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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "core/paint/PaintInvalidator.h" | 5 #include "core/paint/PaintInvalidator.h" |
| 6 | 6 |
| 7 #include "core/editing/FrameSelection.h" | 7 #include "core/editing/FrameSelection.h" |
| 8 #include "core/frame/FrameView.h" | 8 #include "core/frame/FrameView.h" |
| 9 #include "core/frame/LocalFrame.h" | 9 #include "core/frame/LocalFrame.h" |
| 10 #include "core/frame/Settings.h" | 10 #include "core/frame/Settings.h" |
| 11 #include "core/layout/LayoutBlockFlow.h" | 11 #include "core/layout/LayoutBlockFlow.h" |
| 12 #include "core/layout/LayoutObject.h" |
| 12 #include "core/layout/LayoutTable.h" | 13 #include "core/layout/LayoutTable.h" |
| 13 #include "core/layout/LayoutView.h" | 14 #include "core/layout/LayoutView.h" |
| 14 #include "core/layout/svg/SVGLayoutSupport.h" | 15 #include "core/layout/svg/SVGLayoutSupport.h" |
| 15 #include "core/paint/FindPaintOffsetAndVisualRectNeedingUpdate.h" | |
| 16 #include "core/paint/ObjectPaintProperties.h" | 16 #include "core/paint/ObjectPaintProperties.h" |
| 17 #include "core/paint/PaintLayer.h" | 17 #include "core/paint/PaintLayer.h" |
| 18 #include "core/paint/PaintLayerScrollableArea.h" | 18 #include "core/paint/PaintLayerScrollableArea.h" |
| 19 #include "core/paint/PaintPropertyTreeBuilder.h" |
| 19 #include "wtf/Optional.h" | 20 #include "wtf/Optional.h" |
| 20 | 21 |
| 21 namespace blink { | 22 namespace blink { |
| 22 | 23 |
| 23 template <typename Rect> | 24 template <typename Rect> |
| 24 static LayoutRect slowMapToVisualRectInAncestorSpace( | 25 static LayoutRect slowMapToVisualRectInAncestorSpace( |
| 25 const LayoutObject& object, | 26 const LayoutObject& object, |
| 26 const LayoutBoxModelObject& ancestor, | 27 const LayoutBoxModelObject& ancestor, |
| 27 const Rect& rect) { | 28 const Rect& rect) { |
| 28 if (object.isSVGChild()) { | 29 if (object.isSVGChild()) { |
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| 99 result = LayoutRect(rect); | 100 result = LayoutRect(rect); |
| 100 } else { | 101 } else { |
| 101 // For non-root SVG, the input rect is in local SVG coordinates in which | 102 // For non-root SVG, the input rect is in local SVG coordinates in which |
| 102 // paint offset doesn't apply. | 103 // paint offset doesn't apply. |
| 103 if (!isSVGChild) | 104 if (!isSVGChild) |
| 104 rect.moveBy(Point(object.paintOffset())); | 105 rect.moveBy(Point(object.paintOffset())); |
| 105 | 106 |
| 106 const auto* containerContentsProperties = | 107 const auto* containerContentsProperties = |
| 107 context.paintInvalidationContainer->contentsProperties(); | 108 context.paintInvalidationContainer->contentsProperties(); |
| 108 | 109 |
| 109 if (context.m_treeBuilderContext->current.transform == | 110 if (context.m_treeBuilderContext.current.transform == |
| 110 containerContentsProperties->transform() && | 111 containerContentsProperties->transform() && |
| 111 context.m_treeBuilderContext->current.clip == | 112 context.m_treeBuilderContext.current.clip == |
| 112 containerContentsProperties->clip()) { | 113 containerContentsProperties->clip()) { |
| 113 result = LayoutRect(rect); | 114 result = LayoutRect(rect); |
| 114 } else { | 115 } else { |
| 115 // Use enclosingIntRect to ensure the final visual rect will cover the | 116 // Use enclosingIntRect to ensure the final visual rect will cover the |
| 116 // rect in source coordinates no matter if the painting will use pixel | 117 // rect in source coordinates no matter if the painting will use pixel |
| 117 // snapping, when transforms are applied. If there is no transform, | 118 // snapping, when transforms are applied. If there is no transform, |
| 118 // enclosingIntRect is applied in the last step of paint invalidation | 119 // enclosingIntRect is applied in the last step of paint invalidation |
| 119 // (see CompositedLayerMapping::setContentsNeedDisplayInRect()). | 120 // (see CompositedLayerMapping::setContentsNeedDisplayInRect()). |
| 120 if (!isSVGChild && context.m_treeBuilderContext->current.transform != | 121 if (!isSVGChild && context.m_treeBuilderContext.current.transform != |
| 121 containerContentsProperties->transform()) | 122 containerContentsProperties->transform()) |
| 122 rect = Rect(enclosingIntRect(rect)); | 123 rect = Rect(enclosingIntRect(rect)); |
| 123 | 124 |
| 124 PropertyTreeState currentTreeState( | 125 PropertyTreeState currentTreeState( |
| 125 context.m_treeBuilderContext->current.transform, | 126 context.m_treeBuilderContext.current.transform, |
| 126 context.m_treeBuilderContext->current.clip, nullptr); | 127 context.m_treeBuilderContext.current.clip, nullptr); |
| 127 | 128 |
| 128 FloatRect floatRect(rect); | 129 FloatRect floatRect(rect); |
| 129 context.m_geometryMapper.sourceToDestinationVisualRect( | 130 context.m_geometryMapper.sourceToDestinationVisualRect( |
| 130 currentTreeState, *containerContentsProperties, floatRect); | 131 currentTreeState, *containerContentsProperties, floatRect); |
| 131 result = LayoutRect(floatRect); | 132 result = LayoutRect(floatRect); |
| 132 } | 133 } |
| 133 | 134 |
| 134 // Convert the result to the container's contents space. | 135 // Convert the result to the container's contents space. |
| 135 result.moveBy(-context.paintInvalidationContainer->paintOffset()); | 136 result.moveBy(-context.paintInvalidationContainer->paintOffset()); |
| 136 } | 137 } |
| 137 | 138 |
| 138 object.adjustVisualRectForRasterEffects(result); | 139 object.adjustVisualRectForRasterEffects(result); |
| 139 | 140 |
| 140 PaintLayer::mapRectInPaintInvalidationContainerToBacking( | 141 PaintLayer::mapRectInPaintInvalidationContainerToBacking( |
| 141 *context.paintInvalidationContainer, result); | 142 *context.paintInvalidationContainer, result); |
| 142 | 143 |
| 143 result.move(object.scrollAdjustmentForPaintInvalidation( | 144 result.move(object.scrollAdjustmentForPaintInvalidation( |
| 144 *context.paintInvalidationContainer)); | 145 *context.paintInvalidationContainer)); |
| 145 | 146 |
| 146 return result; | 147 return result; |
| 147 } | 148 } |
| 148 | 149 |
| 149 void PaintInvalidatorContext::mapLocalRectToVisualRectInBacking( | 150 void PaintInvalidatorContext::mapLocalRectToVisualRectInBacking( |
| 150 const LayoutObject& object, | 151 const LayoutObject& object, |
| 151 LayoutRect& rect) const { | 152 LayoutRect& rect) const { |
| 152 DCHECK(needsVisualRectUpdate(object)); | |
| 153 std::unique_ptr<GeometryMapper> geometryMapper = GeometryMapper::create(); | |
| 154 rect = PaintInvalidator::mapLocalRectToVisualRectInBacking<LayoutRect, | 153 rect = PaintInvalidator::mapLocalRectToVisualRectInBacking<LayoutRect, |
| 155 LayoutPoint>( | 154 LayoutPoint>( |
| 156 object, rect, *this); | 155 object, rect, *this); |
| 157 } | 156 } |
| 158 | 157 |
| 159 LayoutRect PaintInvalidator::computeVisualRectInBacking( | 158 LayoutRect PaintInvalidator::computeVisualRectInBacking( |
| 160 const LayoutObject& object, | 159 const LayoutObject& object, |
| 161 const PaintInvalidatorContext& context) { | 160 const PaintInvalidatorContext& context) { |
| 162 if (object.isSVGChild()) { | 161 if (object.isSVGChild()) { |
| 163 FloatRect localRect = SVGLayoutSupport::localVisualRect(object); | 162 FloatRect localRect = SVGLayoutSupport::localVisualRect(object); |
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| 174 // In SPv2, locationInBacking is in the space of their local transform node. | 173 // In SPv2, locationInBacking is in the space of their local transform node. |
| 175 if (RuntimeEnabledFeatures::slimmingPaintV2Enabled()) | 174 if (RuntimeEnabledFeatures::slimmingPaintV2Enabled()) |
| 176 return object.paintOffset(); | 175 return object.paintOffset(); |
| 177 | 176 |
| 178 LayoutPoint point; | 177 LayoutPoint point; |
| 179 if (object != context.paintInvalidationContainer) { | 178 if (object != context.paintInvalidationContainer) { |
| 180 point.moveBy(object.paintOffset()); | 179 point.moveBy(object.paintOffset()); |
| 181 | 180 |
| 182 const auto* containerTransform = | 181 const auto* containerTransform = |
| 183 context.paintInvalidationContainer->contentsProperties()->transform(); | 182 context.paintInvalidationContainer->contentsProperties()->transform(); |
| 184 if (context.m_treeBuilderContext->current.transform != containerTransform) { | 183 if (context.m_treeBuilderContext.current.transform != containerTransform) { |
| 185 FloatRect rect = FloatRect(FloatPoint(point), FloatSize()); | 184 FloatRect rect = FloatRect(FloatPoint(point), FloatSize()); |
| 186 context.m_geometryMapper.sourceToDestinationRect( | 185 context.m_geometryMapper.sourceToDestinationRect( |
| 187 context.m_treeBuilderContext->current.transform, containerTransform, | 186 context.m_treeBuilderContext.current.transform, containerTransform, |
| 188 rect); | 187 rect); |
| 189 point = LayoutPoint(rect.location()); | 188 point = LayoutPoint(rect.location()); |
| 190 } | 189 } |
| 191 | 190 |
| 192 // Convert the result to the container's contents space. | 191 // Convert the result to the container's contents space. |
| 193 point.moveBy(-context.paintInvalidationContainer->paintOffset()); | 192 point.moveBy(-context.paintInvalidationContainer->paintOffset()); |
| 194 } | 193 } |
| 195 | 194 |
| 196 if (context.paintInvalidationContainer->layer()->groupedMapping()) { | 195 if (context.paintInvalidationContainer->layer()->groupedMapping()) { |
| 197 FloatPoint floatPoint(point); | 196 FloatPoint floatPoint(point); |
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| 323 context.forcedSubtreeInvalidationFlags |= | 322 context.forcedSubtreeInvalidationFlags |= |
| 324 PaintInvalidatorContext::ForcedSubtreeFullInvalidation; | 323 PaintInvalidatorContext::ForcedSubtreeFullInvalidation; |
| 325 } | 324 } |
| 326 | 325 |
| 327 if (object == context.paintInvalidationContainer) { | 326 if (object == context.paintInvalidationContainer) { |
| 328 // When we hit a new paint invalidation container, we don't need to | 327 // When we hit a new paint invalidation container, we don't need to |
| 329 // continue forcing a check for paint invalidation, since we're | 328 // continue forcing a check for paint invalidation, since we're |
| 330 // descending into a different invalidation container. (For instance if | 329 // descending into a different invalidation container. (For instance if |
| 331 // our parents were moved, the entire container will just move.) | 330 // our parents were moved, the entire container will just move.) |
| 332 if (object != context.paintInvalidationContainerForStackedContents) { | 331 if (object != context.paintInvalidationContainerForStackedContents) { |
| 333 // However, we need to keep ForcedSubtreeVisualRectUpdate and | 332 // However, we need to keep the |
| 334 // ForcedSubtreeFullInvalidationForStackedContents flags if the current | 333 // ForcedSubtreeFullInvalidationForStackedContents flag if the current |
| 335 // object isn't the paint invalidation container of stacked contents. | 334 // object isn't the paint invalidation container of stacked contents. |
| 336 context.forcedSubtreeInvalidationFlags &= | 335 context.forcedSubtreeInvalidationFlags &= PaintInvalidatorContext:: |
| 337 (PaintInvalidatorContext::ForcedSubtreeVisualRectUpdate | | 336 ForcedSubtreeFullInvalidationForStackedContents; |
| 338 PaintInvalidatorContext:: | |
| 339 ForcedSubtreeFullInvalidationForStackedContents); | |
| 340 } else { | 337 } else { |
| 341 context.forcedSubtreeInvalidationFlags = 0; | 338 context.forcedSubtreeInvalidationFlags = 0; |
| 342 } | 339 } |
| 343 } | 340 } |
| 344 | 341 |
| 345 DCHECK(context.paintInvalidationContainer == | 342 DCHECK(context.paintInvalidationContainer == |
| 346 object.containerForPaintInvalidation()); | 343 object.containerForPaintInvalidation()); |
| 347 DCHECK(context.paintingLayer == object.paintingLayer()); | 344 DCHECK(context.paintingLayer == object.paintingLayer()); |
| 348 } | 345 } |
| 349 | 346 |
| 350 void PaintInvalidator::updateVisualRectIfNeeded( | |
| 351 const LayoutObject& object, | |
| 352 PaintInvalidatorContext& context) { | |
| 353 context.oldVisualRect = object.visualRect(); | |
| 354 context.oldLocation = ObjectPaintInvalidator(object).locationInBacking(); | |
| 355 | |
| 356 #if DCHECK_IS_ON() | |
| 357 FindObjectVisualRectNeedingUpdateScope finder(object, context); | |
| 358 #endif | |
| 359 | |
| 360 if (!context.needsVisualRectUpdate(object)) { | |
| 361 context.newLocation = context.oldLocation; | |
| 362 return; | |
| 363 } | |
| 364 | |
| 365 updateVisualRect(object, context); | |
| 366 } | |
| 367 | |
| 368 void PaintInvalidator::updateVisualRect(const LayoutObject& object, | 347 void PaintInvalidator::updateVisualRect(const LayoutObject& object, |
| 369 PaintInvalidatorContext& context) { | 348 PaintInvalidatorContext& context) { |
| 370 // The paint offset should already be updated through | |
| 371 // PaintPropertyTreeBuilder::updatePropertiesForSelf. | |
| 372 DCHECK(context.m_treeBuilderContext); | |
| 373 DCHECK(context.m_treeBuilderContext->current.paintOffset == | |
| 374 object.paintOffset()); | |
| 375 | |
| 376 Optional<ScopedUndoFrameViewContentClipAndScroll> | 349 Optional<ScopedUndoFrameViewContentClipAndScroll> |
| 377 undoFrameViewContentClipAndScroll; | 350 undoFrameViewContentClipAndScroll; |
| 378 | 351 |
| 379 if (!RuntimeEnabledFeatures::rootLayerScrollingEnabled() && | 352 if (!RuntimeEnabledFeatures::rootLayerScrollingEnabled() && |
| 380 object.isLayoutView() && !object.isPaintInvalidationContainer()) { | 353 object.isLayoutView() && !object.isPaintInvalidationContainer()) { |
| 381 undoFrameViewContentClipAndScroll.emplace(*toLayoutView(object).frameView(), | 354 undoFrameViewContentClipAndScroll.emplace(*toLayoutView(object).frameView(), |
| 382 *context.m_treeBuilderContext); | 355 context.m_treeBuilderContext); |
| 383 } | 356 } |
| 384 | 357 |
| 358 // TODO(crbug.com/637313): Use GeometryMapper which now supports filter |
| 359 // geometry effects, after skia optimizes filter's mapRect operation. |
| 360 // TODO(crbug.com/648274): This is a workaround for multi-column contents. |
| 361 if (object.hasFilterInducingProperty() || object.isLayoutFlowThread()) { |
| 362 context.forcedSubtreeInvalidationFlags |= |
| 363 PaintInvalidatorContext::ForcedSubtreeSlowPathRect; |
| 364 } |
| 365 |
| 366 ObjectPaintInvalidator objectPaintInvalidator(object); |
| 367 context.oldVisualRect = object.visualRect(); |
| 368 context.oldLocation = objectPaintInvalidator.locationInBacking(); |
| 369 |
| 385 LayoutRect newVisualRect = computeVisualRectInBacking(object, context); | 370 LayoutRect newVisualRect = computeVisualRectInBacking(object, context); |
| 386 if (object.isBoxModelObject()) { | 371 if (object.isBoxModelObject()) { |
| 387 context.newLocation = computeLocationInBacking(object, context); | 372 context.newLocation = computeLocationInBacking(object, context); |
| 373 |
| 388 // Location of empty visual rect doesn't affect paint invalidation. Set it | 374 // Location of empty visual rect doesn't affect paint invalidation. Set it |
| 389 // to newLocation to avoid saving the previous location separately in | 375 // to newLocation to avoid saving the previous location separately in |
| 390 // ObjectPaintInvalidator. | 376 // ObjectPaintInvalidator. |
| 391 if (newVisualRect.isEmpty()) | 377 if (newVisualRect.isEmpty()) |
| 392 newVisualRect.setLocation(context.newLocation); | 378 newVisualRect.setLocation(context.newLocation); |
| 393 } else { | 379 } else { |
| 394 // Use visual rect location for non-LayoutBoxModelObject because it suffices | 380 // Use visual rect location for non-LayoutBoxModelObject because it suffices |
| 395 // to check whether a visual rect changes for layout caused invalidation. | 381 // to check whether a visual rect changes for layout caused invalidation. |
| 396 context.newLocation = newVisualRect.location(); | 382 context.newLocation = newVisualRect.location(); |
| 397 } | 383 } |
| 398 | 384 |
| 399 object.getMutableForPainting().setVisualRect(newVisualRect); | 385 object.getMutableForPainting().setVisualRect(newVisualRect); |
| 400 ObjectPaintInvalidator(object).setLocationInBacking(context.newLocation); | 386 objectPaintInvalidator.setLocationInBacking(context.newLocation); |
| 401 } | 387 } |
| 402 | 388 |
| 403 void PaintInvalidator::invalidatePaintIfNeeded( | 389 void PaintInvalidator::invalidatePaintIfNeeded( |
| 404 FrameView& frameView, | 390 FrameView& frameView, |
| 405 PaintInvalidatorContext& context) { | 391 PaintInvalidatorContext& context) { |
| 406 LayoutView* layoutView = frameView.layoutView(); | 392 LayoutView* layoutView = frameView.layoutView(); |
| 407 CHECK(layoutView); | 393 CHECK(layoutView); |
| 408 | 394 |
| 409 context.paintInvalidationContainer = | 395 context.paintInvalidationContainer = |
| 410 context.paintInvalidationContainerForStackedContents = | 396 context.paintInvalidationContainerForStackedContents = |
| 411 &layoutView->containerForPaintInvalidation(); | 397 &layoutView->containerForPaintInvalidation(); |
| 412 context.paintingLayer = layoutView->layer(); | 398 context.paintingLayer = layoutView->layer(); |
| 413 | 399 |
| 414 if (!RuntimeEnabledFeatures::rootLayerScrollingEnabled()) { | 400 if (!RuntimeEnabledFeatures::rootLayerScrollingEnabled()) { |
| 415 Optional<ScopedUndoFrameViewContentClipAndScroll> undo; | 401 ScopedUndoFrameViewContentClipAndScroll undo(frameView, |
| 416 if (context.m_treeBuilderContext) | 402 context.m_treeBuilderContext); |
| 417 undo.emplace(frameView, *context.m_treeBuilderContext); | |
| 418 frameView.invalidatePaintOfScrollControlsIfNeeded(context); | 403 frameView.invalidatePaintOfScrollControlsIfNeeded(context); |
| 419 } | 404 } |
| 420 } | 405 } |
| 421 | 406 |
| 422 void PaintInvalidator::invalidatePaintIfNeeded( | 407 void PaintInvalidator::invalidatePaintIfNeeded( |
| 423 const LayoutObject& object, | 408 const LayoutObject& object, |
| 424 PaintInvalidatorContext& context) { | 409 PaintInvalidatorContext& context) { |
| 425 TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("blink.invalidation"), | 410 TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("blink.invalidation"), |
| 426 "PaintInvalidator::invalidatePaintIfNeeded()", "object", | 411 "PaintInvalidator::invalidatePaintIfNeeded()", "object", |
| 427 object.debugName().ascii()); | 412 object.debugName().ascii()); |
| 428 | 413 |
| 429 object.getMutableForPainting().ensureIsReadyForPaintInvalidation(); | 414 object.getMutableForPainting().ensureIsReadyForPaintInvalidation(); |
| 430 | 415 |
| 416 // The paint offset should already be updated through |
| 417 // PaintPropertyTreeBuilder::updatePropertiesForSelf. |
| 418 DCHECK(context.m_treeBuilderContext.current.paintOffset == |
| 419 object.paintOffset()); |
| 420 |
| 431 updatePaintingLayer(object, context); | 421 updatePaintingLayer(object, context); |
| 432 | 422 |
| 433 if (object.document().printing() && | 423 if (object.document().printing() && |
| 434 !RuntimeEnabledFeatures::printBrowserEnabled()) | 424 !RuntimeEnabledFeatures::printBrowserEnabled()) |
| 435 return; // Don't invalidate paints if we're printing. | 425 return; // Don't invalidate paints if we're printing. |
| 436 | 426 |
| 437 // TODO(crbug.com/637313): Use GeometryMapper which now supports filter | 427 updatePaintInvalidationContainer(object, context); |
| 438 // geometry effects, after skia optimizes filter's mapRect operation. | 428 |
| 439 // TODO(crbug.com/648274): This is a workaround for multi-column contents. | 429 bool objectShouldCheckForPaintInvalidation = |
| 440 if (object.hasFilterInducingProperty() || object.isLayoutFlowThread()) { | 430 object.shouldCheckForPaintInvalidation(); |
| 441 context.forcedSubtreeInvalidationFlags |= | 431 if (!context.forcedSubtreeInvalidationFlags && |
| 442 PaintInvalidatorContext::ForcedSubtreeSlowPathRect; | 432 !objectShouldCheckForPaintInvalidation) { |
| 433 #if CHECK_VISUAL_RECT_UPDATE |
| 434 updateVisualRect(object, context); |
| 435 DCHECK( |
| 436 (context.oldVisualRect.isEmpty() && context.newVisualRect.isEmpty()) || |
| 437 enclosingIntRect(context.oldVisualRect) == |
| 438 enclosingIntRect(context.newVisualRect)) |
| 439 << "Visual rect changed without needing paint invalidation:" |
| 440 << " object=" << object.debugName() |
| 441 << " old=" << context.oldVisualRect.toString() |
| 442 << " new=" << context.newVisualRect.toString(); |
| 443 DCHECK(object.isText() || context.oldLocation == context.newLocation) |
| 444 << "Location changed without needing paint invalidation:" |
| 445 << " old=" << context.oldLocation.toString() |
| 446 << " new=" << context.newLocation.toString(); |
| 447 #endif |
| 448 return; |
| 443 } | 449 } |
| 444 | 450 |
| 445 updatePaintInvalidationContainer(object, context); | 451 updateVisualRect(object, context); |
| 446 updateVisualRectIfNeeded(object, context); | |
| 447 | 452 |
| 448 if (!object.shouldCheckForPaintInvalidation() && | 453 if (!objectShouldCheckForPaintInvalidation && |
| 449 !(context.forcedSubtreeInvalidationFlags & | 454 context.forcedSubtreeInvalidationFlags == |
| 450 ~PaintInvalidatorContext::ForcedSubtreeVisualRectUpdate)) { | 455 PaintInvalidatorContext::ForcedSubtreeInvalidationRectUpdate) { |
| 451 // We are done updating anything needed. No other paint invalidation work to | 456 // We are done updating the visual rect. No other paint invalidation work to |
| 452 // do for this object. | 457 // do for this object. |
| 453 return; | 458 return; |
| 454 } | 459 } |
| 455 | 460 |
| 456 if (object.isSVGHiddenContainer()) { | 461 if (object.isSVGHiddenContainer()) { |
| 457 context.forcedSubtreeInvalidationFlags |= | 462 context.forcedSubtreeInvalidationFlags |= |
| 458 PaintInvalidatorContext::ForcedSubtreeNoRasterInvalidation; | 463 PaintInvalidatorContext::ForcedSubtreeNoRasterInvalidation; |
| 459 } | 464 } |
| 460 | 465 |
| 461 PaintInvalidationReason reason = object.invalidatePaintIfNeeded(context); | 466 PaintInvalidationReason reason = object.invalidatePaintIfNeeded(context); |
| (...skipping 17 matching lines...) Expand all Loading... |
| 479 | 484 |
| 480 if (object.mayNeedPaintInvalidationSubtree()) { | 485 if (object.mayNeedPaintInvalidationSubtree()) { |
| 481 context.forcedSubtreeInvalidationFlags |= | 486 context.forcedSubtreeInvalidationFlags |= |
| 482 PaintInvalidatorContext::ForcedSubtreeInvalidationChecking; | 487 PaintInvalidatorContext::ForcedSubtreeInvalidationChecking; |
| 483 } | 488 } |
| 484 | 489 |
| 485 if (context.oldLocation != context.newLocation) { | 490 if (context.oldLocation != context.newLocation) { |
| 486 context.forcedSubtreeInvalidationFlags |= | 491 context.forcedSubtreeInvalidationFlags |= |
| 487 PaintInvalidatorContext::ForcedSubtreeInvalidationChecking; | 492 PaintInvalidatorContext::ForcedSubtreeInvalidationChecking; |
| 488 } | 493 } |
| 489 | |
| 490 if (context.forcedSubtreeInvalidationFlags && | |
| 491 context.needsVisualRectUpdate(object)) { | |
| 492 // If any subtree flag is set, we also need to pass needsVisualRectUpdate | |
| 493 // requirement to the subtree. | |
| 494 context.forcedSubtreeInvalidationFlags |= | |
| 495 PaintInvalidatorContext::ForcedSubtreeVisualRectUpdate; | |
| 496 } | |
| 497 } | 494 } |
| 498 | 495 |
| 499 void PaintInvalidator::processPendingDelayedPaintInvalidations() { | 496 void PaintInvalidator::processPendingDelayedPaintInvalidations() { |
| 500 for (auto target : m_pendingDelayedPaintInvalidations) { | 497 for (auto target : m_pendingDelayedPaintInvalidations) |
| 501 target->getMutableForPainting().setShouldDoFullPaintInvalidation( | 498 target->getMutableForPainting().setShouldDoFullPaintInvalidation( |
| 502 PaintInvalidationDelayedFull); | 499 PaintInvalidationDelayedFull); |
| 503 } | |
| 504 } | 500 } |
| 505 | 501 |
| 506 } // namespace blink | 502 } // namespace blink |
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