Index: content/browser/renderer_host/render_process_host_impl.cc |
diff --git a/content/browser/renderer_host/render_process_host_impl.cc b/content/browser/renderer_host/render_process_host_impl.cc |
index d5aef3d4136fcfc77a0cd7b50c11f47d46b4179f..7cd641d04d20b6832aeacf0366fa4aacf812a9ce 100644 |
--- a/content/browser/renderer_host/render_process_host_impl.cc |
+++ b/content/browser/renderer_host/render_process_host_impl.cc |
@@ -619,7 +619,13 @@ size_t RenderProcessHost::GetMaxRendererProcessCount() { |
// On Android we don't maintain a limit of renderer process hosts - we are |
// happy with keeping a lot of these, as long as the number of live renderer |
// processes remains reasonable, and on Android the OS takes care of that. |
- return std::numeric_limits<size_t>::max(); |
+ // TODO(boliu): This is a short term workaround before ChildProcessLauncher |
+ // can actively kill child processes in LRU order. Bug and process is tracked |
+ // in crbug.com/693484. Note this workaround is not perfect and still has |
+ // corner case problems. |
+ static const size_t kNumRendererSlots = |
+ ChildProcessLauncher::GetNumberOfRendererSlots(); |
+ return kNumRendererSlots; |
#endif |
// On other platforms, we calculate the maximum number of renderer process |