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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #ifndef SkShader_DEFINED | 9 #ifndef SkShader_DEFINED |
10 #define SkShader_DEFINED | 10 #define SkShader_DEFINED |
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31 * to be modified. | 31 * to be modified. |
32 */ | 32 */ |
33 class SK_API SkShader : public SkFlattenable { | 33 class SK_API SkShader : public SkFlattenable { |
34 public: | 34 public: |
35 SK_DECLARE_INST_COUNT(SkShader) | 35 SK_DECLARE_INST_COUNT(SkShader) |
36 | 36 |
37 SkShader(const SkMatrix* localMatrix = NULL); | 37 SkShader(const SkMatrix* localMatrix = NULL); |
38 virtual ~SkShader(); | 38 virtual ~SkShader(); |
39 | 39 |
40 /** | 40 /** |
| 41 * Returns the local matrix. |
| 42 */ |
| 43 const SkMatrix& getLocalMatrix() const { return fLocalMatrix; } |
| 44 |
| 45 #ifdef SK_SUPPORT_LEGACY_SHADER_LOCALMATRIX |
| 46 /** |
41 * Returns true if the local matrix is not an identity matrix. | 47 * Returns true if the local matrix is not an identity matrix. |
42 */ | 48 */ |
43 bool hasLocalMatrix() const { return !fLocalMatrix.isIdentity(); } | 49 bool hasLocalMatrix() const { return !fLocalMatrix.isIdentity(); } |
44 | 50 |
45 /** | 51 /** |
46 * Returns the local matrix. | |
47 */ | |
48 const SkMatrix& getLocalMatrix() const { return fLocalMatrix; } | |
49 | |
50 /** | |
51 * Set the shader's local matrix. | 52 * Set the shader's local matrix. |
52 * @param localM The shader's new local matrix. | 53 * @param localM The shader's new local matrix. |
53 */ | 54 */ |
54 void setLocalMatrix(const SkMatrix& localM) { fLocalMatrix = localM; } | 55 void setLocalMatrix(const SkMatrix& localM) { fLocalMatrix = localM; } |
55 | 56 |
56 /** | 57 /** |
57 * Reset the shader's local matrix to identity. | 58 * Reset the shader's local matrix to identity. |
58 */ | 59 */ |
59 void resetLocalMatrix() { fLocalMatrix.reset(); } | 60 void resetLocalMatrix() { fLocalMatrix.reset(); } |
| 61 #endif |
60 | 62 |
61 enum TileMode { | 63 enum TileMode { |
62 /** replicate the edge color if the shader draws outside of its | 64 /** replicate the edge color if the shader draws outside of its |
63 * original bounds | 65 * original bounds |
64 */ | 66 */ |
65 kClamp_TileMode, | 67 kClamp_TileMode, |
66 | 68 |
67 /** repeat the shader's image horizontally and vertically */ | 69 /** repeat the shader's image horizontally and vertically */ |
68 kRepeat_TileMode, | 70 kRepeat_TileMode, |
69 | 71 |
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433 */ | 435 */ |
434 virtual Context* onCreateContext(const ContextRec&, void* storage) const; | 436 virtual Context* onCreateContext(const ContextRec&, void* storage) const; |
435 | 437 |
436 private: | 438 private: |
437 SkMatrix fLocalMatrix; | 439 SkMatrix fLocalMatrix; |
438 | 440 |
439 typedef SkFlattenable INHERITED; | 441 typedef SkFlattenable INHERITED; |
440 }; | 442 }; |
441 | 443 |
442 #endif | 444 #endif |
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