORT_LEGACY_SHADER_LOCALMATRIX
/**
- * Returns the local matrix.
+ * Returns true if the local matrix is not an identity matrix.
*/
- const SkMatrix& getLocalMatrix() const { return fLocalMatrix; }
+ bool hasLocalMatrix() const { return !fLocalMatrix.isIdentity(); }
/**
* Set the shader's local matrix.
@@ -57,6 +58,7 @@ public:
* Reset the shader's local matrix to identity.
*/
void resetLocalMatrix() { fLocalMatrix.reset(); }
+#endif
enum TileMode {
/** replicate the edge color if the shader draws outside of its
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