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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/gles2_cmd_clear_framebuffer.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_clear_framebuffer.h" |
| 6 | 6 |
| 7 #include <string> | |
| 8 | |
| 9 #include "gpu/command_buffer/service/gl_utils.h" | 7 #include "gpu/command_buffer/service/gl_utils.h" |
| 10 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 8 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| 11 #include "gpu/command_buffer/service/shader_translator.h" | |
| 12 #include "ui/gfx/geometry/size.h" | 9 #include "ui/gfx/geometry/size.h" |
| 13 #include "ui/gl/gl_version_info.h" | |
| 14 | 10 |
| 15 namespace { | 11 namespace { |
| 16 | 12 |
| 17 #define SHADER(src) \ | 13 #define SHADER(src) \ |
| 18 "#ifdef GL_ES\n" \ | 14 "#ifdef GL_ES\n" \ |
| 19 "precision mediump float;\n" \ | 15 "precision mediump float;\n" \ |
| 20 "#endif\n" #src | 16 "#endif\n" #src |
| 21 | 17 |
| 22 const char* g_vertex_shader_source = { | 18 const char* g_vertex_shader_source = { |
| 23 SHADER( | 19 SHADER( |
| (...skipping 30 matching lines...) Expand all Loading... |
| 54 } | 50 } |
| 55 #endif | 51 #endif |
| 56 } | 52 } |
| 57 | 53 |
| 58 } // namespace | 54 } // namespace |
| 59 | 55 |
| 60 namespace gpu { | 56 namespace gpu { |
| 61 namespace gles2 { | 57 namespace gles2 { |
| 62 | 58 |
| 63 ClearFramebufferResourceManager::ClearFramebufferResourceManager( | 59 ClearFramebufferResourceManager::ClearFramebufferResourceManager( |
| 64 const gles2::GLES2Decoder* decoder, | 60 const gles2::GLES2Decoder* decoder) |
| 65 const gl::GLVersionInfo& gl_version_info) | 61 : initialized_(false), program_(0u), buffer_id_(0u) { |
| 66 : initialized_(false), | |
| 67 is_desktop_core_profile_(gl_version_info.is_desktop_core_profile), | |
| 68 program_(0u), | |
| 69 vao_(0u), | |
| 70 buffer_id_(0u) { | |
| 71 Initialize(decoder); | 62 Initialize(decoder); |
| 72 } | 63 } |
| 73 | 64 |
| 74 ClearFramebufferResourceManager::~ClearFramebufferResourceManager() { | 65 ClearFramebufferResourceManager::~ClearFramebufferResourceManager() { |
| 75 Destroy(); | 66 Destroy(); |
| 76 DCHECK(!buffer_id_); | 67 DCHECK(!buffer_id_); |
| 77 } | 68 } |
| 78 | 69 |
| 79 void ClearFramebufferResourceManager::Initialize( | 70 void ClearFramebufferResourceManager::Initialize( |
| 80 const gles2::GLES2Decoder* decoder) { | 71 const gles2::GLES2Decoder* decoder) { |
| 81 name_map_["a_position"] = "a_position"; | |
| 82 name_map_["u_clear_depth"] = "u_clear_depth"; | |
| 83 name_map_["u_clear_color"] = "u_clear_color"; | |
| 84 | |
| 85 static_assert( | 72 static_assert( |
| 86 kVertexPositionAttrib == 0u, | 73 kVertexPositionAttrib == 0u, |
| 87 "kVertexPositionAttrib must be 0"); | 74 "kVertexPositionAttrib must be 0"); |
| 88 DCHECK(!buffer_id_); | 75 DCHECK(!buffer_id_); |
| 89 | 76 |
| 90 glGenBuffersARB(1, &buffer_id_); | 77 glGenBuffersARB(1, &buffer_id_); |
| 91 glBindBuffer(GL_ARRAY_BUFFER, buffer_id_); | 78 glBindBuffer(GL_ARRAY_BUFFER, buffer_id_); |
| 92 const GLfloat kQuadVertices[] = {-1.0f, -1.0f, | 79 const GLfloat kQuadVertices[] = {-1.0f, -1.0f, |
| 93 1.0f, -1.0f, | 80 1.0f, -1.0f, |
| 94 1.0f, 1.0f, | 81 1.0f, 1.0f, |
| 95 -1.0f, 1.0f}; | 82 -1.0f, 1.0f}; |
| 96 glBufferData( | 83 glBufferData( |
| 97 GL_ARRAY_BUFFER, sizeof(kQuadVertices), kQuadVertices, GL_STATIC_DRAW); | 84 GL_ARRAY_BUFFER, sizeof(kQuadVertices), kQuadVertices, GL_STATIC_DRAW); |
| 98 | |
| 99 if (is_desktop_core_profile_) { | |
| 100 glGenVertexArraysOES(1, &vao_); | |
| 101 glBindVertexArrayOES(vao_); | |
| 102 glEnableVertexAttribArray(kVertexPositionAttrib); | |
| 103 glVertexAttribPointer(kVertexPositionAttrib, 2, GL_FLOAT, GL_FALSE, 0, 0); | |
| 104 decoder->RestoreAllAttributes(); | |
| 105 } | |
| 106 decoder->RestoreBufferBindings(); | 85 decoder->RestoreBufferBindings(); |
| 107 initialized_ = true; | 86 initialized_ = true; |
| 108 } | 87 } |
| 109 | 88 |
| 110 void ClearFramebufferResourceManager::InitShader(const GLES2Decoder* decoder, | |
| 111 GLenum type) { | |
| 112 std::string source_string(type == GL_VERTEX_SHADER | |
| 113 ? g_vertex_shader_source | |
| 114 : g_fragment_shader_source); | |
| 115 std::string& translated_string(type == GL_VERTEX_SHADER | |
| 116 ? vertex_shader_source_ | |
| 117 : fragment_shader_source_); | |
| 118 if (is_desktop_core_profile_) { | |
| 119 scoped_refptr<ShaderTranslatorInterface> translator = | |
| 120 decoder->GetTranslator(type); | |
| 121 int shader_version = 0; | |
| 122 NameMap map; | |
| 123 translator->Translate(source_string, NULL, &translated_string, | |
| 124 &shader_version, 0, 0, 0, 0, 0, &map); | |
| 125 for (const auto& pair : map) { | |
| 126 name_map_[pair.second] = pair.first; | |
| 127 } | |
| 128 } else { | |
| 129 translated_string = std::string(source_string); | |
| 130 } | |
| 131 } | |
| 132 | |
| 133 void ClearFramebufferResourceManager::Destroy() { | 89 void ClearFramebufferResourceManager::Destroy() { |
| 134 if (!initialized_) | 90 if (!initialized_) |
| 135 return; | 91 return; |
| 136 | 92 |
| 137 glDeleteProgram(program_); | 93 glDeleteProgram(program_); |
| 138 if (vao_ != 0) { | |
| 139 glDeleteVertexArraysOES(1, &vao_); | |
| 140 vao_ = 0; | |
| 141 } | |
| 142 glDeleteBuffersARB(1, &buffer_id_); | 94 glDeleteBuffersARB(1, &buffer_id_); |
| 143 buffer_id_ = 0; | 95 buffer_id_ = 0; |
| 144 } | 96 } |
| 145 | 97 |
| 146 void ClearFramebufferResourceManager::ClearFramebuffer( | 98 void ClearFramebufferResourceManager::ClearFramebuffer( |
| 147 const gles2::GLES2Decoder* decoder, | 99 const gles2::GLES2Decoder* decoder, |
| 148 const gfx::Size& framebuffer_size, | 100 const gfx::Size& framebuffer_size, |
| 149 GLbitfield mask, | 101 GLbitfield mask, |
| 150 GLfloat clear_color_red, | 102 GLfloat clear_color_red, |
| 151 GLfloat clear_color_green, | 103 GLfloat clear_color_green, |
| 152 GLfloat clear_color_blue, | 104 GLfloat clear_color_blue, |
| 153 GLfloat clear_color_alpha, | 105 GLfloat clear_color_alpha, |
| 154 GLfloat clear_depth_value, | 106 GLfloat clear_depth_value, |
| 155 GLint clear_stencil_value) { | 107 GLint clear_stencil_value) { |
| 156 if (!initialized_) { | 108 if (!initialized_) { |
| 157 DLOG(ERROR) << "Uninitialized manager."; | 109 DLOG(ERROR) << "Uninitialized manager."; |
| 158 return; | 110 return; |
| 159 } | 111 } |
| 160 | 112 |
| 161 if (!program_) { | 113 if (!program_) { |
| 162 program_ = glCreateProgram(); | 114 program_ = glCreateProgram(); |
| 163 InitShader(decoder, GL_VERTEX_SHADER); | |
| 164 GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER); | 115 GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER); |
| 165 CompileShader(vertex_shader, vertex_shader_source_.c_str()); | 116 CompileShader(vertex_shader, g_vertex_shader_source); |
| 166 glAttachShader(program_, vertex_shader); | 117 glAttachShader(program_, vertex_shader); |
| 167 InitShader(decoder, GL_FRAGMENT_SHADER); | |
| 168 GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); | 118 GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); |
| 169 CompileShader(fragment_shader, fragment_shader_source_.c_str()); | 119 CompileShader(fragment_shader, g_fragment_shader_source); |
| 170 glAttachShader(program_, fragment_shader); | 120 glAttachShader(program_, fragment_shader); |
| 171 glBindAttribLocation(program_, kVertexPositionAttrib, | 121 glBindAttribLocation(program_, kVertexPositionAttrib, "a_position"); |
| 172 name_map_["a_position"].c_str()); | |
| 173 glLinkProgram(program_); | 122 glLinkProgram(program_); |
| 174 #if DCHECK_IS_ON() | 123 #if DCHECK_IS_ON() |
| 175 GLint linked = GL_FALSE; | 124 GLint linked = GL_FALSE; |
| 176 glGetProgramiv(program_, GL_LINK_STATUS, &linked); | 125 glGetProgramiv(program_, GL_LINK_STATUS, &linked); |
| 177 if (GL_TRUE != linked) | 126 if (GL_TRUE != linked) |
| 178 DLOG(ERROR) << "Program link failure."; | 127 DLOG(ERROR) << "Program link failure."; |
| 179 #endif | 128 #endif |
| 180 depth_handle_ = | 129 depth_handle_ = glGetUniformLocation(program_, "u_clear_depth"); |
| 181 glGetUniformLocation(program_, name_map_["u_clear_depth"].c_str()); | 130 color_handle_ = glGetUniformLocation(program_, "u_clear_color"); |
| 182 color_handle_ = | |
| 183 glGetUniformLocation(program_, name_map_["u_clear_color"].c_str()); | |
| 184 DCHECK(depth_handle_ != -1); | |
| 185 DCHECK(color_handle_ != -1); | |
| 186 glDeleteShader(fragment_shader); | 131 glDeleteShader(fragment_shader); |
| 187 glDeleteShader(vertex_shader); | 132 glDeleteShader(vertex_shader); |
| 188 } | 133 } |
| 189 glUseProgram(program_); | 134 glUseProgram(program_); |
| 190 | 135 |
| 191 #if DCHECK_IS_ON() | 136 #if DCHECK_IS_ON() |
| 192 glValidateProgram(program_); | 137 glValidateProgram(program_); |
| 193 GLint validation_status = GL_FALSE; | 138 GLint validation_status = GL_FALSE; |
| 194 glGetProgramiv(program_, GL_VALIDATE_STATUS, &validation_status); | 139 glGetProgramiv(program_, GL_VALIDATE_STATUS, &validation_status); |
| 195 if (GL_TRUE != validation_status) | 140 if (GL_TRUE != validation_status) |
| 196 DLOG(ERROR) << "Invalid shader."; | 141 DLOG(ERROR) << "Invalid shader."; |
| 197 #endif | 142 #endif |
| 198 | 143 |
| 199 if (vao_) { | 144 decoder->ClearAllAttributes(); |
| 200 glBindVertexArrayOES(vao_); | 145 glEnableVertexAttribArray(kVertexPositionAttrib); |
| 201 } else { | |
| 202 decoder->ClearAllAttributes(); | |
| 203 glEnableVertexAttribArray(kVertexPositionAttrib); | |
| 204 | 146 |
| 205 glBindBuffer(GL_ARRAY_BUFFER, buffer_id_); | 147 glBindBuffer(GL_ARRAY_BUFFER, buffer_id_); |
| 206 glVertexAttribPointer(kVertexPositionAttrib, 2, GL_FLOAT, GL_FALSE, 0, 0); | 148 glVertexAttribPointer(kVertexPositionAttrib, 2, GL_FLOAT, GL_FALSE, 0, 0); |
| 207 } | |
| 208 | 149 |
| 209 glUniform1f(depth_handle_, clear_depth_value); | 150 glUniform1f(depth_handle_, clear_depth_value); |
| 210 glUniform4f(color_handle_, clear_color_red, clear_color_green, | 151 glUniform4f(color_handle_, clear_color_red, clear_color_green, |
| 211 clear_color_blue, clear_color_alpha); | 152 clear_color_blue, clear_color_alpha); |
| 212 | 153 |
| 213 if (!(mask & GL_COLOR_BUFFER_BIT)) { | 154 if (!(mask & GL_COLOR_BUFFER_BIT)) { |
| 214 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); | 155 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); |
| 215 } | 156 } |
| 216 | 157 |
| 217 if (mask & GL_DEPTH_BUFFER_BIT) { | 158 if (mask & GL_DEPTH_BUFFER_BIT) { |
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| 232 glStencilMask(0); | 173 glStencilMask(0); |
| 233 } | 174 } |
| 234 | 175 |
| 235 glDisable(GL_CULL_FACE); | 176 glDisable(GL_CULL_FACE); |
| 236 glDisable(GL_BLEND); | 177 glDisable(GL_BLEND); |
| 237 glDisable(GL_POLYGON_OFFSET_FILL); | 178 glDisable(GL_POLYGON_OFFSET_FILL); |
| 238 | 179 |
| 239 glViewport(0, 0, framebuffer_size.width(), framebuffer_size.height()); | 180 glViewport(0, 0, framebuffer_size.width(), framebuffer_size.height()); |
| 240 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 181 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| 241 | 182 |
| 242 if (vao_ == 0) { | |
| 243 decoder->RestoreBufferBindings(); | |
| 244 } | |
| 245 decoder->RestoreAllAttributes(); | 183 decoder->RestoreAllAttributes(); |
| 246 decoder->RestoreProgramBindings(); | 184 decoder->RestoreProgramBindings(); |
| 185 decoder->RestoreBufferBindings(); |
| 247 decoder->RestoreGlobalState(); | 186 decoder->RestoreGlobalState(); |
| 248 } | 187 } |
| 249 | 188 |
| 250 } // namespace gles2 | 189 } // namespace gles2 |
| 251 } // namespace gpu | 190 } // namespace gpu |
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