Index: third_party/WebKit/Source/core/style/ComputedStyle.cpp |
diff --git a/third_party/WebKit/Source/core/style/ComputedStyle.cpp b/third_party/WebKit/Source/core/style/ComputedStyle.cpp |
index 12a1ffac605679b1800ce9203b106515813337db..0d7f48ea3f1799dda49b7a6282b95f0fbf3bf400 100644 |
--- a/third_party/WebKit/Source/core/style/ComputedStyle.cpp |
+++ b/third_party/WebKit/Source/core/style/ComputedStyle.cpp |
@@ -1294,12 +1294,10 @@ void ComputedStyle::applyTransform( |
if (applyTransformOrigin || |
// We need to calculate originX and originY for applying motion path. |
applyMotionPath == IncludeMotionPath) { |
- float offsetX = transformOriginX().type() == Percent ? boundingBox.x() : 0; |
- originX = |
- floatValueForLength(transformOriginX(), boxSize.width()) + offsetX; |
- float offsetY = transformOriginY().type() == Percent ? boundingBox.y() : 0; |
- originY = |
- floatValueForLength(transformOriginY(), boxSize.height()) + offsetY; |
+ originX = floatValueForLength(transformOriginX(), boxSize.width()) + |
+ boundingBox.x(); |
+ originY = floatValueForLength(transformOriginY(), boxSize.height()) + |
+ boundingBox.y(); |
if (applyTransformOrigin) { |
originZ = transformOriginZ(); |
result.translate3d(originX, originY, originZ); |