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Side by Side Diff: third_party/WebKit/Source/modules/webaudio/AudioNode.h

Issue 2793593002: AudioWorklet prototype
Patch Set: Rebase after ThreadedWorkletMessaginProxy change Created 3 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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88 kNodeTypeConvolver = 11, 88 kNodeTypeConvolver = 11,
89 kNodeTypeDelay = 12, 89 kNodeTypeDelay = 12,
90 kNodeTypeGain = 13, 90 kNodeTypeGain = 13,
91 kNodeTypeChannelSplitter = 14, 91 kNodeTypeChannelSplitter = 14,
92 kNodeTypeChannelMerger = 15, 92 kNodeTypeChannelMerger = 15,
93 kNodeTypeAnalyser = 16, 93 kNodeTypeAnalyser = 16,
94 kNodeTypeDynamicsCompressor = 17, 94 kNodeTypeDynamicsCompressor = 17,
95 kNodeTypeWaveShaper = 18, 95 kNodeTypeWaveShaper = 18,
96 kNodeTypeIIRFilter = 19, 96 kNodeTypeIIRFilter = 19,
97 kNodeTypeConstantSource = 20, 97 kNodeTypeConstantSource = 20,
98 kNodeTypeEnd = 21 98 kNodeTypeAudioWorklet = 21,
99 kNodeTypeEnd = 22
99 }; 100 };
100 101
101 AudioHandler(NodeType, AudioNode&, float sample_rate); 102 AudioHandler(NodeType, AudioNode&, float sample_rate);
102 virtual ~AudioHandler(); 103 virtual ~AudioHandler();
103 // dispose() is called when the owner AudioNode is about to be 104 // dispose() is called when the owner AudioNode is about to be
104 // destructed. This must be called in the main thread, and while the graph 105 // destructed. This must be called in the main thread, and while the graph
105 // lock is held. 106 // lock is held.
106 // Do not release resources used by an audio rendering thread in dispose(). 107 // Do not release resources used by an audio rendering thread in dispose().
107 virtual void Dispose(); 108 virtual void Dispose();
108 109
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372 HeapVector<Member<HeapHashSet<Member<AudioNode>>>> connected_nodes_; 373 HeapVector<Member<HeapHashSet<Member<AudioNode>>>> connected_nodes_;
373 // Represents audio node graph with Oilpan references. N-th HeapHashSet 374 // Represents audio node graph with Oilpan references. N-th HeapHashSet
374 // represents a set of AudioParam objects connected to this AudioNode's N-th 375 // represents a set of AudioParam objects connected to this AudioNode's N-th
375 // output. 376 // output.
376 HeapVector<Member<HeapHashSet<Member<AudioParam>>>> connected_params_; 377 HeapVector<Member<HeapHashSet<Member<AudioParam>>>> connected_params_;
377 }; 378 };
378 379
379 } // namespace blink 380 } // namespace blink
380 381
381 #endif // AudioNode_h 382 #endif // AudioNode_h
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