Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(656)

Unified Diff: media/audio/audio_manager.cc

Issue 2784433002: Ensures that audio tasks cannot run after AudioManager is deleted. (Closed)
Patch Set: fixes content_browsertests and content_unittests Created 3 years, 9 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: media/audio/audio_manager.cc
diff --git a/media/audio/audio_manager.cc b/media/audio/audio_manager.cc
index 4b98e36910f500ecd31402fcf2a7ffec1a277a74..a1d3ec9f1a38c519b417411b579989b2d7adad4f 100644
--- a/media/audio/audio_manager.cc
+++ b/media/audio/audio_manager.cc
@@ -241,38 +241,8 @@ AudioManagerHelper* GetHelper() {
} // namespace
-void AudioManagerDeleter::operator()(const AudioManager* instance) const {
- CHECK(instance);
- // We reset g_last_created here instead of in the destructor of AudioManager
- // because the destructor runs on the audio thread. We want to always change
- // g_last_created from the main thread.
- if (g_last_created == instance) {
- g_last_created = nullptr;
- } else {
- // We create multiple instances of AudioManager only when testing.
- // We should not encounter this case in production.
- LOG(WARNING) << "Multiple instances of AudioManager detected";
- }
-
-#if defined(OS_MACOSX)
- // If we are on Mac, tasks after this point are not executed, hence this is
- // the only chance to delete the audio manager (which on Mac lives on the
- // main browser thread instead of a dedicated audio thread). If we don't
- // delete here, the CoreAudio thread can keep providing callbacks, which
- // uses a state that is destroyed in ~BrowserMainLoop().
- // See http://crbug.com/623703 for more details.
- DCHECK(instance->GetTaskRunner()->BelongsToCurrentThread());
- delete instance;
-#else
- // AudioManager must be destroyed on the audio thread.
- if (!instance->GetTaskRunner()->DeleteSoon(FROM_HERE, instance)) {
- LOG(WARNING) << "Failed to delete AudioManager instance.";
- }
-#endif
-}
-
// Forward declaration of the platform specific AudioManager factory function.
-ScopedAudioManagerPtr CreateAudioManager(
+std::unique_ptr<AudioManager> CreateAudioManager(
scoped_refptr<base::SingleThreadTaskRunner> task_runner,
scoped_refptr<base::SingleThreadTaskRunner> worker_task_runner,
AudioLogFactory* audio_log_factory);
@@ -300,18 +270,26 @@ AudioManager::AudioManager(
}
AudioManager::~AudioManager() {
- DCHECK(task_runner_->BelongsToCurrentThread());
+ DCHECK(thread_checker_.CalledOnValidThread());
+
+ if (g_last_created == this) {
+ g_last_created = nullptr;
+ } else {
+ // We create multiple instances of AudioManager only when testing.
+ // We should not encounter this case in production.
+ LOG(WARNING) << "Multiple instances of AudioManager detected";
+ }
}
// static
-ScopedAudioManagerPtr AudioManager::Create(
+std::unique_ptr<AudioManager> AudioManager::Create(
scoped_refptr<base::SingleThreadTaskRunner> task_runner,
scoped_refptr<base::SingleThreadTaskRunner> worker_task_runner,
scoped_refptr<base::SingleThreadTaskRunner> file_task_runner,
AudioLogFactory* audio_log_factory) {
DCHECK(task_runner);
DCHECK(worker_task_runner);
- ScopedAudioManagerPtr manager = CreateAudioManager(
+ std::unique_ptr<AudioManager> manager = CreateAudioManager(
std::move(task_runner), std::move(worker_task_runner), audio_log_factory);
#if BUILDFLAG(ENABLE_WEBRTC)
manager->InitializeOutputDebugRecording(std::move(file_task_runner));
@@ -320,7 +298,7 @@ ScopedAudioManagerPtr AudioManager::Create(
}
// static
-ScopedAudioManagerPtr AudioManager::CreateForTesting(
+std::unique_ptr<AudioManager> AudioManager::CreateForTesting(
scoped_refptr<base::SingleThreadTaskRunner> task_runner) {
#if defined(OS_WIN)
GetHelper()->InitializeCOMForTesting();

Powered by Google App Engine
This is Rietveld 408576698